I guess that I didn't really give any small blurb on them and just gave my stamp of approval.
I'm a fan of the GB era of top-down adventure games, Link's Awakening and the Oracles included, so Wirewalk was something I bought almost immediately after finding out about it early 2022. It is a very tight 2-3 hour experience. It's a very peculiar setup, but the focus is on dungeons with light overworld stuff to give you access to more dungeons.
Prodigal is a more standard action-adventure experience. The world is smaller than you think, but it was a pretty meaty experience of around 10 hours. It's a little more story-centric as the game comes in acts (I don't know if they are officially called that, but there are some changes at certain points in the game), but the meat of the game is still dungeons and overworld navigation.
Other games I speak highly of that have pretty good discounts in the sale include:
Anuchard
https://store.steampowered.com/app/1386620/Anuchard/
Nobody Saves the World
https://store.steampowered.com/app/1432050/Nobody_Saves_the_World/
World to the West
https://store.steampowered.com/app/530020/World_to_the_West/
Anuchard is more of a linear structure and more plot heavy. The overworld stuff is basically going from point A to point B and sometimes back and forth to talk to some colorful characters. There's also some light, streamlined city building stuff here (as in you give them finite resources and presto something is added to a town), most having some sort of tangible benefits. When you do get around to exploring dungeons, you go from one large area with a series of interconnected rooms to another via warps until you reach the boss. For the completionists out there, multiple trips to dungeons might be required as you can't return to previous "floors" within a single dungeon trip. Your weapon is a bell, which makes combat interesting, and I think ricocheting is a pretty central aspect to combat (and sometimes puzzles), or at least that was a very effective approach for my style. I'm probably not doing a great job at selling it, but it was a very cool experience.
Nobody Saves the World is very light on puzzles and very heavy on combat and the customization of it. The quirk of this game is that you can change into numerous forms (magician, horse, bodybuilder, etc...), and as you gain more abilities for each form, you can customize each form to use certain abilities of other forms. You are encouraged and required to mix-and-match as the game gets grind heavy and certain tasks to complete to gain more experience directly asks you to do x thing using some combo ability. While I did reach a point, playing solo I may add, that I definitely was feeling a difficulty spike and needed to grind a bunch, but once I got through that, it was a much smoother ride, and overall I had a blast.
Now I do not have a glowing review for World to the West, but it is unique enough that I think it is very much worth spending $3 USD to check out. While there are some dungeons, you basically have one massive overworld both above and below ground that are heavy on puzzles and combat. The quirk is that you have four protagonists to control, and each one has their set of special abilities (many will need to be unlocked throughout the course of the game) to open up parts of the world/solve puzzles. You only control one player at a time, and you can only swap characters at specific places in the game. When you swap, you will go to where they last were. You could argue there's a lot of time-wasting in this game as a result, so adding this extra effort on the player's end isn't for everyone. For the completionists, I think that there's some missable collectibles, but don't quote me on that.