Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

CAGiversary!
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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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That is complete bullshit, inm8num2. Those green peppers are photoshopped.
It's an Early Access pizza. Green peppers are on the to-do list In the mean time, can we sell you some cheese sticks for $7.99?

FREE Weekend of play for Homefront: The Revolution:

http://store.steampowered.com/app/223100/
"Hey I could probably knock out the single player campaign in two da--- ehhh... if I played it, I guess."

Actually, I guess Deep Silver said the campaign was 30+ hours? I ain't got time for that and no reason to get started if I can't finish it.

 
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Ark?!

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Re: Ark and DLC controversy

Grim Dawn was EA as well. It was playable before the official release in February this year as patches would come out. There is now a DLC for the game that released in August. If you look at a lot of the reviews people were putting in dozens or in some cases hundreds of hours even prior to the leaving EA.

I list this as an example of what I and others expect; finish/polish the base game and then add DLC if you want. I have no problem with a game in EA that is actually taking steps in polishing/refining/patching/finishing the game. If the game developer listens to the gamers on the forum, it can help make a better product. People that really like Grim Dawn now have a DLC to try out and may purchase simply to show appreciation and support to the developer.
I agree. For what it's worth, though, I think this new DLC looks like the worst aspects of Diablo, so it's an easy pass for me.

Arko fuck yourself!

[pizza rant]
I think the biggest issue is that the dev probably should have gone ahead and rolled this game out of EA a while ago. While there doesn't appear to be a clear standard on what constitutes a "finished" game on Steam, a lot of CAGs played this while it was in early EA, and even then I was under the impression that it was basically done, and sufficiently done that it was a featured item in a Humble Monthly. The mystery to me is why they felt the need to keep it in EA so long; it's not as though you can't continue to update a game once it's released--responsible and competent devs and publishers do that routinely.

 
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Ark ark ark ark ark ark ark ark ark. Ark ark ark ark ark ark ark ark ark ark ark ark ark ark. Ark ark ark. Ark ark ark ark, ark, ark ark ark ark ark ark ark ark ark ark ark ark! Ark ark ark ark ark ark ark.

Ark?!

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I like this thread more when people talk about that Tebow guy. Maybe now would be a good time for everyone to tell their favorite Tebow story!

 
I agree. For what it's worth, though, I think this new DLC looks like the worst aspects of Diablo, so it's an easy pass for me.

I think the biggest issue is that the dev probably should have gone ahead and rolled this game out of EA a while ago. While there doesn't appear to be a clear standard on what constitutes a "finished" game on Steam, a lot of CAGs played this while it was in early EA, and even then I was under the impression that it was basically done, and sufficiently done that it was a featured item in a Humble Monthly. The mystery to me is why they felt the need to keep it in EA so long; it's not as though you can't continue to update a game once it's released--responsible and competent devs and publishers do that routinely.
Is there a strong reason for developers to stay in Early Access longer than necessary? I don't really know much about the technicalities or other gray-area benefits there might be compared to bringing a game out of EA. I thought that being in EA might make it easier on devs if they choose to stop or cannot otherwise continue development/support, but when that happened with Spacebase-DF9 there was still a pretty big backlash.

I like this thread more when people talk about that Tebow guy. Maybe now would be a good time for everyone to tell their favorite Tebow story!
Motoki's self-imposed exile has left a gaping void in Tebow talk. rcsample is doing his best to pick up the slack but he could certainly use help.

edit - see?

 
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The thing about everyone's proposed solutions for EA is that they just cause more problems.  The main argument is create an incentive for them to finish the game, but all that will do is create an incentive for people to label their games finished prematurely so they can cash in sooner.  Then we would just have a ton of complaints about x game was released but is still a buggy mess and more incentive for devs to abandon games.

At the end of the day, the system works on good will and reputation.  You put your good will into the idea that devs will want to create a positive reputation so they can carve out a career in this field.  Unfortunately, it's an imperfect system.  The current state of indie games makes it so that it's really hard to make a living in the field, hence removing that incentive of creating a career in the field.  Then the good devs are at the mercy of unreasonable, internet mobs who can ruin a dev's reputation if they rage hard enough and round up enough of their loser friends to join the cause.  

 
The thing about everyone's proposed solutions for EA is that they just cause more problems. The main argument is create an incentive for them to finish the game, but all that will do is create an incentive for people to label their games finished prematurely so they can cash in sooner.
The reasons to do that would either be because the dev cares more about getting my money than in giving me a quality project or because the dev can't manage their projects and needs to find capital and views me as a source. In neither case am I especially sympathetic and if greedy or incompetent developers lose out as their unfinished games bomb, I'm pretty okay with that.

