Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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All hitlercats video game suggestions are null and void. All he does is play that horrid fucking soccer game. Poor people and 3rd worlders like soccer btw.
 
I'm mad. Mad about video games!

Hating on Shadow Complex AND RE4? This is the shittest taste in the history of shit.

I'm probably going to have to put Witcher 3 on hold until my new PREBUILT computer arrives but it has not got me so far. Seems competent but completely paint by numbers and nothing special so far. I realize now what it reminds me of: Fable 1. But I'm having trouble thinking what W3 does better than Fable 1. A bigger emptier world? Lots of fiddly plants to collect? Glowy vision clue hunting? lol. Still need more time to pronounce a verdict though.

Undertale made me write a massive review just so I could stop thinking about it.
Undertale works in large part because it follows a very simple premise and executes it with precision. You have an array of goofy, loveable monsters and you befriend each of them. This sounds rudimentary, but the skill with which it is done puts almost every "waifu" intensive game from Japan to shame. The final battle is, quite literally, in simplest terms, the power of friendship. And it works. You do not even notice it at the time because that is how undeniably charming these characters are. (One who is better read than me could probably go back to some of Tolkein's essays regarding the concept of the 'eucatastrophe' with regards to fairy stories and probably have something clever and insightful to say about Undertale's finale. I am illiterate and thus cannot say anything profound on the matter.)

In fact, the entire thing is pretty emotionally manipulative in that regard, but, to be fair, I am perfectly fine with this level of emotional manipulation in my games. Do it this well and you can prey upon my emotions like the most cruel predator. Once again, skill in execution can make the base and the basic delightful.

This focus on befriending goofballs is also helped by the pitfalls the game skillfully avoids. The backdrop speaks of a war of humans and monsters that the monsters handily lost, but no time is wasted subjecting us to tedious moaning about the cruelty of the humans or the victimization of the monsters. In addition, Undertale deftly sidesteps so many indie pitfalls. The game owes a lot, tonally speaking, to Earthbound but thankfully avoids retreading any of Earthbound's story beats, particularly the almost viciously trippy final battle. The obligatory creepy segment of the game avoids wallowing in schlock juxtaposition of cute and horror and stays in the game just long enough to be effective and is written into the universe in an appropriate manner (This was a pleasant surprise as I was so certain the game would jump the shark at that level.). In addition, without spoiling anything specific, Undertale plays games with the gamey aspects. Saving, reloading, and starting over are acknowledged in the game universe. In the hands of any number of indie developers (And a few professional developers, see Kojima, H.), this could easily have ended up spiraling the story off into an inescapable tail-spin of self-indulgent tangents and failed attempts at saying something profound. Undertale treats this fourth wall abuse with the respect it deserves: As a parlor trick. Deployed deftly to shake your expectations but impacting the plot only on the periphery. A subordinate priority to the main goal: telling a satisfying yarn and entertaining the customers.

That is another part of Undertale's success. It operates on multiple levels competently. The main plot stands on its own, bolstered by the metaplots, with a few mysteries hidden in the game code for the rumor mongers to chase. Every taste is catered to here.

Even the gameplay is effective. The combat is delightful, light RPG trappings cover the main gameplay: a pseudo shmup dodging system where each attack from an enemy challenges you to maneuver a heart through their attack pattern. The patterns are as diverse as the enemies themselves and reflective of their unique personalities in a way that even Touhou fails to accomplish reliably. The result is something that manages to be both fun and charming. Unlike so many other RPGs, the gameplay does not overstay its welcome, with the possible exception of repeat plays. The puzzles are usually quite easy, but woven into the story in a way that they far more effectively act as vehicles to showcase the characters. I should not spoil it but you will not get three rooms into Undertale without realizing exactly what this game uses puzzles for.

