Starcraft 2: Legacy of the Void

[quote name='BattleChicken']I played some games with Hotshot and a buddy of his the other night. We did OK, 2 wins 1 loss.

They were doing some pretty random/awesome stuff, though or I think we might have won all of the games. I think the game where it was 3 zergs who all went muta against Hotshot's ultralisks was unfortunate. The 2x mothership rush was pretty fun to partake in, though - I just made boring, normal units that game.[/QUOTE]


You will never get a "normal" game out of HotShotX. Anytime he joins the fray, you'll see shit like banelings riding unicorns and yet somehow he still pulls over a 1.0 win ratio. There is also very little concept of "same team" with him, particularly in games with vehicles. I know this all too well as I've been playing various games with him for years. He's also incredibly terrible at aiming in isometic view shooters, so never stand in front of him.

At least one things for certain, things are always interesting when he's around.
 
[quote name='Draekon']You will never get a "normal" game out of HotShotX. Anytime he joins the fray, you'll see shit like banelings riding unicorns and yet somehow he still pulls over a 1.0 win ratio. There is also very little concept of "same team" with him, particularly in games with vehicles. I know this all too well as I've been playing various games with him for years. He's also incredibly terrible at aiming in isometic view shooters, so never stand in front of him.

At least one things for certain, things are always interesting when he's around.[/QUOTE]

Prior to my hiatus, I was doing about as much or more absurd things than Hotshot, so I'm a fan of that game type.
 
[quote name='BattleChicken']Who is still playing semi-regularly? I've seen KhaosX and Hotshot and that's about it. I'd love to play some games with anyone who's on it. Anyone new to the thread since before the hiatus, please feel free to add me. My handle is in post1 of the thread.[/QUOTE]


I play a lot. Just added you. Hit me up for teams or 1v1 if you want.

Roses-956.

I prefer to use skype if you use that too :)
 
I'm thinking we should establish a CAG SC2 night, where instead of mainly forming teams and going into matchmaking, we instead hold a CAG tournament or 1v1 Obs Custom Game to work on our skills/hang out.

For those who don't know, 1v1 Obs is a Custom Game where up to 16 players join and watch two willing players duke it out on Metalopolis or Xel Naga Caverns. Options include hidden spectator chat, spectator betting, and "Winner Stays, Loser Goes" play.

~HotShotX
 
i played some 1v1 obs games with people who're all master in every game type they play in.

I lost every game, but in all cases it wasn't a sweep; I'm just terribly out of practice and couldn't effectively leverage any momentum I started to get. I failed at pressing the initiative.

I'm getting better again, though, so that's nice.
 
[quote name='Oktoberfest']ok just say when![/QUOTE]
When my internet ceases to be shite?

Finally finished the Brutal campaign I started months ago. Last mission was a lot easier than I expected.
 
A bit short notice, but lets try a few 1v1 Obs games on Xel' Naga Caverns this friday at 9pm EST.

We'll meet in SC2 channel "CAG"
Add me to your friend's list if you haven't already: HotShotX-102
Also, if you have a mic, download Skype and add me: HotShotX

I'll control running things, and see if we can get a few games in.

~HotShotX
 
[quote name='The Crotch']When my internet ceases to be shite?

Finally finished the Brutal campaign I started months ago. Last mission was a lot easier than I expected.[/QUOTE]

I failed the final mission several times before I just demolished it on Brutal.

I killed the nydus worms so I had the mutalisk and brood lords attacking me. I wound up building about 20 hive mind emulators at both ends of my base behind rows of barracks I used as walls. I put all the emulators in a single control group. I spent most of the mission holding shift and clicking on mutalisk and brood lords.

By the time ultras were in the mission, my muta control group had 5 lines and I had at least 30 brood lords. Kerrigan would attack, and the brood lords would shoot her a ton so her big doom spell would just hit broodlings - she never attacked my front lines. It was fantastic. I ended the mission with 3000 minerals and 4000 gas. All I ended up making Terran side enmass were marines and medivacs.
 
