Well, they must've made up the cost of stickers and map/tech tree (printed on the same sheet of paper) from the collector's edition by not having any cover art insert for the case lol (it's one of those enviro-cases too :\). They seriously picked a shitty publisher because the CE is cheap as hell and the 'and more' must refer to the instruction manual + game because there is nothing else in the package. Aside from the disappointing CE (considering EU got a sweet package), the game is classic STALKER.
The opening cinematic is hilarious because they must've changed the script for the voice work, as most of the time he's speaking he either omits words or says something completely different than what the subtitles read. Twice he even says a COMPLETELY DIFFERENT YEAR from what is written. The ingame voice acting is pretty bad, even for the STALKER series (I face-palm every time someone says "What's up, bro?"). Four months to localize the game and you came up with this? Either way, it's nothing memorable and drags on too long so you can skip it.
The graphics are noticably dated now but character models seem improved right down to the teeth-grinding animations they used to sport when talking. Ever seen a horse eat? Yeah, that's how they used to talk lol. FINALLY, the UI is functional and everything has descriptions when you mouse over them, right down to comparing the item to what's currently equipped. This is a huge step forward since it details exactly what items do now and never leaves you guessing. Being able to hotbar consumables is incredibly helpful too since you used to have only two hotkeys for bandages and medkits. The PDA now outlines areas of interest such as key landmarks or anomalies and makes questing super easy with a new quest tab overlay. Everything just clicks now and I really can't complain about anything here.
The gear upgrade system is back and making money is much easier now thanks to increased value of quest turn-ins and artifacts. I recommend still carrying as many guns as you can when you find them, since even though you will need to repair many of them before selling -- you can generally make a profit by fixing them up then selling it. Don't forget to empty the clip first though! What I really like about the upgrade system is money isn't really the limiting factor anymore so much as finding the tools for your boy so that he can perform them. Oh and getting him drunk with vodka seems to be the key to fine craftsmanship since many upgrades list it as a requirement rofl.
The enemies are extremely deadly now as well, since they move really fast and are harder to dodge. Stealth and avoiding fights early on are the best approach since mutants don't drop anything anymore. Really sucks too since they're the most common enemy you'll find and in the past you'd have jobs from the trader to get 5 dog tails (for making fluffy dildos or something, IDK). In fact, there's really no reason to kill any mutants unless it's specific to a quest or they're just in your way. Pretty annoying TBH. This game isn't any easier than it has been in the past, so if that was a turn off before -- it will be again.
Overall, everything does feel genuinely fresh and new so it's definitely worth a look if you're even remotely interested. It took a few years, but they finally delivered on what STALKER was supposed to be and I've yet to have any crashes or see any game-hampering bugs. I've only played for about four hours now, but the game is shaping up to be a classic.