The weaknesses of the game are few. The idea of granting the player freedom to kill any character he wishes while at the same time spending all your energy to make every single character likeable and charming are design decisions at cross purposes. The ending text varies greatly depending on which of the principal characters you kill but, there is only one genuine threat to the player's well-being amidst all those characters. You would have to be cruel to make a choice to kill them and the game is a hair too long to do so just to make a run through to see a specific ending. Since the true ending requires a pacifist play through (After a normal playthrough, but if you were pacifist in your normal play through, you could just reload into that completed game and get the true end right away.), you may as well avoid unnecessary replays and do it properly. There are plenty of games where you can go out of character and murder people who do not deserve it but never so in a game with nearly aspect of these characters massaged and designed to be loveable and unthreatening.

To be fair, the game acknowledges this to a degree. A genocide run, an incredibly tedious and unpleasant affair, changes the story considerably, presenting your character as the sort of silent, unstoppable evil that unnerves people just by staring at them.

I would quibble with storytelling choices: The principle couples in the game are, in the order you meet them, lesbians, gays, and then a broken up heterosexual couple met only at the end, with the man in that relationship derided in almost cruel terms as feckless and impotent in a story context that makes little sense. Nothing in the game hangs on these relationships or focuses on them unduely (Just as we are spared bemoaning the cruelty of the humans.) but, at the same time, the message is plain as the nose on your face. Not a flaw of serious measure, of course, but one I must make note of.

Finally, as much as I love the ending, as well-executed as it is, there is not anything profound in it. Compared to Danganronpa 1 or Ghost Trick, whose climaxes posed challenges almost spiritual in nature (for the latter game, figuratively and literally.) or Ace Attorney 1's villainous plot whose cruelty was so perfectly symbolic as to be nearly a work of art, or Persona 4's social links and character interactions, addressing truly human questions that will stand the test of time as long as young men and young women go to school, even when posed from strange barbaric lands where school takes place on Saturdays and everyone calls everyone else san, kun, or senpai. Next to those greats, as much as I loved Undertale, I do not know if it can stand the test of time. The saccharine sweetness feels almost like something unique to the sort of generations where My Little Pony and magical girl anime can capture the hearts of men... I am not clever enough to make a real observation of how long it might last beyond mere feelings, but... note what I am comparing it to. That truly is praising with faint damnation, is it not?

tl;dr Play Undertale.


 
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Hey, you're the ones that bastardized Rugby and started calling it football. You barely even kick the goddamn ball in there!
It's true. How is American Football called football when the only guy that kicks it is barely ever on the field of play?

That'd be like calling Football/Soccer "Handball".

Dumbasses.

 
I'm probably going to have to put Witcher 3 on hold until my new PREBUILT computer arrives but it has not got me so far. Seems competent but completely paint by numbers and nothing special so far. I realize now what it reminds me of: Fable 1. But I'm having trouble thinking what W3 does better than Fable 1. A bigger emptier world? Lots of fiddly plants to collect? Glowy vision clue hunting? lol. Still need more time to pronounce a verdict though.
Fable 1 had set pathways, so you can only walk on given paths...unlike W3. You'd have to get the terrain mod to walk on F1's terrain and not on the pathways set for you to walk on.

W3 has real terrain to traverse over; I don't need to just walk on the pathways forced on me. If I don't walk on the winding dirt-road paths and avoid monsters - I can walk through forests and whatnot, deals with monsters in the wild, and that's that. Also, W3 has horses. W3 from the 8 hours I played tells a much better + more interesting story; and dialogue is much better written than Fable ever dared. Let's face it: Lionhead's not known for its storytelling and writing.

W3 with its decision-making is often more gray than Fable. Fable's similar to older BioWare games: often very obvious on what's good and what's bad - and you get the desired outcome.; i.e. make a good decision, good outcome; bad moral decision, bad outcome.

In a Witcher game, sometimes the best decision w/ the least effects/problems in the outcome could either be the usual seeming good, evil, or neutral decision - just flip a coin.

Fable 1 is actually often quite funny + humorous. Fable's often way more light-hearted in tone. More cartoony-looking, as well. I don't expect that with Witcher games - I expect bleak, dark, gritty & grimy.

Fable 1 often lets you "gesture" to any NPC, instead of actually talk to them...unless they're important NPC's. Witcher actually has conversations normally, if the NPC's are able to be actually talked to.

