Split Second - Pure devs taking on Burnout - May 18, 2010

FriskyTanuki

CAGiversary!
Feedback
36 (100%)
Last edited by a moderator:
Wow , that trailer was incredible !

This game makes Burnout look like a kid's game .

The quality of Pure is an indication of what these guys are capable of .

I'm definitely getting this game .
 
I wish there was some actual gameplay footage, the video looks cool, but really tells nothing about the game.
 
Looks pretty cool! Hope its good...so long as these event triggers don't cause play to get terribly annoying. (i.e. last lap, 20 seconds till finish, someone triggers an explosion and you go to 8th)
 
Before watching the trailer I was intrigued. Now not so much.

Not once did someone try to knock another car into a wall. I thought it was going to be like Burnout PLUS trap triggers. Game may still be fun but it has an uphill battle to beat the Burnout franchise.
 
http://www.1up.com/do/previewPage?cId=3173465

Racing games that throw scripted obstacles at you as you tear around a track are pretty standard. But Split Second, the next title from Pure developer Blackrock Studio, lets you control those hazards. The underlying premise is simple, you're part of a televised racing show, sort of like in last year's aptly titled movie Death Race (just without any death, prison, or Jason Stratham). Instead of racing for freedom, in Split Second you're racing for glory and money. The game doesn't have any licensed vehicles, and that's partly to add in destructible cars, and partly to allow for greater vehicle customization. But the Hollywood-style explosions are what separate this game from other arcade racers.

If I was making this game, it would be titled Split Second: Sh*t Blows Up, but for obvious reasons, I don't get to make those decisions. Blackrock Studio is keeping the controls very simple (accelerate, brake, and steer) so you can focus on setting off "super plays" -- jumping, drafting, and buzzing by obstacles and opponents without hitting them adds juice to the three-light super play meter displayed on your car's rear bumper. During each race, some objects in the distance will flash blue, just like the first two sections of your meter. Hit the action button when you see the azure flash and you'll activate that object's minor event with a small explosion, enough to take out one or two cars in the immediate vicinity. It also takes away one block from your meter. One strategy is to trigger constant minor events (like collapsing water towers or light posts) and explosions to keep your opponents constantly on their toes.



But the real fun comes in filling your meter up completely. The third light is red, and, if you hit the action button when you see a flashing scarlet structure, you're able to cause massive, course-altering mayhem. It completely depletes the meter, but any cars caught in the periphery of the damage don't stand a chance at survival. The effects aren't always immediately apparent either. During an airport race I watched, one triggered red obstacle brought down an air traffic control tower, which immediately caused a lot of trouble for everyone caught under the collapsing structure. But a little farther along, when the track streaked down the runway, a massive airliner smashed into the pavement (it no longer had the air tower for help, you see), taking out all the cars in its path.

Your enemies can also use the same powers, so driving around the track becomes a sequence of one over-the-top explosion after the other. Like every good racing game, Split Second will support the standard multiplayer modes, and the game representative I talked with said the team is also trying to integrate a few new game modes to keep things fresh. The game's development is in a very early stage (the projected release isn't until 2010), but it's already looking very exciting. The premise might seem gimmicky, but from the creator of Pure, I expect a whole lot of Michael Bay-approved fun.
Sounds simple and awesome.
 
I'm expecting this game to be a flop. As far as I know, power plays are instant and can take out others immediately. It can also close a route on someone. Do they even have time to react? All the stuff that can slow you down or take you out is unavoidable? It boils down to just timing and luck?
 
[quote name='Tony208']I'm expecting this game to be a flop. As far as I know, power plays are instant and can take out others immediately. It can also close a route on someone. Do they even have time to react? All the stuff that can slow you down or take you out is unavoidable? It boils down to just timing and luck?[/QUOTE]
You should actually watch the video I linked to above because all that stuff is flat out wrong, so I'm not sure where you got that impression from. The guy playing avoids almost all of the power plays aimed at him and not everything he uses against others takes them out.
 
[quote name='FriskyTanuki']You should actually watch the video I linked to above because all that stuff is flat out wrong, so I'm not sure where you got that impression from. The guy playing avoids almost all of the power plays aimed at him and not everything he uses against others takes them out.[/QUOTE]

That's what I got from watching the video and he must be playing vs the computer on easy cause nothing happened to him the whole run. It just seemed like he pressed power play and automatically, some car ahead of him got into deep shit. There's like a split second of slow-mo when you're near an explosion but in actual multi-player, wouldn't it be a cluster fuck with MULTIPLE explosions here and there and routes closing on top of you?
 
