[quote name='nintendokid']Actually, I owned all three systems for last gen and can't wait to pick up X360, as I'll be dodging Wii this generation. No way shape or form a fanboy. I almost shat my pants when I first played Splinter Cell (1). It was THE way all stealth-covert games should have evolved into, including MGS, at that time was my opinion. YES! I almost got killed for saying to a friend that MGS should evolve into something like SC. I couldn't wait for SC2! However, the evolution stopped at SC1. Instead of adding new elements to make it the closest stealth-sim, they decided to do a spy versus merc multiplayer. It's not called spying because if I was spying, the enemy wouldn't know I was there. That is why ninjas don't wear white. THe mercs already know I'm in the place. It's just a matter of running around until they find me. Hiding in the shadows won't work. People got their TV brightness up!
The last time I checked, there was another game that also let me run away from the bad guys WHO KNOWS I'M THERE while I try to kill them too. It does it ten times better as well. It's called Halo 2, and it's quite entertaining on Live.
So until people demand Ubisoft to give us a truly solid STEALTH-COVERT OPS game again, all they are going to give us is a dumbed down single player with new moves which don't work all that well and a whack storyline just to advance SC. Let the FPS give us our multiplayer fill. Let SC give us our fantasies - being a real modern-day ninja!
Like I said earlier, why do you guys put up with this crap?[/QUOTE]
Erm.
Well, magnifying
your ability (or lack thereof) of playing as a spy into an
absolute (i.e. - I suck 'cos the game does) is a little ignorant.
Playing as a spy is very fun, and a good, full experience. It's easy to run, as you said... but it's possible to literally vanish. It's very satisfying to be chased by a merc, running around a corner, and, as far as he knows, disappearing.
You acting as though this is a run and gun multiplayer title. There have been times I've played as a merc, and the spies were so good that I never saw them; on the flip-side, there have been times where I've outsmarted the spies, shooting them through the ceiling tiles they're "hiding" on top of.
It's safe to say you haven't played Double Agent, as you've made it fairly apparent. In reality, they've revamped the multi-player with various rebalances and tweaks to gameplay. It's in the same vein as past Splinter Cell titles, but a different experience. It'll be easy for you to say "NO IT ISN'T!", as you haven't played Double Agent, let alone given it a fair, open-minded chance.
And we "put up with it" because we like it. I wish I lived in a small world where my
opinion supercedes fact.
I think I know of a charming place for you to plant your
opinion:
http://GameFAQs.com
As for your
opinions on singleplayer, how do you know the gameplay sucks? How do you know the story sucks? Etc. Etc.
Etc.
What they've done with the story is very refreshing, what with the double agent aspect. The "Trust System" is alright, but it isn't used as much as it should be. The moves
DO work, contrary to what you believe.