You're conveniently ignoring that group play is a major component of these games. They wouldn't be the same games without it, or anything resembling them. You're simply ignoring the massive amount of multiplayer content. Have you done the raids in Destiny? Have you done the D1 Iron Banner weeks or The Trials of Osiris? Have you grouped up to farm the Dark Zone or done Incursions in the Division? These are the best parts of the games to many people and you're conveniently wearing horse blinders and acting like the multiplayer component doesn't need to exist.
It's just weird to hear this coming from someone in the PC community. Not like you're paying for PS+ or anything. It is absolutely weird when people evaluate these games while ignoring their multiplayer aspects. Most people here even got the Division and Destiny included in the their monthly subscriptions and got to experience much of what they have to offer without even investing in them. If you don't play it, then you didn't play it. If you don't like it then fine. But the game doesn't need to come meet you halfway; they are designed for you to come meet them where they are, and the barrier to entry (or startup) isn't difficult either.
It's like complaining when RDR:2 or GTA5 added gigantic online modes to their games that were already massive game experiences with exceptional value for $60 msrp. It's like okay, maybe the game just isn't for you? That's okay. I'm not trying to use these two as my main examples though, bc they were entirely single-player games before online content was added later.
I dunno, it's odd to see people ragging on games they received in their monthlies, or games they wouldn't spend 10 bucks on, play them for a couple of hours maybe, and then declare that they aren't great, or that they should be changed. These are some of the best games in history that other people adore. They don't need to be changed just bc it's not your cup o tea. Even FF14, one of the best subscription mmorpgs out there still fits the bill you're describing where ~85% of it can be played solo. However, it's still an mmorpg. One that millions of people happily pay $13/mo. to play because it's excellent.
It is weird to say "these MMOs should not be online". That's the only reason people continue to play them after finishing the campaign. People only continue playing these games, and discussing them,
exactly because they are MMOs. That's how they remain relevant. It's why people play them for years. It's in their DNA. It's their identity.
Diablo 3 was a complete disaster though, I'll agree with you there. Definitely one of the biggest disappointments in gaming history and a lot of that had to do with implementation of the Real Money Auction House. Now
that was shoehorning online aspects into a game that had no reason to exist except to make money.
Hey, developers keep cramming crappy multiplayer modes into games designed around offline single player, why not the other way around?
I mean I would love to have a simple offline mode for this game when there comes a time when the plug is pulled, let's be honest these games will not have servers forever I still want to see how long bungie keeps the servers going for the vanilla Destiny on PS3 and X360
Except the games in question are not "games designed around offline singleplayer". There is no way to do a "simple offline mode" for the games we are discussing. The whole premise is off. We're not talking about Bioshock 1&2 multiplayer here.
He is playing MMOs (MMO-lites, loot shooters, shared-world shooters, w/e the heck you want to call it, because they are often the best games) and then going "I don't like the multiplayer and online aspects". Then "these games should be offline". Well no, they shouldn't.
There are plenty of other single-player RPGs and campaign shooters out there to play instead. There is Pillars of Eternity, Divinity, Yakuzas, and then Doom, Metro Exodus, Wolfenstein, Prey, etc. Loot shooters work best online. It's why Borderlands 2 didn't have the longevity of modern loot shooters, Most people didn't pay (much) for its DLC either.
Having 5000 terabytes of storage and wanting all of your games to be offline singleplayer is definitely a weird hang-up, especially for a PC gamer. There is even way to do those things and it's called buying cartridges or discs and being a console gamer.
If I didn't like shared-world loot shooters then I wouldn't play them. I wouldn't tell the artists or other art enthusiasts that they should have created the core gameplay loops differently.
tl;dr highlight the first section of each reply.