I really liked Fable 1: TLC a lot and Fable 3 was decent - though I'll take any of Witcher games over Fable 1+3 any day.

Of course, I'd still love to see Fable 2 get a PC port. Yeah, you all knew that was coming...

 
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So I'm at 1,999 Steam games. Here is the inevitable "What should be #2000?/What are you going to give to me as #2000?" post.

 
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It's true. How is American Football called football when the only guy that kicks it is barely ever on the field of play?

That'd be like calling Football/Soccer "Handball".

Dumbasses.
In the Land of Freedom, we don't need reasons for our actions. We just do shit and expect the rest of the world to follow suit.

 
Fable 1 had set pathways, so you can only walk on given paths...unlike W3. You'd have to get the terrain mod to walk on F1's terrain and not on the pathways set for you to walk on.

W3 has real terrain to traverse over; I don't need to just walk on the pathways forced on me. If I don't walk on the winding dirt-road paths and avoid monsters - I can walk through forests and whatnot, deals with monsters in the wild, and that's that. Also, W3 has horses. W3 from the 8 hours I played tells a much better + more interesting story; and dialogue is much better written than Fable ever dared. Let's face it: Lionhead's not known for its storytelling and writing.

W3 with its decision-making is often more gray than Fable. Fable's similar to older BioWare games: often very obvious on what's good and what's bad - and you get the desired outcome.; i.e. make a good decision, good outcome; bad moral decision, bad outcome.

In a Witcher game, sometimes the best decision w/ the least effects/problems in the outcome could either be the usual seeming good, evil, or neutral decision - just flip a coin.

Fable 1 is actually often quite funny + humorous. Fable's often way more light-hearted in tone. More cartoony-looking, as well. I don't expect that with Witcher games - I expect bleak, dark, gritty & grimy.

Fable 1 often lets you "gesture" to any NPC, instead of actually talk to them...unless they're important NPC's. Witcher actually has conversations normally, if the NPC's are able to be actually talked to.

I really liked Fable 1: TLC a lot and Fable 3 was decent - though I'll take any of Witcher games over Fable 1+3 any day.

Of course, I'd still love to see Fable 2 get a PC port. Yeah, you all knew that was coming...
Actually, so far, I'm not all that keen on Witcher 3's storytelling. That said I thought Witcher 2's storytelling was incredibly weak.

See, gray is between light and dark. With light and dark, you have striking contrast. Real differences. Witcher-esque gray? Eh... everyone feels like the exact same sociopath where you just wait for the dime to fall for the shitheel to have a nice side or the reasonable guy to start eating shit and you can set your watch by it ALWAYS HAPPENING. There's no stupid, hapless, eager to please, idealistic, inept... unless you're a bit player everyone feels exactly like the same character. It doesn't strike me as realistic or human.

Again, though, I have to reach back to Witcher 2 as I've not seen enough of Witcher 3's plot to intelligently contribute.

That said, if the competition is Fable writing, outside of neurotic Brit banter then, yes, Witcher wins.

Still, I don't need the horse. I could do without the big pointless sandbox of dumb shit to collect every ten feet. It doesn't add anything meaningful beyond eye candy.

And Fable's combat is better because there it isn't as bad as Witcher 3 where defensive options are just for show outside boss fights.

 
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HitlerCat's opinion was wrong about RE4 too. I think he was dropped on the head as a kitten
I had no issues with the controls in Shadow Complex. The RE4 controls can take a bit to get used to, but the game is great after that. y u sux so much @ games
I played shadow complex on console like a peasant and wasn't really a fan (controls are fine though). Controls in RE4 are a bit funky but that game is great regardless.

 
2011 much?

With the huge ass multitude of utter scheisse games on Steam these days can't people be a little more creative?

btw you can still get Flim Flam Journey of the Light on Tremor. Scratch that, he's already got it. And Bad Rats too btw.

 
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Either Resident Evil 4 or wait for Shadow Complex to hit Steam.