[quote name='HotShotX']A bit short notice, but lets try a few 1v1 Obs games on Xel' Naga Caverns this friday at 9pm EST.

We'll meet in SC2 channel "CAG"
Add me to your friend's list if you haven't already: HotShotX-102
Also, if you have a mic, download Skype and add me: HotShotX

I'll control running things, and see if we can get a few games in.

~HotShotX[/QUOTE]

ok i'll try to remember! :D
 
[quote name='suko_32']I'll try to remember and make it tonight! I suck at this game though.[/QUOTE]

No worries, mate. Remember, 1v1 Obs games are a great opportunity to watch others play and discuss tactics with other players.

~HotShotX
 
75 minutes to go.

EDIT: In CAG Channel now.

Only 3 of us on, gonna delay for now and try again in an hour or so.

Back on in the CAG channel.

~HotShotX
 
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Well, I've been playing a bit more. I flubbed my placement matches (since they were the first 5 games I played after a 6 month break) but I'm currently ranked #1 in my plat 2v2r league.

I would imagine I'll get promoted out of it at some point in the near future, but who knows.
 
I've discovered why I've been stuck in Gold League for so long...

I'd been giving no love to High Templar.

Now that I'm utilizing them in my games, I'm easily going to high Platinum.

~HotShotX
 
[quote name='HotShotX']I've discovered why I've been stuck in Gold League for so long...

I'd been giving no love to High Templar.

Now that I'm utilizing them in my games, I'm easily going to high Platinum.

~HotShotX[/QUOTE]

When should you be using HT's? I've only been using them when the game goes past 30 mins and i start stocking up on gas and minerals.
 
[quote name='jab1235']When should you be using HT's? I've only been using them when the game goes past 30 mins and i start stocking up on gas and minerals.[/QUOTE]

I'm currently making them a staple of my army, and push for them quickly. They are one of two "Siege Tank/Infestor" class units in the Protoss army (Colossus being the other, in regards to splash damage units) an excellent gas sink, and you can get a good amount of them with two bases. Your stalker count may suffer a bit, but I just add more zealots since HTs are mineral cheap.

I do use gas for forge upgrades and charge, as well as the occaisional immortal/observer, but I've had few issues with them, and my win rate has definitely jumped.

This is all currently being done with a rough 3-gate build that later uses extra minerals on more gateways/zealots. The general rule on unit building is based on what resource you need to spend:

Spend Minerals: Zealots/Stalkers
Spend Gas: Sentries/High Templar

I mostly use sentries for shields, and not force fields, so I usually only build 4 max, then all HT.

~HotShotX
 
[quote name='HotShotX']I'm currently making them a staple of my army, and push for them quickly. They are one of two "Siege Tank/Infestor" class units in the Protoss army (Colossus being the other, in regards to splash damage units) an excellent gas sink, and you can get a good amount of them with two bases. Your stalker count may suffer a bit, but I just add more zealots since HTs are mineral cheap.

I do use gas for forge upgrades and charge, as well as the occaisional immortal/observer, but I've had few issues with them, and my win rate has definitely jumped.

This is all currently being done with a rough 3-gate build that later uses extra minerals on more gateways/zealots. The general rule on unit building is based on what resource you need to spend:

Spend Minerals: Zealots/Stalkers
Spend Gas: Sentries/High Templar

I mostly use sentries for shields, and not force fields, so I usually only build 4 max, then all HT.

~HotShotX[/QUOTE]
Awesome I'll try it out, add me in game Jbeats.436 and maybe we can practice with each other.
I went from 7th in silver to 20th in a few days @_@ i've barely won any games and it's annoying @_@!
 
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I still don't make tempar. I'd rather make a colossi in general against terran bio or zerg ground. I DO use them against zerg who show they're going air.. otherwise I still stick with colossi.

I tend to make DT over HT when I bother with em' since I generally am interested in archons not the base unit.
 
