...Naturally, they had all the boxes checked: a fleshed-out story that bridges the gap between Episodes III and IV, lots of involvement from Vader, over-the-top force powers that are usable frequently and to great effect, dramatic Jedi duels, and a story spanning the galaxy taking you through all the memorable locales of the movies. It feels like so much concern was put into making sure that the game "had everything" that they forgot to stop to think whether or not the game would be any fun.
Well, the answer is, after 15 minutes of endlessly throwing rebels around around, choking them with the force, and blasting them with the seemingly-uber-cool lightning bolts, the game felt played. When using the force is as easy as tapping a button and you are encouraged to use the force constantly throughout the game, it ends up feeling joyless as it just becomes "another video game power." The desire to make the game all about the force and take the force powers "over the top" is what becomes the game's undoing. In the best of the films, force powers were rarely used and significant when they were used. In Unleashed, even when you reach the fun lightsaber duels (the highlight of the game), the force no longer feels significant whatsoever and instead feels like another set of weapons to manage.
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