Scribblenauts - New Concept on Interaction - From Drawn To Life Devs

[quote name='DarkNessBear']If it does not deliver with EVERY word you can think of being possible [/QUOTE]

Gamers are so stupid these days.
 
[quote name='Strell']Gamers are so stupid these days.[/QUOTE]
Most are just unappreciative kids. If it doesn't have the best graphics or the ability to do EVERYTHING, it's not good. :roll:
 
[quote name='Strell']Gamers are so stupid these days.[/QUOTE]
Yup. It's impossible for it to have EVERY obscure reference in there, but from what we have seen so far, I'm very impressed.

But I agree with Jeff G on this point: "Personally, I hope it's more than just a bunch of Internet memes stuffed into a game. Don't get me wrong, I love Keyboard Cat and all, but that alone isn't enough to make a game great."
 
[quote name='Strell']Gamers are so stupid these days.[/QUOTE]
I agree. People are going throw a bitch fit when it comes out and it doesn't have, "Pastrami" in it. I feel it is dangerous with them saying they will have "any word you can think of".

The amount of hype this game is receiving is going to make it hard for the developers to deliver. If what they say is true, they could truly be on their way in making one of the most interesting/best games ever.
 
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Examine the dispensing machine.
Remove your gown and hang it on the hook.
Wait one turn for Ford to fall asleep.
Take the towel and satchel.
Put the towel over the grate in the floor.
Put the satchel in front of the dispenser's "robot panel".
Put the junk mail on the satchel.
Press the dispenser button.
Squish!
 
[quote name='DarkNessBear'] I feel it is dangerous with them saying they will have "any word you can think of".
[/quote]

But they haven't said that. What they DID say is that "it is mathematically impossible to experience all the potential action the game can offer," or something along those lines. Which is more or less a true statement of any game (Smash Bros comes to mind, or any RTS, or any game with online multiplayer).

If it had a vocabulary of ...oh, 200 words, that would be beyond my expectations. Hell, even 100 would be a gigantic accomplishment.

At the same time, I think it's ridiculous to have gamers pitch fits over something they have absolutely no clue about. 100 unique items is one thing, but assigning properties to let them interact with each other? If I was better at set and group mathematical theory, you could calculate just how many approximate combinations that would entail, and it would number in the tens of thousands, if not hundreds.

The amount of hype this game is receiving is going to make it hard for the developers to deliver. If what they say is true, they could truly be on their way in making one of the most interesting/best games ever.

Not disagreeing, but I'm astounded by just how narrow people can see this game and then use that to justify some notion that isn't even possible.

Guess we'll see when it comes out.
 
[quote name='Strell']But they haven't said that. What they DID say is that "it is mathematically impossible to experience all the potential action the game can offer," or something along those lines. Which is more or less a true statement of any game (Smash Bros comes to mind, or any RTS, or any game with online multiplayer).

If it had a vocabulary of ...oh, 200 words, that would be beyond my expectations. Hell, even 100 would be a gigantic accomplishment.

At the same time, I think it's ridiculous to have gamers pitch fits over something they have absolutely no clue about. 100 unique items is one thing, but assigning properties to let them interact with each other? If I was better at set and group mathematical theory, you could calculate just how many approximate combinations that would entail, and it would number in the tens of thousands, if not hundreds.
[/QUOTE]
Very well said - I just felt it was odd that they were stating, "anything you can think of is possible within this game" maybe I heard it wrong, but I'm pretty sure that is what I heard. And if that is the case, then I find it very unrealistic for them to be advertising it like that, which could only result in "hype disappointment".

But, do you think you would need guidance if they were limited to only 100 or so interactions? It could result in frustration if you are constantly presented with, "Sorry, this word is not possible!"

@Added - here I found it:
http://www.joystiq.com/2009/06/05/hands-on-scribblenauts/
"It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)"

So, you were right. Dang! Joystiq is the ones that said this. Touche! I was pummeled with so much E3 information that week that everything seemingly merged together to form one assemblage of information.
 
Well, they did say in that earlier interview that they spent 3 months just going through the dictionary and adding every word they could. Categorizing it, labelling its properties, etc. I expect WAY more than a measly 100 words. I wonder how big the game cartridge is? In fact, how big are most DS games anyway? I will blame the developer though if it isn't all that they've claimed--after all, they're the ones making those claims. They could easily have simply said, "Well, we have a great number of representative objects in the game", but instead we're getting claims like the one above, "Anything you can think of is in this game". They'd better deliver.
 
After watching the IGN demo video of Scribblenauts I'm really excited for this game. I can't believe that I didn't even know about it until recently and I can't wait to try it out.
 
