[quote name='Strell']But they haven't said that. What they DID say is that "it is mathematically impossible to experience all the potential action the game can offer," or something along those lines. Which is more or less a true statement of
any game (Smash Bros comes to mind, or any RTS, or any game with online multiplayer).
If it had a vocabulary of ...oh, 200 words, that would be beyond my expectations. Hell, even 100 would be a gigantic accomplishment.
At the same time, I think it's ridiculous to have gamers pitch fits over something they have absolutely no clue about. 100 unique items is one thing, but assigning properties to let them interact with each other? If I was better at set and group mathematical theory, you could calculate just how many approximate combinations that would entail, and it would number in the tens of thousands, if not hundreds.
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Very well said - I just felt it was odd that they were stating, "anything you can think of is possible within this game" maybe I heard it wrong, but I'm pretty sure that is what I heard. And if that is the case, then I find it very unrealistic for them to be advertising it like that, which could only result in "hype disappointment".
But, do you think you would need guidance if they were limited to only 100 or so interactions? It could result in frustration if you are constantly presented with, "Sorry, this word is not possible!"
@Added - here I found it:
http://www.joystiq.com/2009/06/05/hands-on-scribblenauts/
"It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that.
Yes, that too.)"
So, you were right. Dang! Joystiq is the ones that said this. Touche! I was pummeled with so much E3 information that week that everything seemingly merged together to form one assemblage of information.