Starcraft 2: Legacy of the Void

[quote name='mramazing']

Ro16-Kiwikaki vs Machine G1

one of the best plays as Protoss i have ever seen.

straight baller.[/QUOTE]

Mothership = Getaway Car

Nice.

~HotShotX
 
I think ti's time for me to quit SC2.
According to my cousin,

"Every time you play that game you never look like you're having fun. Even when you win, you're just like 'Yay, whatever.'"
 
So I actually used DTs today. In two separate games. In a way that wasn't, "Hey, let's do this for a lark."

Like, they were actually USEFUL.

First was a PvZ. I stopped his early speedling stuff - always dangerous 'cause I don't wall - with no real damage done, so I figured I had an early advantageish, albeit slight. I let him sit on two bases with no harrassment out of me. He spread creep to help his roach/hydra. I pushed with zealot/stalker/DT while a warp prism brought DTs into both his mineral lines.

"lol", he said, then quit the game.

Second was a standard PvP - colossus wars. Protoss hate making observers in the matchup because the robo time is needed for colossii. And my two observers established quite well that he didn't even have one. So late in the game, dark shrine, and while we're battling, he's losing every single worker at his natural to the only DT made that whole game.

fuck yeah.
 
I love using DTs as a supplement to any Gateway/Robo army. Colossi make this even better, as their lasers strafing the field obscure the DTs cloaked silhouette even further. With so much going on at once, and multiple firing sounds simultaneously (Zealot Slash, Stalker Fire, Immortal Fire, and Collosi Fire), it's hard to realize that your army is taking an extra n*40 damage rapidly.

You won't need a huge army, just a nicely diversified army, and likely 4 geysers (or a gas supply from allies).

~HotShotX

[quote name='The Crotch']So I actually used DTs today. In two separate games. In a way that wasn't, "Hey, let's do this for a lark."

Like, they were actually USEFUL.

First was a PvZ. I stopped his early speedling stuff - always dangerous 'cause I don't wall - with no real damage done, so I figured I had an early advantageish, albeit slight. I let him sit on two bases with no harrassment out of me. He spread creep to help his roach/hydra. I pushed with zealot/stalker/DT while a warp prism brought DTs into both his mineral lines.

"lol", he said, then quit the game.

Second was a standard PvP - colossus wars. Protoss hate making observers in the matchup because the robo time is needed for colossii. And my two observers established quite well that he didn't even have one. So late in the game, dark shrine, and while we're battling, he's losing every single worker at his natural to the only DT made that whole game.

fuck yeah.[/QUOTE]
 
Patch is out for the SEA server.

In other news, a poll on TL has Jinro and IdrA as about equals in terms of who's gonna win tonight. Logging on to GomTV right nao, myself.

...

Shit, better not've missed it...

EDIT: Logging in on a Code A TvT between ButterflyEffect and LittleBoy. fuck, better not have missed the foreigner games. Tastless is making zero fucking sense at the moment.

EDIT2: Tastosis can barely hide their contempt for these two players. God damn.
 
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I always have trouble when I have a commanding lead in income and even thought I am building units I always have large amounts of minerals and gas unused. This usually occurs in very late games or when I am mining too much its not uncommon for me to have 22,000 minerals and 22,000 gas. On another note I also almost always forget to warp in forge/robo bay during early pressure. I have lost games where I have a large army of stalkers/zealots and my opponent dominates me with either banshees or Dark Templars.
 
[quote name='spiderman4657']I always have trouble when I have a commanding lead in income and even thought I am building units I always have large amounts of minerals and gas unused.[/QUOTE]
Plural forges.

Or an extra cyber core if you're going air.

From then on, add on gates to have warp-ins "in the bank" and, if you feel they're worth having, cannons.

EDIT:
Wow. One of the players in the TvT actually fended off a tank push on his planetary, stabilized, counter-pushed, and... let the planetary burn to the ground over the course of, like, a minute.
Finally, the foreigners.

Jin Vs IdrA:
Both players open with the threat of aggression - fast ling speed and a 2rax - but no combat happens for quite some time. IdrA adds on banelings and mutas while Jinro makes tanks, thors, marines, and medivacs. Jinro eventually moves out and takes his third - a planetary - at the centre of Jungle Basin, but it appears he's been too passive, as IdrA has a billionty Mutas. The Mutas wreck Jin's SCVs at the natural, but Jin forces the cancel of IdrA's third and kills some transferring drones himself. IdrA brings down multiple terran armies, but Jin does a fantastic job of keeping IdrA resources-starved. IdrA tries to swing into the main with his bloodied muta fleet but runs right into marines and thors. IdrA GGs.