Apparently, they're both the  fuck ing games of the century  ;)

 
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So fired up Hollywood Movie Studio to do "research," on games to movies. So far found out that a Euro Truck movie (as a business drama) will fail miserably, and it's really hard to find people to play roles in an animated romcom about a pigeon dating game (who knew?). 

The rest aren't as wacky, though I do have a live action comedy based on Sly Cooper from an earlier save (can't remember how it did in that one). Have plans to try a Sci-Fi/Space Travel based on Starbound, but haven't figure out what weird VNs or stupid Steam games to have a go with yet. 

 
Actually, so far, I'm not all that keen on Witcher 3's storytelling. That said I thought Witcher 2's storytelling was incredibly weak.
Is Witcher series just too slow-paced for you? Too dark for you? B/c their games are indeed a slow-burn on gameplay, storytelling, and all of that stuff. It will take its time w/ that stuff.

About W2's storytelling - I thought all was fine....until Chapter 3 came along and felt extremely rushed, half-assed, and namely was there to set-up W3.

See, gray is between light and dark. With light and dark, you have striking contrast. Real differences.
The problem w/ that was - while the differences were major, they were often in the extreme. And in most games, the moral decision also was the outcome - "do good", good things happen; "Do bad," really bad things happen. If you did something morally good, the quest turned-out often w/ Disney fairytale ending for the outcome in most instances. Do something bad, you're the evil one everyone fears roaming the land and is afraid of you. And often, you saw the outcome immediately also - which could make it easy to see the outcome and if you hate it then you can reload last save from 5 minutes ago.

In Witcher, you could be stuck in a situation picking b/t two groups...that are not doing morally nice things to each other. Who do you side with? Or stay neutral and let them figure it out? Results, you won't see for often hours or so - and when you saw the results, b/c reloading an old save would be hours back, well you're going to be forced to stick w/ your decision b/c who really wants to reload a save from 3 hours ago?

Witcher tries to often put you in different situations w/ different results. You might be put b/t two characters that aren't moral at all - who do you side w/? Or stay neutral? Who's the lesser or two evils? Who's going to cause the least amount of problems? Am I even right that siding w/ this person will even have that kind of expected outcome? Or will I be wrong?

Maybe you have to deal w/ two characters - and they're at different ends of the moral spectrum; one might be seen as obviously a good moral character, the other isn't. Often, you don't know how crap will pan out before deciding; deciding "Good" won't always get "good" results. Maybe the evil decision is your easiest path to take - maybe the least amount of important characters dies. Maybe the usual "good" path decision is, more or less, is the hard way - and more important characters die.

Obviously, the ultimate RPG might try to mix all of this decision-making stuff w/ varying quests and degrees to set the unpredictability factor to the moon.

 
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This discussion reminded me how great the controls for RE4 were on the Wii.

Years ago, I bought a boxed PC copy of RE4 and went nearly insane trying to play the same game that was fantastic on the wii. What did they call that thing a nunchuck? I never actually owned the wii, just camped out over at a friends place to play some RE4.

I had no issues with the controls in Shadow Complex. The RE4 controls can take a bit to get used to, but the game is great after that. y u sux so much @ games
I opted to use a controller on Shadow Complex

If I don't like the controls of a game within the first 10 or 15 minutes it's done. I have way too many games to waste time trying to play games I don't like.

With Shadow Complex, the platforming controls are terrible. The ledge grabbing/wall jumping was only working like half the time for me.

It may just be the PC port, I dunno, but I just didn't like the controls.
A-Men I'm with you on Game Controls.

I played shadow complex on console like a peasant and wasn't really a fan (controls are fine though). Controls in RE4 are a bit funky but that game is great regardless.
Me too. Played both like a dirty peasant on fire.

 
apparently nexusmods had a security breach or something so if you might want to change your password or some shit if you have an account there i guess

 
Is Witcher series just too slow-paced for you? Too dark for you? B/c their games are indeed a slow-burn on gameplay, storytelling, and all of that stuff. It will take its time w/ that stuff.