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The HT is the single best protoss unit in PvZ and PvT. The high templar and zerg infestor are the most absurdly multi-purpose units in the game.

Also, Oktoberfest, Kainzero. Jangbi Vs Fantasy. Thoughts
in spoiler tags, I guess
?
 
[quote name='The Crotch']The HT is the single best protoss unit in PvZ and PvT. The high templar and zerg infestor are the most absurdly multi-purpose units in the game.[/QUOTE]

I've had bad luck using them in anything other than a niche role. I suppose i'll play around with them a bit more.
 
[quote name='BattleChicken']I've had bad luck using them in anything other than a niche role. I suppose i'll play around with them a bit more.[/QUOTE]

Just remember that Psi Storm damage doesn't stack, just the duration does.

I played a few games (and won) spamming that T key, but decided to look it up and started using Psi Storm more sparingly.

To clarify, say I cast 2 Psi storms over the same spot, but two seconds apart. (Psi Storm causes 10 damage per 0.5 seconds, or 80 over 4s.)

The total damage is not 160 Damage over 6 seconds, but 120 Damage over 6 seconds.

~HotShotX
 
[quote name='The Crotch']The HT is the single best protoss unit in PvZ and PvT. The high templar and zerg infestor are the most absurdly multi-purpose units in the game.

Also, Oktoberfest, Kainzero. Jangbi Vs Fantasy. Thoughts
in spoiler tags, I guess
?[/QUOTE]

i can't tell you my thoughts because my mind was blown watching those games
 
[quote name='Oktoberfest']i can't tell you my thoughts because my mind was blown watching those games[/QUOTE]
Honestly, I wasn't huge on the first rounds. There were a few neat moments, but nothing mindblowing. Fantasy trolled Jang's reavers hard.

The final game, though? Holy fuck.
You can chalk a bit of it up to Fantasy's macro just kinda... stopping... for a bit, but it remains a balling-as-fuck comeback no matter what. Loved the shot of the Samsung fan crying when it finally became clear that Jangbi was definitely gonna win. Shame that not a single storm was thrown all game.

Also,
Corsair and wraith fight to the death. fuck yeah.
 
[quote name='The Crotch']Also, Oktoberfest, Kainzero. Jangbi Vs Fantasy. Thoughts
in spoiler tags, I guess
?[/QUOTE]
i missed this but

i fucking hate fantasy. it has nothing to do with his skill but his stupid dumb looking face and his nasty looking long girly fingers. the most annoying part about his actual game is his stupid late gg timing.

with that said

all i can remember is that sick 5th game comeback, even though all the games had me on the edge of my seat.
and go jangbi, how you go from 20% winrate to winning osl is beyond me
 
With Gears 3, Dragon Quest Monsters Joker 2, and Dead Rising 2: off the record I stopped playing SC2 yet again.

Now, with Batman, Dark Souls, Disgaea 4, and a Buy 2 get 1 free this week, I suspect it will be quite a bit longer before I'm SC2-ing it up...
 
Heart of the Swarm details from Blizzcon. Details!

Terran: Two new units, the Shredder and the Warhound. Warhound is basically a goliath. Shredder is a factory unit that must "siege up" to attack. With its weapons on, any enemy unit - land or air - that gets near takes splash damage, but it turns off if friendly units are at risk. Thors have been mothership-ized; bigger and stronger, but you can only have one. AA swapped for a siege mode thingy. Hellions can now transform into a slower, stronger, more durable unit. Reapers have no anti-building bombs, but regen health like protoss shields. BCs have a turbo button. Ghost cloak now timed rather than energy draining.

Zerg: Two new units, the Viper and Swarm Host. Viper's a flying spellcaster. Has a disruption web type spell that allows melee attacks to occur but blocks spells, a spell that pulls enemies towards, it, and the ability to turn a friendly unit into a detector. Swarm Host is a Lurker-Brood Lord. It spawns "locust" when burrowed. Overseer gone. Ultralisk has limited but fast movement while underground. Banelings can move while burrowed. Corruptor's "corruption" gone; now has a special attack against buildings that gives resources to the zerg player as it does damage. Hydra gets an upgrade to move faster off-creep.

