[quote name='Jodou']As much as I miss SWG, it's not worth returning to in its sorry state. What made that game awesome was the community (some hardcore PK's in my instance) and without it the game is an empty shell. The reason I can't recommend the game as a solo experience is because there's nothing to do. Everything was built around having an active economy and very little content is soloable. It's also a very unique game in that you're either a fighter, crafter, or merchant. You can't mix them and be effective, so you need other players or an alt to feed the other. If you're a fighter, you can kill creatures for meat, to supply the chef, who deals with a merchant, who vendors the food buffs to the fighter.
This is how I remember the game and it was a
ing amazing system, one I've never seen reproduced properly. That and player housing. Holy-
ing-shit did they get this right. You will never see such an amazing quality of content that came from just customizing your house, shop, or guild hall. Various guilds would even organize entire cities devoted to merchants where players could hop a shuttle and spend the afternoon shopping. It defined what an MMO should be about; the players creating the content.
I could go on for hours but the bottom line is there's just no point playing it unless you have tons of players filling the streets to pvp, peddle wares, or just going about their business. That time has come and gone long ago in a galaxy far, far away.[/QUOTE]
This. The crafting/economy/community of SWG is what made it great, and playing the game now (on a whim I picked it up on Steam a while back for like $4) can be difficult solo due to the lack of players. It probably could be done if you wanted to, but expect to spend a lot of time traveling around just looking for stocked vendors to equip your character.