About W2's storytelling - I thought all was fine....until Chapter 3 came along and felt extremely rushed, half-assed, and namely was there to set-up W3.

The problem w/ that was - while the differences were major, they were often in the extreme. And in most games, the moral decision also was the outcome - "do good", good things happen; "Do bad," really bad things happen. If you did something morally good, the quest turned-out often w/ Disney fairytale ending for the outcome in most instances. Do something bad, you're the evil one everyone fears roaming the land and is afraid of you. And often, you saw the outcome immediately also - which could make it easy to see the outcome and if you hate it then you can reload last save from 5 minutes ago.

In Witcher, you could be stuck in a situation picking b/t two groups...that are not doing morally nice things to each other. Who do you side with? Or stay neutral and let them figure it out? Results, you won't see for often hours or so - and when you saw the results, b/c reloading an old save would be hours back, well you're going to be forced to stick w/ your decision b/c who really wants to reload a save from 3 hours ago?

Witcher tries to often put you in different situations w/ different results. You might be put b/t two characters that aren't moral at all - who do you side w/? Or stay neutral? Who's the lesser or two evils? Who's going to cause the least amount of problems? Am I even right that siding w/ this person will even have that kind of expected outcome? Or will I be wrong?

Maybe you have to deal w/ two characters - and they're at different ends of the moral spectrum; one might be seen as obviously a good moral character, the other isn't. Often, you don't know how crap will pan out before deciding; deciding "Good" won't always get "good" results. Maybe the evil decision is your easiest path to take - maybe the least amount of important characters dies. Maybe the usual "good" path decision is, more or less, is the hard way - and more important characters die.

Obviously, the ultimate RPG might try to mix all of this decision-making stuff w/ varying quests and degrees to set the unpredictability factor to the moon.
I do tend to prefer games that get to the point.

My issue is that sort of decision making and writing just sort of leaves you with absolutely no reason to be invested in the outcome. When the characters are assholes and the outcomes are not at all predictable from inputs, there is no reason to care. You've strayed from anything approaching recognizable real life on two vectors now so the choice is just between grim and dark. Expediency toward reaching your goals isn't even a vector you can base most of these decisions on.

Witcher 2's Act 3 was especially awful for somehow making a giant dick-waving political showdown between pompous nobles into something completely bloodless, tedious, and uninteresting, and then apparently clearing your name from killing Foltest wasn't even that big a deal anyway for how little Geralt cared about it or something so the entire game was just a waste of time. And the last two choices were literally: "Ignore the entire plot we set up in Act 3 or ignore the plot set up in acts 1 and 2." and then "Fight the final boss or don't fight the final boss because nothing really matters." By that point it just felt like the writers were pitching a fit.

 
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I do tend to prefer games that get to the point.


...

When the characters are assholes and the outcomes are not at all predictable from inputs, there is no reason to care. You've strayed from anything approaching recognizable real life on two vectors now so the choice is just between grim and dark. Expediency toward reaching your goals isn't even a vector you can base most of these decisions on.
If you prefer your games to get "to the point" and outcomes from to be predictable as - then I don't know why the hell you're even playing Witcher games. Witcher games basically are challenging the old-school way BioWare often had their RPG's (before they began doing their own RPG IP's). From how you're talking - Witcher games doesn't even really sound like your cup of tea.

I think the way how Witcher does things different from many other RPG's - especially w/ how much different it is from earlier BioWare RPG's in its template on decision-making - is quite refreshing. I like taking my time, exploring, trying to figure out which path to decide on w/ a quest; reading Codex; getting absorbed in this horrifically bleak world; and whatnot.

I like that in Witcher games I'm usually stuck in a lose-lose-lose dilemma situation and have to figure out which path takes you through the "optimal" path for you (as Geralt); instead of the typically overused win-lose situation or good/evil situation numerous other RPG's offer w/ no real even in-between type of character being even possible.