 

more incentive for devs to abandon games.

At the end of the day, the system works on good will and reputation.
You put your good will into the idea that devs will want to create a positive reputation so they can carve out a
career in this field. Unfortunately, it's an imperfect system.
The current state of indie games makes it so that it's really hard to make a living in the field,
hence removing that incentive of creating a career in the field.
Then the good devs are at the mercy of unreasonable, internet mobs.....
Ok, hold on a second...I'm not saying that there aren't mobs of villagers that go and hunt down the misunderstood Frankenstein....

But many (I hesitate to say all, as I'm sure there is evidence of innocent devs being lynched...) devs make, let's see,
how should I put this...."questionable" business decisions that cause a large number of people who own the game (remember, I can't review a game I do not own on Steam, right?) to feel like the devs have packed up their prospecting tools on the current dry river bed and moved off to the next green pasture.

So, irate customers gonna irate customer and fire-bomb the dry river bed left behind by the devs.

According to Steam 29,000 out of 95,000 people are unhappy with the product, if people can't vote with their wallets they vote with their ratings of the "people" that produced said unhappyness, that isn't unique to Steam.....

 
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So, irate customers gonna irate customer and fire-bomb the dry river bed left behind by the devs.
Pretty much. Once your past the refund point, one of your few options to show your displeasure is to leave a negative rating. Since Early Access games are based on the idea that the developer will, in good faith, continue to develop and finish the game it's very possible that you will need to show your displeasure in the future should that good faith be violated. Aside from that, there's not much you can do except get ignored on the game's discussion board and perhaps go raise a ruckus elsewhere. Your Steam options are very limited though.

 
The reasons to do that would either be because the dev cares more about getting my money than in giving me a quality project or because the dev can't manage their projects and needs to find capital and views me as a source. In neither case am I especially sympathetic and if greedy or incompetent developers lose out as their unfinished games bomb, I'm pretty okay with that.
I'm not trying to drum up any sympathy for devs, my point is if you tell devs "Your game has to be finished to get the rest of your money or xyz" all that's going to do is push a lot of shady devs to say "yep, my game is finished" or even worse push well-meaning, but desperate devs to do the same just to unlock that last reward, which in turn is just going to lead to more consumers being screwed over, not less.

Ok, hold on a second...I'm not saying that there aren't mobs of villagers that go and hunt down the misunderstood Frankenstein....

But many (I hesitate to say all, as I'm sure there is evidence of innocent devs being lynched...) devs make, let's see,
how should I put this...."questionable" business decisions that cause a large number of people who own the game (remember, I can't review a game I do not own on Steam, right?) to feel like the devs have packed up their prospecting tools on the current dry river bed and moved off to the next green pasture.

So, irate customers gonna irate customer and fire-bomb the dry river bed left behind by the devs.

According to Steam 29,000 out of 95,000 people are unhappy with the product, if people can't vote with their wallets they vote with their ratings of the "people" that produced said unhappyness, that isn't unique to Steam.....
Two points:

1. "Questionable" is a matter of opinion.

2. In this particular case, people are reacting to what they think will happen, not what actually happened. The river bed isn't dry. The devs are still there and still working on this game. The mob's perception, which is based on no real facts, is that either the devs aren't going to finish the game (again no proof) or that them working on this expansion somehow affected their development of the base game (and again, no proof).

Hence, the mob mentality ruling.

 
I'm not trying to drum up any sympathy for devs, my point is if you tell devs "Your game has to be finished to get the rest of your money or xyz" all that's going to do is push a lot of shady devs to say "yep, my game is finished" or even worse push well-meaning, but desperate devs to do the same just to unlock that last reward, which in turn is just going to lead to more consumers being screwed over, not less.

Two points:

1. "Questionable" is a matter of opinion.

2. In this particular case, people are reacting to what they think will happen, not what actually happened. The river bed isn't dry. The devs are still there and still working on this game. The mob's perception, which is based on no real facts, is that either the devs aren't going to finish the game (again no proof) or that them working on this expansion somehow affected their development of the base game (and again, no proof).