[quote name='Tony208']That's what I got from watching the video and he must be playing vs the computer on easy cause nothing happened to him the whole run. It just seemed like he pressed power play and automatically, some car ahead of him got into deep shit. There's like a split second of slow-mo when you're near an explosion but in actual multi-player, wouldn't it be a cluster fuck with MULTIPLE explosions here and there and routes closing on top of you?[/QUOTE]
No, but he's played enough of it to know exactly how that track is laid out and what can happen at each part of the track to avoid obstacles. It wasn't an automatic thing that the cars ahead of him were taken out when he initiated a power play, which is why some of them got away without damage. None of the routes closed when something happened and the closest was the big tower that fell over that just covered that part of the track with the tower's wall. Of course multiplayer will be more hectic, but you can't make assumptions on that from what happens in a single-player race.
 
[quote name='life.exe']That video made the decision for me. If I do buy a racing game its definitely gonna be Blur. This just doesn't look good at all.[/QUOTE]

Funny. After playing the Blur beta I'm most definitely getting Split/Second. :lol:
 
Really wish this wasn't coming out on the 18th. Red Dead Redemption means that this, Blur and Alan Wake will all wait until a future price drop.
 
Last edited by a moderator:
Queued it up this morning, I'll be checking it out sometime after work today. May is too damn expensive already: Blur, Split/Second, Red Dead Redemption, Alan Wake :bomb:
 
I've already got 3D Dot Game Heroes, Blur, Red Dead, Alan Wake, UFC, and Modnation Racers taken care of, I don't think I can add another game to the list. I haven't tried the demo yet, but I can't imagine this game being more addictive than Blur. Blur's got an increasing challenge factor to it with leveling up and upgrading cars whereas this one seems like it'll get boring after you figure the few alternate routes post-disaster that each track has to offer.

But like I said, that's my pre-demo impression.
 
Post-demo impressions: I dig it. However, while the game looks and plays almost exactly like Burnout, the car has WAY too much weight to it. It feels like I'm driving a dump truck when I'm drifting, leading to me being unable to fully correct the car, causing many wrecks (Apparently I'm my own worst enemy, I managed to take myself out of the lead). The course changing attack is pretty cool and always keeps you on your feet.

I wouldn't buy it for $60, but I would rent it. It's fun and would make for a great weekend rental if you're playing with friends online (because god knows Disney Interactive would never add a local 4 player multiplayer option to their game.. I'm honestly surprised that it has split screen for 2 players since Pure literally had no local multiplayer option)
 
S/S is a pretty fun game. As racing games are my favorite genre, I was all over this demo the second I heard it was out. It looks fine, handles fine, and is fairly enjoyable.

My only problem with it was that by the last part of Lap 2, I already knew where to expect things to start blowing up/falling/collapsing/detonating/etc. I was able to avoid most of the CPU's attacks simply by staying towards the left/right side of the track when I knew there would be a section coming up that was prone to explosions.

I still prefer Blur to this game, and it doesn't even rival games like Burnout (3 through Paradise, to be exact). I wouldn't mind owning this game for cheap, but not $60.
 
[quote name='Tha Xecutioner']My only problem with it was that by the last part of Lap 2, I already knew where to expect things to start blowing up/falling/collapsing/detonating/etc. I was able to avoid most of the CPU's attacks simply by staying towards the left/right side of the track when I knew there would be a section coming up that was prone to explosions.[/QUOTE]

Well that sucks...so its only a matter of memorizing the tracks and you should be good to go. Looks like I may cancel this pre-order unless somehow the Demo wows me later.
 
Well after the demo I think I'll be switching my preorder to Blur. I like the game just not as much as I was hoping I would. I agree with the cars weight, I hated it. Drifting was a pain in the ass.
 
I'm with most of you on enjoying the demo, but not wanting to drop $60 on it. Although I can't say Blur was any different. I'll be picking up both those games when they hit $20, and I'll STILL be playing Burnout Paradise in the mean time.
 
This is gonna be a bargain bin game soon after it comes out IMO -.-

The driving/visuals aren't bad at all, but it really does come down to memorizing the track's dangerous spots (and there are several, but totally avoidable if aware). Gameplay would get stale in short order, not to mention people online who would focus on just blowing other people up at every opportunity.

Albeit, I'm not a big racing fan, but this game seems like such a generic reach-out for a teen audience that likes explosions and fast-moving objects...
 
Just played the demo and I think I'm going to pass on this one. I dug it, but I think I'm gonna get Test Drive Unlimited 2 when it comes out. I will get both Blur and Split once they drop drastically in price.
 