IdrA Vs Ensnare:
Ensnare opens fast hellions against IdrA's 14hatch. The hellions are somewhat of a feint - while he does keep up the harrass, it's mostly to encourage IdrA to make roaches so that Ensnare can hit him with marauder/tank.

IdrA had mutas.

After sitting on two bases forever and having his army solidly crushed, he slowly manages to take bases here and there as IdrA sits back and lets the money and upgrades come out. IdrA eventually pushes out with pretty much every single unit in the zerg repertoire - the only units he didn't make were overseers and changelings - and, after losing that, remaxed to a pure ultra army. Victory for IdrA.

Jin Vs Check:
Jungle Basin again. Jin gets a strong early lead - picking off an ovie and stray lings lets him do heavy damage in Check's main with minimal investment. However, Jin's wall-in has a ling-sized hole in it, and Check runs in, halving Jin's SCV count. Jin does his best to keep Check's base count down, but Check gets him in a pretty powerful contain. After multiple attempts to push to the middle are repelled by ling-roach-muta and banelings in ovies, Jin surrenders.

Jin Vs Ensnare:
Close positions on LT has both players going in blind - and both dropping on each-other nearly simultaneously. Jin barely gets the better of the exchange, but little damage is done to either player.

Ensnare goes for a huge drop - and Jin pulls a cuntload of SCVs to stop it. He does indeed stop it, but he loses far more workers than his own cloaked banshee is able to make up for - but a blue flame hellion drop a few minutes later sure does.

Jin takes his third at the gold just a bit behind Ensnare, and a standoff at the watchtowers ensues. Ensnare breaks the peace with a two-pronged attack that kills a few SCVs but sacrifices a lot of units. Jin elevators into Ensnare's base and Ensnare charges down Jin's front door as Ensnare goes for a fourth. Harrassment, drops, minor skirmishes follow, and the expansions slowly sprout up across each player's half of the map.

Suffice it to say, shit done gone down.

And then Jin got battlecruisers.

With Ensnare mining out every single base but one with his ubiquitous OCs and Jinro still mining hard from his planetaries, Ensnare surrenders.

fuck of a game. Ensnare GGs after, like, 50 minutes. Jinro advances

IdrA Vs Check:
A 14hatch for IdrA on Jungle opens up against fast speedlings for Check, though there is minimal early aggression. IdrA adds on roaches, forcing Check to cancel his banelings nest and go roaches, himself. Check adds on a spire, and IdrA goes hydra. Check does muta-speedling harrass to keep IdrA on the back foot, but IdrA's beefier army eventually moves out and wrecks Check's third.

Yackety Sax plays as Hydra's army chases Check's around the map in a bizarre circle. IdrA breaks the cycle and stoms Check's main and, despite poor positioning, brings Check down. IdrA advances.

Advancing players:
Jinro and IdrA. IdrA plays Clide and Jinro plays MarineKing (AKA, "Foxer") in the RO16.
 
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Patch is up! And look at the comments on the patch notes

ultraliskfart.jpg
 
Yeah, master's definitely just gonna be the new diamond. The way points get inflated is slightly ridiculousish.
[quote name='diishen']is there a CAG sc2 team?[/QUOTE]
Nope.
 
A silver can beat a diamond, if the diamond gets caught off-guard, or has a bad game, or just starts with a flawed strategy.

I like the league system in the sense that people are more likely to play people of their own skill level, but 'skill level' is very relative.

Someone who plays one strategy every game with a reasonably high cheese -> success rate (like double 7 pools in 2v2?) is likely in a higher league than someone who plays every game differently; It doesn't make one person good and the other bad... it's just people playing with different goals.
 
Points just get inflated like fucking crazy. If a certain number - say, "2700 diamond" - was good a couple months ago, it's common as fuck now because the number just never stops god damn a-growin'.

But you know what? fuck talking about leagues and points. Just in case none of ya's saw it before, it's fucking crying time:

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[quote name='The Crotch']Points just get inflated like fucking crazy. If a certain number - say, "2700 diamond" - was good a couple months ago, it's common as fuck now because the number just never stops god damn a-growin'.

But you know what? fuck talking about leagues and points. Just in case none of ya's saw it before, it's fucking crying time:[/QUOTE]

fucking Epic. Blizzard should attach something like this into every patch they release.

~HotShotX
 
So after winning two PvPs in a row and losing a third, I get... a fourth PvP. I do a bit of light-hearted complaining to my opponent about all the PvP. He responds with rather common-sense advice - don't build at your ramp, and go 4gate. I never do either of those things.

