ChernobylCow
CAGiversary!
- Feedback
- 32 (100%)
In the wake of Persona 4's great acclaim and acceptance, I decided to get Persona 3:FES.
I am the sort of person that does plenty of research on something that I plan on spending my hard earned $$$ on (or Goozex points in this case). I'll read many reviews trying to see if some reviewer had some obviously failed to recognize a killer flaw in a game that would kill it for me.
In the end I decided to try out P3:FES. First off there is about 30 minutes of scripted dialogue and exposition. X continue dialogue, here's a character. X continue dialogue, here's the dorm...yadda yadda yadda. Then once they finally let you start playing I realize that this game is (I guess I should've predicted it) merely a dungeon crawler like Nocturne [see below] all over again. Except instead of a streamless dungeon crawl, the game forces you to go through dialogue sequences again and again (going to school) before it lets you play the game? Man, forget that. In Baldur's Gate 2, if I don't want to talk to someone I'll kill them. In Planescape: Torment, if I don't like someone that I'm talking to I'll talk them into a loophole so that they UNTHINK their own existence.
So if I am wrong here please say that the game opens up...eventually. Because I'm at about 3 hours and I feel like I'm waiting for the game to become....a dungeon crawler.
Don't get me wrong, I admire the art style, the anime cinematics, the attempt at introducing social elements, and the unique premise. As opposed to Nocturne this game actually has character development (no not leveling up, I mean there is depth to the characters, albeit shallow).
So anyways.
RPGs I took back to the store:
Shin Megami Tensei: Nocturne:
Dragon Quest VIII:
Disgaea 1 & 2:
So if you want to defend P3, please do. I am a patient gamer, having beaten clunky games (to some, unloveable) such as Siren: New Translation and Gothic [pc]. I am just trying to be more picky about how I squander my lovely entertainment time.
I am the sort of person that does plenty of research on something that I plan on spending my hard earned $$$ on (or Goozex points in this case). I'll read many reviews trying to see if some reviewer had some obviously failed to recognize a killer flaw in a game that would kill it for me.
In the end I decided to try out P3:FES. First off there is about 30 minutes of scripted dialogue and exposition. X continue dialogue, here's a character. X continue dialogue, here's the dorm...yadda yadda yadda. Then once they finally let you start playing I realize that this game is (I guess I should've predicted it) merely a dungeon crawler like Nocturne [see below] all over again. Except instead of a streamless dungeon crawl, the game forces you to go through dialogue sequences again and again (going to school) before it lets you play the game? Man, forget that. In Baldur's Gate 2, if I don't want to talk to someone I'll kill them. In Planescape: Torment, if I don't like someone that I'm talking to I'll talk them into a loophole so that they UNTHINK their own existence.
So if I am wrong here please say that the game opens up...eventually. Because I'm at about 3 hours and I feel like I'm waiting for the game to become....a dungeon crawler.
Don't get me wrong, I admire the art style, the anime cinematics, the attempt at introducing social elements, and the unique premise. As opposed to Nocturne this game actually has character development (no not leveling up, I mean there is depth to the characters, albeit shallow).
So anyways.
RPGs I took back to the store:
Shin Megami Tensei: Nocturne:
During a gaming drought, I digged around on the internet to find some game and I decided that it would be worth a try! Even at a Gamestop used price of $30. After 8 hours I determined that the story would never begin, that there would be practically NO characters with NO depth and from the gameplay...all I had experienced was practically a Pokemon game. That's not bad, but I played Pokemon 10 years ago on a GBA when Red and Blue first came out and never looked back.
Dragon Quest VIII:
After I returned Nocturne I picked this one up. Amazing animation, character design, and color palette...but couldn't this game be played on a GBA? Where is the gameplay depth? The world judged this one wrong. I took this game back after 20 hours when I knew the story wasn't going to give me anything new. Horrible alchemy system.
Disgaea 1 & 2:
These games definately have depth to their gameplay. For sure. There's a ton of meat here too with the item worlds and leveling system. But the game is just not for me. I am a squad tactics purist. When I am playing a turn-based game it, in my mind, should solely be about my squad VS the enemy. I shouldn't be worrying about hopscotching around onto blue squares to hit the purple NULL that will cause a chain reaction which will HOPEFULLY kill an enemy I couldn't reach in the first place thanks to the random dungeon generator. I liked FFT, I liked Silent Storm, I liked Baldur's Gate 1&2, Fallout, etc. This one turned out to be a puzzle game, more like. Just not for me.
So if you want to defend P3, please do. I am a patient gamer, having beaten clunky games (to some, unloveable) such as Siren: New Translation and Gothic [pc]. I am just trying to be more picky about how I squander my lovely entertainment time.
Last edited by a moderator: