[quote name='MSI Magus']1. Its Sonys fault for picking the more expensive Blu Ray technology as well as making a system thats reportedly hard to develop for.
2. Sony a few years ago started pricing their titles at $40 and encouraged developers to do the same. Developers can try to keep costs down. What Sony is doing is opening the flood gates for developers to hike prices way the hell out.
Sony
ed up. They made a
tarded system thats complicated and its tech is ahead of its time. As a result it is very expensive to produce and to even HOPE to make a profit they are now charging more then they should. They are probally getting nervous about the 900 million they are expected to loose launching the PS3 and the negative press and hiking prices of games in order to make this up.[/QUOTE]
1) Blu-ray has nearly no bearing at all on software pricing. The actual premium for the disc itself is about a buck and that will decrease over time. For the developers it's just a bigger bit bucket, as DVD and CD were before it.
2) Sony charged $10 less for their first and second party games primarily because they weren't charging themselves the royalty fee third party publishers pay on disc manufacturing. Sony was not first in this regard. Nintendo and Sega frequently charged less for a game than a third party game using a ROM of the same capacity and cost. It all came down to that roaylty and that is what makes strong third party support so lucrative.
Optical discs meant that media costs were no longer a major factor in the price of a game. But the leap in technological capability quickly made sure that development costs could make up for that savings. The difference is that development costs occur only once on the project. The media cost is for every unit produced. This is why we now commonly have a Greatest Hits sort of product line for each optical disc based console. Once the development costs are paid off the game can be at a far lower price and still be profitable.
Nintendo had Player's Choice in the SNES days but it took a major drop in ROM cost before a game could get revived that way. For instance, SNES Sim City ws out of print for several years until it came back as a Player's Choice version for a reduced price. That was notably a mere four megabit cartridge at a time when most major new titles were 16 Mb or larger.
3) Sony is following the formula that gave them a decade as the world's #1 game console maker. Further, they're also building on the tactic that broke the market resistance to DVD in Japan. Like Nintendo with the N64, they may have hit a wall with their formula but that remains to be proven.
If Sony can ship the PS3 and ultimately continue their dominance, albeit at a lesser marketshare, it would seem the PS3 was exactly in its time. Everything is 'ahead of its time' until it actually hits retail. A year later it's old news. Sony knew this was going to be an expensive box going in, but their read of the market told them it was viable. If they fail the reality test it's no loss to me or anyone whose living isn't dependent on Sony's game console business. If they succeed te issue becomes when I can afford one of my own.
On that basis Sony is free to do whatever they want. They owe me nothing and vice versa.