EDIT:

Witcher 2's Act 3 was especially awful for somehow making a giant dick-waving political showdown between pompous nobles into something completely bloodless, tedious, and uninteresting, and then apparently clearing your name from killing Foltest wasn't even that big a deal anyway for how little Geralt cared about it or something so the entire game was just a waste of time. And the last two choices were literally: "Ignore the entire plot we set up in Act 3 or ignore the plot set up in acts 1 and 2." and then "Fight the final boss or don't fight the final boss because nothing really matters." By that point it just felt like the writers were pitching a fit.
The problem is I think the writers wrote themselves into a corner in W2. They tried to kill 2 birds with one stone...and failed.

W2 Spoilers

Letho is the King of Assassins (the antagonist for Witcher 2 that killed Fotest) who actually also has information about The Wild Hunt and Yennefer (which sets up Witcher 3). So, Geralt has to confront him for all of those reasons.

With Letho we can have a conclusion to the King Foltest murders (if you choose to duel him), but there will be no sense of completion b/c they're also introducing the Yennefer + Wild Hunt angle that raises more dangling story-lines & questions than one can think of.

Also, what you do w/ Letho from W2 decides if he shows up in W3 or not...

 
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So fired up Hollywood Movie Studio to do "research," on games to movies. So far found out that a Euro Truck movie (as a business drama) will fail miserably, and it's really hard to find people to play roles in an animated romcom about a pigeon dating game (who knew?).

The rest aren't as wacky, though I do have a live action comedy based on Sly Cooper from an earlier save (can't remember how it did in that one). Have plans to try a Sci-Fi/Space Travel based on Starbound, but haven't figure out what weird VNs or stupid Steam games to have a go with yet.
Hollywood Movie Studio?

 
If you prefer your games to get "to the point" and outcomes from to be predictable as - then I don't know why the hell you're even playing Witcher games. Witcher games basically are challenging the old-school way BioWare often had their RPG's (before they began doing their own RPG IP's). From how you're talking - Witcher games doesn't even really sound like your cup of tea.

I think the way how Witcher does things different from many other RPG's - especially w/ how much different it is from earlier BioWare RPG's in its template on decision-making - is quite refreshing. I like taking my time, exploring, trying to figure out which path to decide on w/ a quest; reading Codex; getting absorbed in this horrifically bleak world; and whatnot.

I like that in Witcher games I'm usually stuck in a lose-lose-lose dilemma situation and have to figure out which path takes you through the "optimal" path for you (as Geralt); instead of the typically overused win-lose situation or good/evil situation numerous other RPG's offer w/ no real even in-between type of character being even possible.
i was pumped for the witcher games because of reading codex like you mention but i turned it on and it was nothing like rpgcodex. false advertising

 
If you prefer your games to get "to the point" and outcomes from to be predictable as - then I don't know why the hell you're even playing Witcher games. Witcher games basically are challenging the old-school way BioWare often had their RPG's (before they began doing their own RPG IP's). From how you're talking - Witcher games doesn't even really sound like your cup of tea.

I think the way how Witcher does things different from many other RPG's - especially w/ how much different it is from earlier BioWare RPG's in its template on decision-making - is quite refreshing. I like taking my time, exploring, trying to figure out which path to decide on w/ a quest; reading Codex; getting absorbed in this horrifically bleak world; and whatnot.

I like that in Witcher games I'm usually stuck in a lose-lose-lose dilemma situation and have to figure out which path takes you through the "optimal" path for you (as Geralt); instead of the typically overused win-lose situation or good/evil situation numerous other RPG's offer w/ no real even in-between type of character being even possible.
Because people keep claiming this shit is game of the year material every time they make one. And because I liked the old Bioware RPGs, though I don't see how the challenge maps back to those except for they were both clunky at combat despite having polar opposite systems. You do realize Deus Ex, Fallout, and Baldur's Gate all got to the point relatively quickly, right?

My issue is, as I stated, that the decisions are not predictable and they are usually incredibly unrealistic. Making the best out of bad choices is certainly compelling. But when best left town before the game began and when the characters all act like dreary predictable clockwork machiavellians and there's no right choice and almost always no wrong choice it takes me OUT of the world. No stakes. Nothing will get better. Nothing will get worse. No hope. No despair.