Hence, the mob mentality ruling.
In response to your points:

1. Absolutely. I'm not trying to say that anything here is objective.

2. Well, People believe that devs should be spending time (or rather, more time) and resources on optimization (and maybe other things? I'm not gonna read through 343,402 pages of crap in the forum). I would posit that there are resources that were diverted or possible brought on to do the "stand alone". I would also assume that people question why aren't they going full force on addressing the perceived shortcomings of the first game. I think people believe that optimization issues are facts....of course, we know there is a continuum there, right? How much optimization is too much...meaning throwing tons of money to achieve .00001% greater performance, right?

Also, this discussion is currently too polite.

UR FAEC IS QUSETONBLE!!!!!

 
that them working on this expansion somehow affected their development of the base game (and again, no proof).
No "proof" but a more than reasonable assumption given limited resources. This isn't like when an MMO adds new quests and people demand to know when characters will be reskinned ("Um, the writers aren't the graphic artists working on skins..."). In this case, it's essentially Ark v1.5 and it's hard to buy the idea that their labor couldn't have gone into improving and finishing the base game.

 
Steam should have dedicated review pages for developers and publishers. That way users can rate their shadiness and unscrupulous behaviors!

 
Steam should have dedicated review pages for developers and publishers. That way users can rate their shadiness and unscrupulous behaviors!
Steam should go the Angie's List route and allow Devs to pay Steam for all the good reviews to be highlighted and bad reviews to be buried....er....maybe not....didn't work out so well for Ang.....

 
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In response to your points:

1. Absolutely. I'm not trying to say that anything here is objective.

2. Well, People believe that devs should be spending time (or rather, more time) and resources on optimization (and maybe other things? I'm not gonna read through 343,402 pages of crap in the forum). I would posit that there are resources that were diverted or possible brought on to do the "stand alone". I would also assume that people question why aren't they going full force on addressing the perceived shortcomings of the first game. I think people believe that optimization issues are facts....of course, we know there is a continuum there, right? How much optimization is too much...meaning throwing tons of money to achieve .00001% greater performance, right?

Also, this discussion is currently too polite.

UR FAEC IS QUSETONBLE!!!!!

No "proof" but a more than reasonable assumption given limited resources. This isn't like when an MMO adds new quests and people demand to know when characters will be reskinned ("Um, the writers aren't the graphic artists working on skins..."). In this case, it's essentially Ark v1.5 and it's hard to buy the idea that their labor couldn't have gone into improving and finishing the base game.
I'm not asking anyone to be naive, it's more likely than not that resources were diverted, but people also fail to consider the other also very likely possibility, which is that given the huge success of the game they also invested more into the game and had more resources available than they originally planned/anticipate because of it.

The mob seems to have the perception of the devs as these villainous, greedy conmen who just sit around devising ways to steal their money when it's more likely this was a well intentioned attempt to give hardcore players more to do if they felt burnt out by the main game while also testing out how easy/hard it is to integrate expansion. But I could be wrong and the devs could be vacationing with Johnny Crappucino, living it up while taking turns teabagging Motoki.

Steam should have dedicated review pages for developers and publishers. That way users can rate their shadiness and unscrupulous behaviors!
This would be a great idea. Part of the annoyance here is if I go to read DLC reviews or ratings, I do it with the purpose of trying to find out if the DLC Is worth my money. I don't need the score bogged down by rants about how DLC is stupid or the dev is shady or etc. Yes, I get why people do it, they feel it's their only way to be heard on that subject, but it's misplaced.

 
According to Steam 29,000 out of 95,000 people are unhappy with the product, if people can't vote with their wallets they vote with their ratings of the "people" that produced said unhappyness, that isn't unique to Steam.....
Okay, I still think this is kind-of stupid, not that it hasn't been going on for ages. I mean, look at Amazon reviews of games. People 1-star a game on Amazon because it's a Steam key. Does this tell anyone coming to the site to determine whether they want to shell out money on the game whether it's a good game? No, it just shows that the internet can cause something to look really bad by throwing an internet tantrum over a specific issue that may not affect the overall quality of the product.

I'm not trying to drum up any sympathy for devs, my point is if you tell devs "Your game has to be finished to get the rest of your money or xyz" all that's going to do is push a lot of shady devs to say "yep, my game is finished" or even worse push well-meaning, but desperate devs to do the same just to unlock that last reward, which in turn is just going to lead to more consumers being screwed over, not less.

Two points:

1. "Questionable" is a matter of opinion.

2. In this particular case, people are reacting to what they think will happen, not what actually happened. The river bed isn't dry. The devs are still there and still working on this game. The mob's perception, which is based on no real facts, is that either the devs aren't going to finish the game (again no proof) or that them working on this expansion somehow affected their development of the base game (and again, no proof).

