In a recent IGN article:
Link: http://ps2.ign.com/articles/534/534576p1.html
Let me be the first to say BULLSHIT. XBL gametime far outtrumps even the least played XBL enabled game. There might be more logged time in because it takes you 30 minutes to start playing the game: 5 minutes to log on, 5 minutes to wait for you friend to log on and "text message" (lame in comparison to XBL 3.0 voice and/or video mail), 5 minutes to find a room that isn't full so you and your friend can play in the same server, 5 minutes to find a game in that server in that isn't full, 5 minutes for loading and 5 minutes waiting, realizing that you joined 5 seconds into a 6 minute game + load time.
Furthermore, you can have 3 screen names for each memory card, so I am sure that people have an average of 3 thier total member tally is a bit skewed. XBL is so robust that Sony promises that the Lamestation 3 will have features JUST LIKE XBL. But of course with different, hipper names. New names always do it for me. Sony, shut up and just try to play catchup with the other big 2 consoles.
I imagine (but don't have the official stats in front of me) that SOCOM II can't even touch the top 20 XBL games in terms of gameplay time:
http://www.xbox.com/en-US/games/liv...ivehome&level2=topgames&level3=top25gameslist
And now that EA has semi-supported XBL there is really no comparison. XBL has Playstation Online beat on three levels: Game selection and quality. Gameplay features. Gameplay experience.
SOCOM II is Rainbow Six's Bitch
Sony Computer Entertainment sent out a gleeful announcement today claiming that SOCOM II: U.S. Navy SEALS has averaged 373,000 online player hours per day, apparently more player hours daily than all Xbox Live titles log worldwide.
Want another big number? The total player hours on SOCOM II is approaching 94 million hours, or 10,835 years of straight gameplay.
Link: http://ps2.ign.com/articles/534/534576p1.html
Let me be the first to say BULLSHIT. XBL gametime far outtrumps even the least played XBL enabled game. There might be more logged time in because it takes you 30 minutes to start playing the game: 5 minutes to log on, 5 minutes to wait for you friend to log on and "text message" (lame in comparison to XBL 3.0 voice and/or video mail), 5 minutes to find a room that isn't full so you and your friend can play in the same server, 5 minutes to find a game in that server in that isn't full, 5 minutes for loading and 5 minutes waiting, realizing that you joined 5 seconds into a 6 minute game + load time.
Furthermore, you can have 3 screen names for each memory card, so I am sure that people have an average of 3 thier total member tally is a bit skewed. XBL is so robust that Sony promises that the Lamestation 3 will have features JUST LIKE XBL. But of course with different, hipper names. New names always do it for me. Sony, shut up and just try to play catchup with the other big 2 consoles.
I imagine (but don't have the official stats in front of me) that SOCOM II can't even touch the top 20 XBL games in terms of gameplay time:
http://www.xbox.com/en-US/games/liv...ivehome&level2=topgames&level3=top25gameslist
And now that EA has semi-supported XBL there is really no comparison. XBL has Playstation Online beat on three levels: Game selection and quality. Gameplay features. Gameplay experience.
SOCOM II is Rainbow Six's Bitch