At least when Fallout 2 has you do stuff like "help the slavers or help the bartender" at least there the slaver and the bartender feel like real humans making real decisions in their setting. The only dichotomy in Witcher is non-speaking peasant or asshole who actually can get shit done.

 
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I think the way how Witcher does things different from many other RPG's - especially w/ how much different it is from earlier BioWare RPG's in its template on decision-making - is quite refreshing. I like taking my time, exploring, trying to figure out which path to decide on w/ a quest; reading Codex; getting absorbed in this horrifically bleak world; and whatnot.

I like that in Witcher games I'm usually stuck in a lose-lose-lose dilemma situation and have to figure out which path takes you through the "optimal" path for you (as Geralt); instead of the typically overused win-lose situation or good/evil situation numerous other RPG's offer w/ no real even in-between type of character being even possible.
One of the reason I enjoy W3 so much is the fact that there really isn't the good or bad path. I mean sure sometimes you can be good or bad but there isn't one straight good or bad path. For me it makes the game less of what type of character do I play as and more of just letting things happen naturally.

Yes you might not find out an outcome till hours later but I am ok with that because it was my decision. I don't need to go back hours, I made my desicion as my Geralt.

However I think I also enjoy W3 a lot more is because most games have good or evil and that's it. This is one of the very few RPG's that actually have different choices which is nice.

Mass Effect and Dragon Age really burned me by the end of the trilogy.

Also Resident Evil 4 was really amazing back when it first came out. I don't think it will hold up that well today.

 
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Love & Breadcrumbs (my Pigeon dating inspired movie) finally came out and results are in, have picture but no idea what image sites aren't crap so text instead:

It made over 200 million at the Box Office but still was a net loss of 26 million. Critics did give 3 stars in Genre Appeal and 5 stars in Character Appeal though. Thought it was going to make it, but it did a lot better then the Euro Truck one anyways (which made like 20 million at the Box Office at most lol). Now holding out hope the animated social drama, Neko, will be a success when it comes out in a couple years time. 

 

You do realize Deus Ex, Fallout, and Baldur's Gate all got to the point relatively quickly, right?
SPOILERS BUTT HOLE

At least when Fallout 2 has you do stuff like "help the slavers or help the bartender" at least there the slaver and the bartender feel like real humans making real decisions in their setting.
MORE SPOILERS

 
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One of the reason I enjoy W3 so much is the fact that there really isn't the good or bad path. I mean sure sometimes you can be good or bad but there isn't one straight good or bad path. For me it makes the game less of what type of character do I play as and more of just letting things happen naturally.

Yes you might not find out an outcome till hours later but I am ok with that because it was my decision. I don't need to go back hours, I made my desicion as my Geralt.
Agreed 100% with this.

However I think I also enjoy W3 a lot more is because most games have good or evil and that's it. This is one of the very few RPG's that actually have different choices which is nice.
Also agreed.

Many other RPG's either paint you as making choices to become these extremes: a royal goody two-shoes (i.e. do everything good and you're some kind of Messiah); or some evil devilish jerk that destroys anyone/anything who should grow huge horns (really evil); or do a mix of each (i.e. which makes you more sounding like a chaotic kind of character). All 3 of these are extremes w/ very little variations to the character.

Mass Effect and Dragon Age really burned me by the end of the trilogy.
At least for me, Dragon Age: Inquisition's ending was TONS better than the garbage endings ME3 spit out.

I love ME3 as a game and all, for the most part of its grand journey - but the last 10 minutes of the base-game is just plain bloody awful...

...once you get on the ship and beamed-up.

 
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Witcher to me just seems to like we're so dark and gritty and everyone is an asshole, and hey did I mention gritty? Oh and Boobies.

I did rather like the first one, even if it was eyerolly in spots, but after that it just feels like they are pandering too much to the masses.