Hence, the mob mentality ruling.
I'm not advocating some kind of "withhold money" scheme. I'm not sure that would work and I think even in the absence of EA, devs will continue to release hot garbage and say, "Here, enjoy." I actually think EA generally works pretty well as a way for people to monetize a semi-finished product in order to fund its completion There will always be bad actors in any system and I don't see a good way around that, other than Valve closing the floodgates and QAing every submission and that clock won't be turned back.

No "proof" but a more than reasonable assumption given limited resources. This isn't like when an MMO adds new quests and people demand to know when characters will be reskinned ("Um, the writers aren't the graphic artists working on skins..."). In this case, it's essentially Ark v1.5 and it's hard to buy the idea that their labor couldn't have gone into improving and finishing the base game.
I do tend to agree that it's a fair assumption that resources were taken away from the base game to work on the new "arks." I also think that if the dev had just taken the game out of EA prior to working on the expansions, no one would care. Look, I'm approaching this as someone who owns but has never played Ark so I have the equivalent of a chihuahua in this fight, but would people here who have played it agree that it's basically finished? As I said previously, why not just say it's finished, take it out of EA, charge whatever you're going to charge for it, continue to have a small team working on bugfixes and updates and shift the rest of our resources to your DLC or sequel? I just don't think anyone would have given two halves of a fox's ass (see what I did there?) if the game itself weren't still in EA. I'm not a developer obviously, but just looking at the information available on Steam's site, I don't see a specific advantage to keeping your game in EA until the end of time, and I think we all see what the prospective disadvantages are now.

 
Okay, I still think this is kind-of stupid, not that it hasn't been going on for ages. I mean, look at Amazon reviews of games. People 1-star a game on Amazon because it's a Steam key. Does this tell anyone coming to the site to determine whether they want to shell out money on the game whether it's a good game? No, it just shows that the internet can cause something to look really bad by throwing an internet tantrum over a specific issue that may not affect the overall quality of the product.

I'm not advocating some kind of "withhold money" scheme. I'm not sure that would work and I think even in the absence of EA, devs will continue to release hot garbage and say, "Here, enjoy." I actually think EA generally works pretty well as a way for people to monetize a semi-finished product in order to fund its completion There will always be bad actors in any system and I don't see a good way around that, other than Valve closing the floodgates and QAing every submission and that clock won't be turned back.

I do tend to agree that it's a fair assumption that resources were taken away from the base game to work on the new "arks." I also think that if the dev had just taken the game out of EA prior to working on the expansions, no one would care. Look, I'm approaching this as someone who owns but has never played Ark so I have the equivalent of a chihuahua in this fight, but would people here who have played it agree that it's basically finished? As I said previously, why not just say it's finished, take it out of EA, charge whatever you're going to charge for it, continue to have a small team working on bugfixes and updates and shift the rest of our resources to your DLC or sequel? I just don't think anyone would have given two halves of a fox's ass (see what I did there?) if the game itself weren't still in EA. I'm not a developer obviously, but just looking at the information available on Steam's site, I don't see a specific advantage to keeping your game in EA until the end of time, and I think we all see what the prospective disadvantages are now.
Honestly, it's a lose-lose for the devs. If they take it out of EA without delivering every minor thing they promised then it would be the same outcome. They'd be crucified just the same. I mean No Man's Sky is the perfect example of that. You have losers cobbling together every single thing the guy ever said about the game into one video and complaining that five years ago the dev said there would be purple puppies in the game BUT THEY ARE ACTUALLY GREEN PUPPIES DEV IS A fuckING LIAR ONE STAR ONE STAR ONE STAR I WANT A REFUND.

 
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Ark?!

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join us on the cag ark server. We are playing The Center map with boosted taming and xp and resource drops. its technically a pvp server but we are trying to just be one tribe and work together but you are cool if you want to go alone and peeps will help you out.

we have a steam ark group, pm me for info if interested

 
j

join us on the cag ark server. We are playing The Center map with boosted taming and xp and resource drops. its technically a pvp server but we are trying to just be one tribe and work together but you are cool if you want to go alone and peeps will help you out.

we have a steam ark group, pm me for info if interested
Eh, looking at the Steam reviews seems like the game sucks ;)

Actually, send me the server info and I'll be sure to probably never join.
 
Ark is playable and fun.  it would probably take 4 months to make a real release.  The game seriously need to be optimized.   There are plenty of known annoyances that exist for months.  Players just know it as ARK being ARK.  The interface need to be overhauled.  Building is full of chimpy quirks.   Mod guys have fixed a lot of this stuff, so it definitely within the realm of the actual dev to fix this and they dont.