I Had no idea what the fuck I was doing or setting off, but I had fun. I Like the camera work, but the sense of speed and the drifting wasn't on par to the Burnout games.
 
The demo was really cool. I was hoping to be able to call down the plane on the runway, but I'd usually get beat by someone else. It feels like I should be able to set up powerplays behind me when I'm in first since I can't use them when nobody's in front of me.

Definitely a lot more exciting than Blur.
 
So I'm really glad they put out a demo for this game because it was pretty much either this or Blur for racing games till my beloved Test Drive 2 comes out.

I'd have to say the cars handled decently and the graphics were pleasing, and the game ran at a steady frame rate. However drifting felt a bit off, and I was disappointed that I couldn't ram into/side swipe people like I could in past Burnout games to get a "take down". Everything that I've seen of this game seemed like a Burnout clone, and when I got to play the game it felt Burnout but when it comes down to chaotic multi player I could still see myself playing Revenge over this despite being a much older game.

I know this is just a demo and had me going against computer AI rather then human AI, but from I've seen so far of both games Blur would be my choice. Now I know down the road things can change when the full product is out and what not (For example the Test Drive Unlimited demo controlled and felt like crap overall, but the product was a lot more polished) but right now I'm gonna have to stick with Blur at the $40 or lower price range.

Still a good game and It's on my radar for a lower price point down the road and/or may change my mind if this gets AAA like reviews.
 
[quote name='Monsta Mack']Now I know down the road things can change when the full product is out and what not (For example the Test Drive Unlimited demo controlled and felt like crap overall, but the product was a lot more polished) [/QUOTE]

Hmm, I really dug TD:U, but the cars in the game handle like shit. I can't imagine how worse they would have to be in the demo you are describing.
 
I wasn't that impressed with the demo, it didn't seem to play as well as Burnout and I agree with Monsta Mack about the drifting feeling a bit off. The whole "Press a button to blow everyone off the track" mechanic didn't do much for me either.

I must say I wasn't really impressed with Blur either, I generally like racing games but I can't see me getting either of these till they drop to the $20-$30 price range.
 
[quote name='Corvin']Hmm, I really dug TD:U, but the cars in the game handle like shit. I can't imagine how worse they would have to be in the demo you are describing.[/QUOTE]

Oh well I rephrase what I said: TDU didn't control exactly well in the full game but I really loved it, however the demo was so bad it was pretty unplayable in terms of control (though I believe the older demo doesn't exist, maybe it still does?).

Yeah I don't see myself paying more then $40ish for Blur, preferably a lot cheaper. I'm probably gonna pick up this one when It's even more less, probably Newegg cheap level.
 
I enjoyed Split/Second, but I really wish they gave us a couple tracks and a few cars. You can't really tell from the demo if all the cars will handle like shit (like Blur) or if it's just the one. And to be fair, it handled better than any of the cars in Blur, but not near as good as any of the Burnouts.

I'm also not in for $60 anymore. It was fun, but with how limited the demo was, it makes me curious how limited the full game is.
 
I played the game a few times and there is something that just doesn't scream "buy me!" I didn't really have a problem with the way the cars handled, but I had a problem with the action sequences or explosions, it's really hard to figure out what's going on what you need to do to make bigger explosions...etc. I could never get the "B" button explosion to trigger. I'm sure that's just the lack of demo instructions, but when I first played Blur I absolutely fell in love with the design of the game, the cars, the sounds, the tracks, the adrenaline rush....with this game everything felt so generic. I'll get it when it's around $20.
 
Don't like how the drifting was handled and triggering action sequences just felt lacking to me. In Burnout when you do a Takedown it feels like you took the other guy out. With Split/Second triggering an explosion has a disconnected feeling, like you're watching it happen but weren't really involved. I liked Pure a lot, so this demo was really disappointing to me.
 
[quote name='LinkinPrime']I played the game a few times and there is something that just doesn't scream "buy me!" I didn't really have a problem with the way the cars handled, but I had a problem with the action sequences or explosions, it's really hard to figure out what's going on what you need to do to make bigger explosions...etc. I could never get the "B" button explosion to trigger. I'm sure that's just the lack of demo instructions, but when I first played Blur I absolutely fell in love with the design of the game, the cars, the sounds, the tracks, the adrenaline rush....with this game everything felt so generic. I'll get it when it's around $20.[/QUOTE]
There's an instructional video that describes how to build up your powerplay meter before you first get into a race, that is unless you skipped it.
 
bread's done
Back
Top