 
Hollywood Movie Studio?
It used to be Hollywood Mogul 3 but awhile back the name changed: http://hollywoodmoviestudiogame.com/index.htm

It's one of those games that is more fun to make really stupid things and see if they work, then to try to play "proper." Granted Proper is fun if it's a series or some idea you had that sounds cool and want to see if it'd work in game. Granted the original was supposedly created to stick it to Hollywood for saying the dev's scripts wouldn't work so suppose it makes sense =p. Used to be $5 for awhile and isn't on Steam (it was up on Greenlight but the page disappeared so not sure what happened).

 
So I'm at 1,999 Steam games. Here is the inevitable "What should be #2000?/What are you going to give to me as #2000?" post.
Warhammer 40K Space Marine... Out of all the game on my steam list that I've enjoyed that you don't own this is the one I enjoyed the most. (I didn't really consider any really old games since it can be fight to install and they hold up fine for me but maybe not for others as I played them back in the day.)

Shadow of Mordor... Haven't finished it but really enjoying it.

Bundle stars has the GotY edition of Mordor pretty cheap... I have seen both games in the trade thread recently also.

 
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Alright I'm gonna PUT YOU TURDS TO SHAME

Poopman Championship Edition F4X0W-NAC26-EEB2L

Coin Crap Y0IGA-7IZBY-AYBVB

Screencheese I7PE8-YYKA3-YQDED

Trine 2  4MXAK-KJPNY-7JTYN

7 grand steps 8KFN2-7H02N-TQC7J

Tengami I72J7-BE3BW-QTG4P

schroedingers cat and the raiders of the lost butts  06045-L8DFA-QEH2X

paper sorceror TLWG6-B85RW-QLTMC

dead suds 2 684G9-QZHGD-GD0G7

dragon age oranges DRXM5-RFKGD-FQEFH

mass erect 2 8LRF6-57W5J-NGIZH

super comboman CF8C3-NTBY3-JWNAN

monaco GBPDA-27P5M-WVJRD

galactic civ 2 KKHM5-W2FGV-APAQQ

crazy machines 2 XP0DQ-W9N04-RIE8R

tiny and big grandpas leftovers 2A5ME-VPM6T-NVF7Q

showdown effect Y7P29-7Q69L-DPZ7A

abyss odyseey 2PTPB-KW6K9-E7LDK

blackguards TDDAG-PXQKW-TYN90

contagion  R754A-0Z7FQ-IGLW7      AJV30-46M9Q-ZJACY      L26PC-Y5A0R-G8BQP

euro butt simulator 2  76WJA-X20K6-X0MH3

insurgency  7LGBM-RE7JI-V6Z7D

 
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Alright I'm gonna PUT YOU TURDS TO SHAME

Poopman Championship Edition F4X0W-NAC26-EEB2L

Coin Crap Y0IGA-7IZBY-AYBVB

Screencheese I7PE8-YYKA3-YQDED

Trine 2 4MXAK-KJPNY-7JTYN

7 grand steps 8KFN2-7H02N-TQC7J

Tengami I72J7-BE3BW-QTG4P

schroedingers cat and the raiders of the lost butts 06045-L8DFA-QEH2X

paper sorceror TLWG6-B85RW-QLTMC

dead suds 2 684G9-QZHGD-GD0G7

dragon age oranges DRXM5-RFKGD-FQEFH

mass erect 2 8LRF6-57W5J-NGIZH

super comboman CF8C3-NTBY3-JWNAN

monaco GBPDA-27P5M-WVJRD

galactic civ 2 KKHM5-W2FGV-APAQQ

crazy machines 2 XP0DQ-W9N04-RIE8R

tiny and big grandpas leftovers 2A5ME-VPM6T-NVF7Q

showdown effect Y7P29-7Q69L-DPZ7A

abyss odyseey 2PTPB-KW6K9-E7LDK

blackguards TDDAG-PXQKW-TYN90

contagion R754A-0Z7FQ-IGLW7 AJV30-46M9Q-ZJACY L26PC-Y5A0R-G8BQP

euro butt simulator 2 76WJA-X20K6-X0MH3

insurgency 7LGBM-RE7JI-V6Z7D
You win :bow:

 
bread's done
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