Look, I have zero interest in MK11 or defending devs just for the sake of it. I read the Polygon review. They said it was a good game and conceded it had grindy elements. From reading about the grindy elements it seems they are trying to add a grinding component to give people who want to play it over and over again some sort of goal. None of you nerds raging against it have been able to articulate anything actually wrong with the game.
Newsflash: YOU DON'T HAVE TO OWN EVERY COSMETIC IN A GAME!
My three favorite games in recent years are microtransaction farms. Do I rage like a toddler throwing a fit and review bomb PUBG, Killing Floor 2, or R6 because I know I'll never own every cosmetic in the game? No. I enjoy the stuff I get with my purchase because they are each damn good games. I also understand that even though I paid X amount for each game, it takes money and work to give me a game I can still play years later with new content. I've happily spent money on cosmetics for each game to keep supporting and because I like dumb shit like animal masks or cute gun charms.
I just don't understand the mentality some of you guys have. Sure, if they give you a shit game and charge full price and lock the good stuff behind a paywall, get mad. In this case they have you a good game, but you're mad you'll never own all the costumes. It's idiotic and why I have to assume there's more to all this outrage.
I guess this is basically a point I was trying to make as well. When I said I'd spent a little money on source crystals for Injustice 2, I meant just that, something on the order of $10 - $20. But I've put over 200 hours into that game on two different platforms, and I don't play games because I feel like I have to. If I'm not enjoying it, I quit. See my signature. No, I don't think that my small purchases are going to make or break Netherrealm's decision about making an Injustice 3, so I mostly just do it because I want to and I can. Heck, like hal said earlier, you get a crapton of stuff in that game just by playing it without spending any real money, so it doesn't feel like something the average user would feel all that compelled to do. As far as MK11 goes, I
may buy one or two individual DLC characters if they interest me, but I'm not as personally invested in that fiction as I am in the DC Comics universe, so the Kombat Pack in general is of significantly less interest to me.
EDIT: I will add that I think it's a little shady for WB not to have pointed out to users that Frost is actually a free unlock when you complete story mode. This is something that's been reported in the media that just isn't readily obvious when looking at the game. I think it's perfectly fine to have this as an optional purchase, but they should be a little more upfront about the fact that you can unlock Frost through conventional gameplay--I'm confident that the other DLC fighters will not be unlockable in this way.
The only game with microtransactions that I've purchased stuff from is Dead by Daylight, but I play it frequently so I feel that my money isn't wasted. With DBD, the cosmetics help fund development. The problem is there are far too many bugs and balance issues with the game that haven't gotten fixed and in some cases they've made them worse since the game released. The funding that they get isn't being used efficiently , but I like the game and want to see more content added to it which the funding from microtransactions does provide.
I think I've spent $150 on "MTX", not including DLC purchases. I guess DBD is one of the better examples of MTX that doesn't screw over players though. All of it is cosmetics, and even all of the non-licensed killers/survivors can be bought with shards which you can earn from grinding. The only thing important locked behind a paywall is licensed DLC. Some of the cosmetics can be bought with shards as well so you can grind for them too.
NO! Stop accepting this as a thing. It's not a thing.
Looks like one of the weekend deals is a general Capcom games sale. And I'm not sure if this is a price mistake or not, but it seems like the Deluxe edition of Marvel vs Capcom: Infinite has hit an all-time low.
https://store.steampowered.com/sub/196384/
The base game is $13.99 and the character pass is $9.89 if you buy them separately (65% off and 67% off respectively), but the Deluxe Edition is only $14.99 (75% off). According to ITAD the lowest recorded price before this was $23.99. Just a heads up for anyone who may have wanted to get the game at a low cost before it inevitably gets pulled when the license runs out.
Eh, if this is the same game I played on XBONE, it's not really worth it.
His point is that Epic's store doesn't really justify its existence at this point. If all it has to show for itself is giveaways and a few timed exclusives, then it's missing a whole lot of what makes Steam a great platform for gaming for users. In general, users are more interested in the user experience as opposed to how fair the platform is perceived to be for developers. There are no Epic Store forums, achievements, screenshot libraries, user reviews, et cetera. In short, as a platform, it's not a serious competitor at the moment. I'm not going to get my knickers in a twist about the existence of the Epic Store because if I did, it wouldn't really change anything. Epic has managed to secure as a timed exclusive exactly one game that I have a serious interest in, and I will probably buy it through Epic rather than wait 12 months for it to turn up on Steam. But as a user, Epic's not doing me any favors if its primary reason for existing is to cater to developers' needs or desires.