No game is bug free,  and even if they ever get a "release" candidate, i dont expect it to be the end of developement and fixing.  

my cheapass would even be willing to spring $20 on dlc I like the game that much,  but not like this.

 
Yeah, I mean, I know I buy like every survival game, but I usually just play them for like 5 minutes just to see. I like scavenging and bashing zombies for a bit mostly. ARK isn't actually my favorite, as cool as it is, because dinosaurs just don't do it for me as much as Weiler.
Wait - Does Weiler's mom know how you feel?

 
Anyone have any thoughts on "cheaper" SSD brands?

I have some money saved up on that Walmart Savings Catcher thing and debated about getting a small SSD, mainly to put my OS on.

Brands like:

Kingston

Transcend

Visiontek

Centon

SanDisk

 
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Homefront: The Revolution is not very fun and I regret downloading it.

*edit*

It ran fine on my rig I5 3550k or some shit, a 980 TI and 16 gigs of ram, I would say 99% 60 fps at 1080.  If you are interested in that type of game (think ubisoft with unlock shit, go here now and unlock more shit, AGAIN!) it is probably fine.

 
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Yeah the download size for Homefront is almost the same as the metacritic score (42 GB, 54/100) so I don't think I will even bother downloading. It would probably take the entire free weekend on my crappy DSL anyway.

ARK! ARK! ARK!

 
Yeah the download size for Homefront is almost the same as the metacritic score (42 GB, 54/100) so I don't think I will even bother downloading. It would probably take the entire free weekend on my crappy DSL anyway.

ARK! ARK! ARK!
So what you're saying is that you'd prefer a worse metacritic score so the download size will be smaller. Just think, if the game scored a 90/100 it'd be close to 90gb!

 
I am pretty tired of the Ubisoft-style game at the moment. I had trouble getting into Mad Max, despite the glowing user reviews all over the place. It is still remarkable to me how Just Cause 2 manages to be only 5gb in size. The file sizes of GTA V and the the Witcher 3 are at least justified by the level of detail present in each title, but it seems many bigger budget games are well into the 30+ GB territory. 

 
I am pretty tired of the Ubisoft-style game at the moment. I had trouble getting into Mad Max, despite the glowing user reviews all over the place. It is still remarkable to me how Just Cause 2 manages to be only 5gb in size. The file sizes of GTA V and the the Witcher 3 are at least justified by the level of detail present in each title, but it seems many bigger budget games are well into the 30+ GB territory.
Mad Max was fun but you're right in that it's very generic Ubisoft style game of clearing bases and tooling around an open world map. Hell it even has towers! I actually never ended up finishing it.

 
Anyone have any thoughts on "cheaper" SSD brands?

I have some money saved up on that Walmart Savings Catcher thing and debated about getting a small SSD, mainly to put my OS on.

Brands like:

Kingston

Transcend

Visiontek

Centon

SanDisk
I've owned a couple of Sandisk SSD drives and they work well. Seem to be reliable too. And they're pretty fast. Good $ to GB value, which I why I went with them in the first place.

Can't comment on the others.

 
If we weren't, there would have been one new post to the thread today so... sure, why not?
That's not true. I had a two or three more jokes tying together our 2-weeks old Rocket League tournament, the 1919 Black Sox scandal, the 1989 American fantasy-drama "Field of Dreams", and Kevin Costner's alcoholism but I decided not to post them because I didn't want to break up all this Ark talk.

Yeah the download size for Homefront is almost the same as the metacritic score (42 GB, 54/100) so I don't think I will even bother downloading. It would probably take the entire free weekend on my crappy DSL anyway.

ARK! ARK! ARK!
I tried playing it this morning and it was the whole intro section that felt like it was taking an entire elephant gestation period to get through. By the time I finished the insufferable yet unskippable cutscenes, the in-game cinematics, and the tone-setting walking simulator parts I was only able to shoot about two Norks before I said "fuck this" and uninstalled the game. Not good!

 
I tried playing it this morning and it was the whole intro section that felt like it was taking an entire elephant gestation period to get through. By the time I finished the insufferable yet unskippable cutscenes, the in-game cinematics, and the tone-setting walking simulator parts I was only able to shoot about two Norks before I said "fuck this" and uninstalled the game. Not good!
Be a sweet double-header with MGS V:TPP

 
bread's done
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