And what do I scout? No gas. 2gate. A build specifically meant to kill 4ga- wait. Three gateways without a gas? Aw, it's on, mothafucka.

Thought I was hooped - and he agreed, once he saw it - when one of my first zealots got stuck in my building arrangement, but I fought it off, expanded before him, and brought him down with gateway-colossus-void.

fuck yeah seaking.
 
You know, not having the speed upgrade for void rays kind of takes away from the usefulness of the fleet beacon.
 
GSL RO16 Group C:
IdrA (3-0) and NaDa (2-1) advance. Yes, that means IdrA beat NaDa. Yes, NaDa was IdrA's hero back in Brood War. That'd be like me beating Tempest or something.
 
I keep checking youtube to see if any of the newer matches have been posted. I just don't want to pay for one of the passes because, well I'm cheap.
 
GOM are kinda dickish about that. You're not gonna find GSL games on YouTube. That's not to say you can't find VODs floating about out there, but...

EDIT: Jesus Christ. I just looked at last night's results and am kicking myself for not watching.

Foxer and Jinro advance. Rainbow and MC do not. Jinro beat MC twice. MC 4-0'ed Jin last time they played. Jinro now faces Idra in a best-of series. Holy balls.
 
[quote name='The Crotch']GOM are kinda dickish about that. You're not gonna find GSL games on YouTube. That's not to say you can't find VODs floating about out there, but...

EDIT: Jesus Christ. I just looked at last night's results and am kicking myself for not watching.

Foxer and Jinro advance. Rainbow and MC do not. Jinro beat MC twice. MC 4-0'ed Jin last time they played. Jinro now faces Idra in a best-of series. Holy balls.
[/QUOTE]

Those games were pretty good. I haven't been able to watch a live stream since the end of S2, but they changed the time to 12AM EST, so I could actually catch it.

@Clak It is now just $10, will soon be $20 if you don't want ads. You are getting a lot for the money. Even if the live stream isn't perfect the VODs are good quality. And I think the live streams are free if you don't mind staying up way late in the morning.
 
Jinro and MC's first match (I think it was) Jinro had a pissed off Lurch look going on. :lol:

edit- Tasteless sounds like Seth Rogen.
 
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[quote name='The Crotch']I've explained this before.

http://www.teamliquid.net/tlpd/korean/games/10872/vod

Now, you can say that Light lost that game far more than Tempest won it, but still. Motherfucking hero goon is a motherfucking hero goon, and I'll always love Tempest for it.
[/QUOTE]
Still

NaDa was dominant bonjwa super top tier game evolving level

Tempest = 1 good game


gI6Z2.png


Bisu demonstrates how to turn 117 supply into 31 supply.
 
How exactly does battlenet calculate "favored". I just lost a game where I was "slightly favored" even though I'm a silver 1v1, gold 3v3 player, and the other guy was gold in 1v1 and diamond in the other 3.
 
[quote name='Link927']How exactly does battlenet calculate "favored". I just lost a game where I was "slightly favored" even though I'm a silver 1v1, gold 3v3 player, and the other guy was gold in 1v1 and diamond in the other 3.[/QUOTE]
There's a hidden stat called MMR.

MMR is based on how much you win and lose based on other people's MMR. To provide a simple example:

Let's say your MMR is 3. You fight someone with MMR of 6. He is favored. You win, so your MMR is raised.

How much it raises depends on the difference of MMR and your volatility.
Volatility being, how often you are expected to win.

Let's say you win matches you are favored, and lose matches you aren't favored. Your volatility is zero and your MMR will be about the same and raise/decrease in small increments.

In the opposite example, if you win matches you aren't favored in and lose matches you are favored in, your volatility is extremely high, and your MMR will bounce up and down like crazy.

MMR is a hidden stat that Blizzard has said they won't reveal.

Leagues are mostly based on experience and however points are calculated.

There was actually a panel about this at Blizzcon...
 
Huh, very interesting actually. Thanks for the explanation. I'm assuming that this is also how you raise rank too? And how some people are stuck in r1 Gold while others are promoted to platinum when they're r25 gold for example?

EDIT: Does this MMR carry over for all matchups or is it seperate for each league (1v1, 2v2, etc)? Or is it unknown?
 
On Tempest: I'm aware of that.

But I'll always love Tempest.

And Bisu too, of course. But Tempest's just so fun to love.

[quote name='Link927']EDIT: Does this MMR carry over for all matchups or is it seperate for each league (1v1, 2v2, etc)? Or is it unknown?[/QUOTE]
Based on my experience? No. I've been diamond 1v1 for ages (for whatever fucking good that is, naturally), and I accidentally did a 2v2 random the other day where all the other players were very weak bronze players.