Protoss: Three new units - Tempest, Oracle, and... uh... Replicant. Tempest was a Carrier-esque anti-ground unit that was cut from the alpha of WoL. Now has an AoE attack against air units and a laser against ground. Oracle's a stargate spellcaster that can put breakable forcefields over mineral lines, let the protoss see what his enemy's making/researching, and stas buildings. Replicants can transform into a selected non-massive enemy unit. Mothership and Carrier out. Nexus gains recall and can spawn a weak photon cannon type thing on a building.

A phoenix/oracle raid against a terran sporting warhounds:
s0006k.jpg

Vipers and swarm hosts attacking marine/tank. Viper using "abduction" against an enemy raven:
s0005e.jpg

Tempests against zerg air:
s0001.jpg

The swarm host's "broodlings":
s0003j.jpg

Transformed hellions:
s0011.jpg

I... uh... I dunno. Hope ultras work well. Dunno how baneling burrow move will work. Was hoping the promised protoss harasser would be something that could actually kill bitches, not just fly around being a dick. Also, "viper" sounds like a terran unit. Also also, replicant WHAT?
 
Not happy about the removal of Mothership and Carrier. I don't care how much they aren't used in ladder, they should have seen a buff before outright removal.

~HotShotX
 
Carriers didn't really see any patching, but they feel quite out of place in SC2. In Brood War, they could abuse terrain against goliaths, but they can't do that against vikings (which the terran will already be fielding if you went colossus, anyway). In Brood War, they were the only real air-to-ground option for protoss, but now we have void rays to do the same job faster and cheaper. Add in that interceptors drop like motherfuckers, and carriers just don't have a place.

Iconic? Yeah. But god damn useless.

Motherships just shouldn't be so long as feedback, EMP, and neural parasite exist.

Of the races, I like the new zerg units the most. A disruption web type spell could be very powerful, and the swarm host seems like a good fit for the race. Shame about the viper's name, though. Seriously, that's a terran name. Tempest and recall aside, the protoss changes seem pretty what the fuck for me. Was really hoping to see the immortal get splash damage and lowered movement speed to take a more reaver-like role, butfuckwhatever.
 
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[quote name='panzerfaust']Does HoS require Wings to play?[/QUOTE]

Yes, they said it acts like a normal expansion pack where you need the original game to play, and it will also be priced as an expansion pack.

The new units look neat for the most part. Not sure about the Replicant and Oracle. I'm eager to try out the Tempest and Warhound. Swarm Host sound a little lame because the locust look to fire out really slow according to the video they showed, but I'll need to try it to get the best feel for it, as with all the other units of course. I play in silver leagues with my friends in 3s or 4s (I suck but that doesn't deter me because this game is so much fun, win or lose) so I'm very sad to see Carriers go and Thor being relegated to a one unit on the field type. I LOVED massing Thors and my friend loved massing carriers.
 
Also, no fucking LAN ever planned. For some reason. That I will never comprehend. Ever. Clan support and synchronous replay viewing planned, though it's unknown if they'll be in from the start.
 
Nice interview between TL.net's Kennigit and Blizzard's Dustin Browder.

http://www.youtube.com/watch?v=uWUdMJVMvkY

Some stuff that I liked (specifically, how incredibly not set-in-stone the revealed HotS changes are - I'm inscreasingly less happy with the new protoss stuff), and some that I didn't care for at all (no planned pathfinding changes to spread units out; Blizzard doesn't care about "racial identity").
 
The new units don't surprise me at all, and as expected will radically change the strategies in multiplayer.

I'm going to miss the current Thor... they are my favorite unit in the game. I have to say I like the modified lurker, also. It seems interesting. I suspect baneling move underground will be removed or moved to T2.5/T3 before the game comes out, but maybe the upgrade to do it is expensive enough that it won't be an every-game-against-terran/zerg kind of a unit.
 
