Last year, we gave the D:OS2 engine to Danish studio Logic Artists and asked them to see where it’d take them. Their brief was to develop a game in which your narrative choices affect which missions you can play-- and where your performance during these missions would affect subsequent narrative options.
The result was truly awesome. Thus, some time later this year, there will be a new stand-alone Divinity game featuring all our favourite characters, tactical turn-based combat, and plenty of difficult decisions to make. There’s tons of new combos to discover, tons of combat enhancements and… you can play with a friend in co-op!
The story will see you take on the role of commanders in the Divine Order, charged with arresting the half-demon Malady for stealing the Order's doomsday weapons. Before you know it, you’ll be engaged in a high-stakes play for global domination against none other than the Lord of Chaos himself. Together with the former Godwoken and the unreliable half-demon, you’ll engage in a grand adventure that’ll see you become the last hope of the free world.
To get a first taste of Divinity: Fallen Heroes, check out our brand new shiny trailer. And if you’re lucky enough to attend PAX East, come to our booth and try out the game yourself. We’re demoing an early build to collect feedback.
It’s still early days and we have plenty of work left to do, but do let us know your thoughts and what you would hope to see in Divinity: Fallen Heroes. We’re listening, and as always, your feedback will help us make the game better.
Oh! And check out the game's brand new site:
www.divinityfallenheroes.com