[quote name='Strell']At the same time, I think it's ridiculous to have gamers pitch fits over something they have absolutely no clue about. 100 unique items is one thing, but assigning properties to let them interact with each other? If I was better at set and group mathematical theory, you could calculate just how many approximate combinations that would entail, and it would number in the tens of thousands, if not hundreds.[/QUOTE]

There was an article during E3 time that described Objectnaut, the underlying system for Scribblenauts. With it, you can understand how they did it, but it doesn't make it any less time-consuming.
 
From one of the developers in the multiple NEOGAF threads:

So I'll restate the rules here...

Concrete Objects Only
No Proper Nouns
No Copyrighted Words
No Adjectives
E-E10 rated words only - this means No Vulgar/Offensive/Lewd/Drug/Alcohol related words

Other than that... it works

No, no no... tens of thousands... not over ten thousand.
biggrin.gif

As a general rule, we don't use proper nouns. But there's some exceptions such as Santa Claus.
 
Man, I just sold my old DS, then I have to go and find out about this game =/

It'll be an excuse to get a new DSi I suppose!
 
Post 217 is now an object in the game:
http://gonintendo.com/viewstory.php?id=86187

For those who don't remember:
[quote name='On the Last Episode of NeoGAF']So I hopped on a fucking DINOSAUR, traveled back to the present, and stomped the shit out of robot zombies. Did you just read that sentence? Did you really? I fuckING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERfuckING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do.[/quote]
Or perhaps in picture form, for those who don't like to read words:
post217.png
 
GAF and Post 217 being in the game was already confirmed like last week, I think. That Scribblenauts thread is so long I lost track.
 
So I guess when I put in Dick Moby Dick is gonna come out to kick ass. lol.

DS game of the year by far it seems, maybe game of the year period?
 
[quote name='Lawyers Guns N Money']

The more I see of this game, the more I absolutely crave it.[/QUOTE]

How could you not? I'm pretty sure this is the first DS game I'll have absolutely no problem paying full price for.
 
This game is the driving force behind my upcoming DSi purchase. Once my Amazon credit comes in, I'll order a DSi and painfully wait until September for Scribblenauts.
 
[quote name='Lawyers Guns N Money']I wonder what happens when you put "Iwin button"? :joystick:

The more I see of this game, the more I absolutely crave it.[/QUOTE]

hmm, "Easy Button"...
 
Joking aside, the concept for this game is amazing. I hope the controls are refined enough that they do not distract. I say that because Drawn to Life was fairly clunky.
 
More praise from someone who (I think) matters:

[quote name='Tycho']
5th Cell might be better known as the Drawn to Life guys, possibly even the Lock's Quest guys, but I'm fairly certain that - come September - they'll be known primarily as the Scribblenauts guys.

They're local, so when they asked if they could drop by and show it off, we didn't hesitate. I looked over at Gabe's screen, and saw a space shuttle crash into a schoolhouse. I don't think that was the goal. For my part, in order to secure a subterranean whooziwatsit, I needed to crack the crust of the earth. I wanted to create an excavator, and when I entered the word, it wanted to know: did I mean a tracked construction vehicle, or a person who excavates?

Um, SOLD.
[/quote]
 
[quote name='Lawyers Guns N Money']I fully intend on trying to solve every puzzle with a clown on a unicycle.[/QUOTE]

I intend to only use some duct tape, vise grips, and WD-40. Those are the only things a real man needs to fix anything.
 
The ESRB rating description http://www.esrb.org/ratings/synopsis.jsp?Certificate=26980

This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. Players have the ability to summon different objects by writing/typing in the word (e.g., bike, spaceship, lion) and watching it come to life. If multiple words are entered in a sequence, different whimsical scenarios can be triggered: a bicycle can be used to jump over a baby; a bulldozer can clear away a shark; and cabbage can be fed to dinosaurs. Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.
 
[quote name='Strell']Game of best-forever confirmed.[/QUOTE]

I think I can speak for many when I say that I will be attaching a steak to a baby on day one.
 
[quote name='Lawyers Guns N Money']Only if a clown on a unicycle is involved. :whee:[/QUOTE]

Who do you think is delivering the steak?
 
Epic DS game. Can't wait. It'll be my first DS game in quite a while. Unless I decide to get Chrono Trigger, DQ4, or TWEWY though >_>
 
[quote name='pete5883']Wait, why aren't the lions interested in the babies without steak?[/QUOTE]

Patience, why just have veal when you can have veal and a T-bone.
 
bread's done
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