Initial thoughts (after a half hour): it's not bad at all, and I can see where the love/hate with the combat comes from.
It's sort of a mix between real-time and turn-based combat. You don't hit A every time you want to attack, for example, but you can hit Y to choose a special attack to use at any time. But you can also exit combat mode or just move around or run away at any time.
There were already two secret paths (one not so secret) in the first area, with promises from the Professor of many more to come. I'm assuming most of those will go to treasure chests and costumes and the like.
The graphical styles are nicely consistent. When Terry makes his way onto the Professor's ship, he retains his pseudo-3D nature, while if the Professor wanders into the 3D world, he stays in his pixelated form.
You earn experience for all stats individually, and each stat has a level. You gain exp for these stats as you play, depending on your actions. Walking around for a long time will gain you exp in your speed stat. Dodging an attack or two may give you some exp in agility. And so on. There are a solid 20 stats or so.
So far the enemies have been rather uninspired (just very basic... cactus-like thing, bat, some goofy eggplant looking thing), but their attack styles vary - for example, the eggplant thing will kick your ass with about 5 attacks before you can squeeze in one if you get too close to it.
Chances are I won't have much more time for it today, but hopefully tomorrow I will be able to play some more. I will try to answer any questions anyone might have.
It's sort of a mix between real-time and turn-based combat. You don't hit A every time you want to attack, for example, but you can hit Y to choose a special attack to use at any time. But you can also exit combat mode or just move around or run away at any time.
There were already two secret paths (one not so secret) in the first area, with promises from the Professor of many more to come. I'm assuming most of those will go to treasure chests and costumes and the like.
The graphical styles are nicely consistent. When Terry makes his way onto the Professor's ship, he retains his pseudo-3D nature, while if the Professor wanders into the 3D world, he stays in his pixelated form.
You earn experience for all stats individually, and each stat has a level. You gain exp for these stats as you play, depending on your actions. Walking around for a long time will gain you exp in your speed stat. Dodging an attack or two may give you some exp in agility. And so on. There are a solid 20 stats or so.
So far the enemies have been rather uninspired (just very basic... cactus-like thing, bat, some goofy eggplant looking thing), but their attack styles vary - for example, the eggplant thing will kick your ass with about 5 attacks before you can squeeze in one if you get too close to it.
Chances are I won't have much more time for it today, but hopefully tomorrow I will be able to play some more. I will try to answer any questions anyone might have.