New patch on the PTR. New, crazy, crazy patch.

It's made up entirely of buffs to protoss and nerfs to EMP (which is basically a buff to protoss).

All protoss forge upgrades save for weapons one and armor one are now cheaper. EMP affects a 25% smaller area.

WHAT
 
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[quote name='The Crotch']New patch on the PTR. New, crazy, crazy patch.

It's made up entirely of buffs to protoss and nerfs to EMP (which is basically a buff to protoss).

All protoss forge upgrades save for weapons one and armor one are now cheaper. EMP affects a 25% smaller area.

WHAT[/QUOTE]

Huh... on the one hand, EMP having a similar effective range to storm makes sense.. on the other it's a one-shot attack unlike storm which has a duration, deals no physical damage, and it's usefulness is almost completely limited to one race. I'm not sure what I think about a nerf to EMP.

Lowering ranks 2 and 3 of the tos upgrades makes some sense - shield upgrades are prohibitively expensive. I mean, Zerg has one upgrade for armor and it's much, much cheaper than the tos shield upgrades.
 
I'd rather have had a damage nerf to EMP than size. Most protoss are hopelessly balled up anyway, so now it'll take five carpet-EMPs to halve my entire army's health, not four. The fact that it does instant damage as opposed to damage over time is an advantage, not a disadvantage. Also, I think the area change is more than 25%.

And I know a lot of zerg are hoping to see a snipe nerf. As it stands, a healthy pile of ghost scan turn mass broods or ultras to goo. Not one of my matchups, obviously, so I can't really comment on it.
 
i played the demo at blizzcon

-it's been a while since i played so i forgot a lot of things. like building ghosts to counter HTs, medivacs for marines, etc. on the otherhand i was playing against a friend
-shredder: didn't know how to use it. it promptly died.
-the firebat... i mean, the upgraded hellion: eh. it looks stupid and is a silly concept.
-the goliath... i mean, the hellhound: meh all around, counters pretty much all protoss ground and maybe air too? yeah, i don't get why it's there. friend didn't build a colossus so i couldn't check it.

against tempest:
-the tempest seems like a wacky unit. it seems to play the same role as the phoenix. when i heard they took out carriers i was disappointed. they pretty much took out siege tanks by making every unit counter it so they must like taking out iconic units.

overall:
-not too much to look forward to, there wasn't much that i could really look to to say, "this will bring me back to sc2"
 
[quote name='kainzero']i played the demo at blizzcon

-it's been a while since i played so i forgot a lot of things. like building ghosts to counter HTs, medivacs for marines, etc. on the otherhand i was playing against a friend
-shredder: didn't know how to use it. it promptly died.
-the firebat... i mean, the upgraded hellion: eh. it looks stupid and is a silly concept.
-the goliath... i mean, the hellhound: meh all around, counters pretty much all protoss ground and maybe air too? yeah, i don't get why it's there. friend didn't build a colossus so i couldn't check it.

against tempest:
-the tempest seems like a wacky unit. it seems to play the same role as the phoenix. when i heard they took out carriers i was disappointed. they pretty much took out siege tanks by making every unit counter it so they must like taking out iconic units.

overall:
-not too much to look forward to, there wasn't much that i could really look to to say, "this will bring me back to sc2"[/QUOTE]

It IS still pre-beta and is bound to get changed up an awful lot.

I agree with you about tanks, though.. in general, I'd rather have several different units than tanks in SC2 and it sounds like they're making the tank even more niche in the expansion.

Taking out carriers is baffling. If it's an ineffective unit, just leave it there like they did with the firebat in brood war (early on, at least.. I don't know if it became more used in the 7 years since i played it).

I don't think they've given the game enough time to mature to account for evolving strategies. I know If i'm playing some seriously macro-heavy enemies as tos, I make a carrier or two - it throws off their DPS when they attack move since they go for the interceptors. The unit has a use, and I've used it well.. Taking it out limits potential strategies and it makes NO sense.
 
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