So... no. I've heard that the game pays attention to your ranking within each game-type, though. For example, if you're a 2v2 random player and you pick up a proper 2v2 team partner, it'll keep your 2v2 MMR in mind. Dunno just how true that is, but it makes some sense.

EDIT: GSL spoilers -
All protoss have now been eliminated, with a zerg (Nestea) and terran (MVP) advancing to the semis today. Wednesday will have IdrA (Z) against Jinro (T) and NaDa (T) against Foxer (T).
 
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The way that end of match stats are calculated is kinda BS IMO. For example, calculating the average amount of unspent resources. If I'm dominating and have no need for more units or buildings, why would I bother building anything else? I've actually started building extra Nexi (?) just to use up resources and get that number down.
 
[quote name='The Crotch']On Tempest: I'm aware of that.

But I'll always love Tempest.

And Bisu too, of course. But Tempest's just so fun to love.


Based on my experience? No. I've been diamond 1v1 for ages (for whatever fucking good that is, naturally), and I accidentally did a 2v2 random the other day where all the other players were very weak bronze players.

So... no. I've heard that the game pays attention to your ranking within each game-type, though. For example, if you're a 2v2 random player and you pick up a proper 2v2 team partner, it'll keep your 2v2 MMR in mind. Dunno just how true that is, but it makes some sense.

EDIT: GSL spoilers -
All protoss have now been eliminated, with a zerg (Nestea) and terran (MVP) advancing to the semis today. Wednesday will have IdrA (Z) against Jinro (T) and NaDa (T) against Foxer (T).
[/QUOTE]

in my experience your 1v1 rank does affect who you play against in other game types... for example, I did a 2v2 with another top diamond (back when diamond was the highest) player and our first placement match was against one of the top 2v2 teams on NA. But it may just be from my other 2v2 teams, not my 1v1. Not sure.
 
[quote name='Clak']The way that end of match stats are calculated is kinda BS IMO. For example, calculating the average amount of unspent resources. If I'm dominating and have no need for more units or buildings, why would I bother building anything else? I've actually started building extra Nexi (?) just to use up resources and get that number down.[/QUOTE]
I'm not sure how it affects your score.

Nevertheless...
you're telling me you're at 200/200 already?
 
eh, not really.

i've stopped playing RT 3v3, and when i think about 1v1, it's a long path of memorizing and responding to timings and practicing BOs which is something i just don't have time for.

if you want practice though, let me know. i feel like practice partners will completely elevate someone's game but they're just hard to find.
 
IMNestea vs ChoyafOu Spoilers

In game 1I could not believe that Nestea held that push in game 1. Artosis and Tasteless said he was done as Choya was moving in. That defense was one of the best back and forth that I have seen in the GSL. It was only a handful of units each encounter, but was very awesome. Choya played much smarter than he did in previous games, but could not stop Nestea at all.
 
[quote name='kainzero']I'm not sure how it affects your score.

Nevertheless...
you're telling me you're at 200/200 already?[/QUOTE]
Not necessarily, but once you hit a kind of critical mass of units, what's really the point in building more than you need? I mean you could start expanding like crazy, but then that's more resources to spend. I've built pylon farms before just to rid myself of excess resources. But the way the game scores things does seem to encourage keeping low resource levels.
 
[quote name='kainzero']eh, not really.

i've stopped playing RT 3v3, and when i think about 1v1, it's a long path of memorizing and responding to timings and practicing BOs which is something i just don't have time for.

if you want practice though, let me know. i feel like practice partners will completely elevate someone's game but they're just hard to find.[/QUOTE]
Well, I've got a good zerg practice partner, and through him, a surplus of protoss practice partners, but noone to really PvT against, unless they offrace.

Also, never put as many commas in one sentence as I did above. fuck's sake.
 
[quote name='Clak']Not necessarily, but once you hit a kind of critical mass of units, what's really the point in building more than you need? I mean you could start expanding like crazy, but then that's more resources to spend. I've built pylon farms before just to rid myself of excess resources. But the way the game scores things does seem to encourage keeping low resource levels.[/QUOTE]
So fuck the score?

Besides, if you're playing a thirty minute long game or something, floating 1500 minerals for the last thirty seconds isn't gonna hurt the arbitrary numbers at the end too, too badly.

And if you're not playing a long game, you won't be gathering enough resources to be floating all that much at the end, anyway.

And besides besides, no matter how winning you are, it never hurts to Have More Shit. Y'know. Just in case he took that island a few minutes back and has it blanketed in missile turrets and has got his fusion core up while you don't even have a stargate.
 
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