Finally, we get to play the Shadow of the Colossus demo in this month's OPM. My disc came in piss poor condition, and after some rubbing alcohol and 4 failed startups, I got the demo to play the whole way through.
The game is remarkably empty, and it might be a turnoff, because, other than the 16 Colossi, there isn't anything else to do. It's pretty obvious that the game looks amazing. Even though the demo's framerate staggered and there was a lot of pop-in and disappearing structures, it still looks outstanding. The opening scene was pretty, and you can tell from the demo that the game's story, like ICO's, will be quiet, with little dialogue. I was surprised that the OPM Reviewer said the game would last 25 hours or so, 5 times what ICO normally took.
On to the demo, there was a hell of a lot of land to explore, but the game kept on freezing on me, so it wasn't until after I fought the Colossus that I went back and played through to explore. The framerate, as I said, was crappy, but it's a demo, and maybe not a very well put together demo. The platforming worked well enough, and the grip meter is a cool system. The horse-riding was cool; I found it fun, but pretty hard to get used to. Fighting the Colossus was great, but I figured that if all them were that simple, I don't know how long the game oculd really last; the battle lasted all of 2 minutes or so.
Climbing up the thing is sweet, and stabbing it is simple, and climbing up the thing takes a bit of skill and timing.
Based on the review and demo, I don't know if I'll pick it up when it comes out right away, unless I get a deal. The emptiness of the game can be a real turnoff. I don't know if I want to spend $40 on some thing I'll get bored of, but I will have it eventually. Let's hope it's good.
Sorry for the wall of text, but, seriously, Discuss.
The game is remarkably empty, and it might be a turnoff, because, other than the 16 Colossi, there isn't anything else to do. It's pretty obvious that the game looks amazing. Even though the demo's framerate staggered and there was a lot of pop-in and disappearing structures, it still looks outstanding. The opening scene was pretty, and you can tell from the demo that the game's story, like ICO's, will be quiet, with little dialogue. I was surprised that the OPM Reviewer said the game would last 25 hours or so, 5 times what ICO normally took.
On to the demo, there was a hell of a lot of land to explore, but the game kept on freezing on me, so it wasn't until after I fought the Colossus that I went back and played through to explore. The framerate, as I said, was crappy, but it's a demo, and maybe not a very well put together demo. The platforming worked well enough, and the grip meter is a cool system. The horse-riding was cool; I found it fun, but pretty hard to get used to. Fighting the Colossus was great, but I figured that if all them were that simple, I don't know how long the game oculd really last; the battle lasted all of 2 minutes or so.
Climbing up the thing is sweet, and stabbing it is simple, and climbing up the thing takes a bit of skill and timing.
Based on the review and demo, I don't know if I'll pick it up when it comes out right away, unless I get a deal. The emptiness of the game can be a real turnoff. I don't know if I want to spend $40 on some thing I'll get bored of, but I will have it eventually. Let's hope it's good.
Sorry for the wall of text, but, seriously, Discuss.