So far my impressions of the game are pretty positive. I just hope it stays that way as I continue through the game. So here's a rundown of the game thus far with my Edge being level 13.
Story is fairly basic and run of the mill so far. Although it's got me wondering on what I will exactly see next, but not to the point of an excited kid in a candy store. Of course general events are predictable all the same as any other RPG, but it shouldn't really be discouraging. Although so far it's always turned out slightly different than what I initially would predict so far.
Character depth seems to be there for the most part. Although some characters pasts seem to only be accessible through certain options you take while on a private action speaking with another character. However I'm only four party members in so far of the eight and since this is an RPG, I could easily see some temporarily leaving. More so since there are nine characters total in this game which only allows you to have eight.
Graphics thus far have been great. Reviews state some rather bland areas later on, but I don't honestly see that as an issue. However when exploring areas, you may experience a very slightly lag while turning the camera. Not really a big deal, but it may get on some peoples nerves as it happens somewhat frequently. Of course it could just be my console having the problem too.
Character animations are kinda stiff, but nowhere near as bad as games like Infinite Undiscovery if you had the enjoyment *cough* of playing. It doesn't really detract from the scenes much, so I'll let it slide. Spell animations have been great so far from the few I've seen.
The battle system is where it really gets interesting. If you've played Grandia or any of the later Tales games, going into battle is as simple as running into an enemy you visually see on the map. Back attacks happen when you get hit by the monster from behind and surprise attacks happen when you do the same to an enemy. There are a few inconsistancies though where you shouldn't get surprised but do and being able to perform a quick dash helps with surprise attacks against enemies.
Beyond that, it's all action based on an open environment once you've established a battle. You have the basic A button to attack and perform your basic combo. Then you have your trigger buttons which you can assign a characters skill to and when you switch to another character, it will switch to their skills to use. Also you have an ability you can perform in battle called blindside, which you have to charge and then tap a direction when an enemy is targeting you and it's graphically shown around your character. If you tap in a direction that's too far away from the enemy, he'll just lose you as a target and you'll not perform the blindside. Finally you have rush which can only be obtained during battle and will reset after every battle. It's an ability that you activate which will allow your character to become immune to knockdown and stun for a short duration. It also has a secondary use which will allow you to obtain large combos with ease, but I've yet to pull it off on anything outside of the battle simulator.
Battling at first seemed easy, but I took it as too easy and toyed around with my first couple battles and ended up getting raped because of it. Since then I've learned to properly fight in battles and haven't really had a problem what so ever. Which ultimately led me to having 140% exp bonus per battle and overleveling by the time I hit the first boss. So I breezed through him only losing half of the controlling characters health through the long battle.
You also have board bonuses which danked mentioned before. They're gained through defeating enemies in certain ways in battle and will carry over to the next battle with the exception of green tiles which are obtained through ambushes from an enemy. Which is basically having multiple enemies on the map next to each other an engaging one, which the second enemy should join in after you defeat the first. You have up to 14 total bonus board tiles at any one time and lose them if you're not careful. I'm not entirely sure how you lose them, but when you do it tends to cause half of the board to fall out at random. Unless you only have a couple, then they're all gone.
The skill system so far is a little different than Star Ocean 1 & 2. Unfortunately I don't remember the specifics of 3, so I can't really compare it to that. Though in the first two you would go to shops and learn stuff like 1-3 and get a group of skills. So far I've found and bought skill books from shopkeepers. Also not every skill is usable on every character, which makes them rather unique. For example, Reimi is the only one who can harvest and Edge is the only one who can smith. Oh and I almost forgot, passive skills must be equipped to gain the effects of them and you're limited on the slots you can use. Each skill can be leveled up using the characters SP they gain from leveling or the party SP which I think is gained from battle and opening chests, completing quests, etc.
Another thing is the BEAT (Battle Enhancement Attribute Type) system. There are three settings you can choose from on each character. Those are strike, neutral, and burst. Of those three you can only level strike and burst, which will level from experience gained in battle. They give characters stat bonuses based on the level of the BEAT you have equipped. However neutral is a little different as it doesn't have a level like the other two. Instead it takes the stats of the other two as bonuses. So you're gaining stats of a Level X Burst and Strike. The only downside to this is that it doesn't level and you don't gain specific bonuses that burst and strike get such as "Increase blindside damage" and "Rush gauge increase up."
Oh and character AI seems to be fairly competant so far. However I am sad that I still don't have a character with a healing symbology (spell) yet. How dare they make me use items. (EDIT: Speak of the devil, the very next battle I learn Healing...)
EDIT: Forgot another neat thing. They have these things called Monster Jewels that you first obtain after you leave the first planet. When you fight enemies, you get a set % of knowledge about them. Once it reaches 100%, you can use a Monster Jewel on that monster and turn it into an accessory which will gain stats based on the monster you put into the gem. Kindof neat.
So in short...
Story: Ok so far
Battle system: Great so far (Although I think I saw an enemy blindside me when I blindsided him once...)
Everything else TBD. (Ain't far enough yet.)