Another day another review. This time it's the popular Loop Hero. I'll sum it up with a big old just alright.
First of all the aesthetics are awesome. The music is alright and sound is old school as well. The graphics get a little muddy at times and are almost impossible to read when your loop road is full of stuff. The gameplay loop (hah) has you starting with 1 of 3 classes and going around in loops powering up with enemies and other stuff as you place cards from a before game created deck. These include junk that produces monsters, heals you, gives treasure and the flat bonus ones that go around your roads. Honestly I don't think there is enough cards or interaction. So many games are same old same old. I pretty much never changed up my deck. There is a mass amount of grinding and it's usually parts which after quite a few make up a whole of an item. You want to unlock buildings to unlock classes, upgrades and more cards. It takes a while and quite a few loops to get most of it. I'm still missing one building, which is unlocking slowly, and I'm already kind of bored of the game, so it wont likely be unlocked. For a few acts you play to go against a boss. Every loop gives you and the enemies more power and also the upcoming boss, so it's a valid strategy to build a lot to get the boss quicker. Some of the cards have interactions after crossing over with each other. It provides more strategy to where you should build. The major problem is once you figure out said strategies your build cycles are almost always the same. Your hero after upgrades can level up and gets skills that help, but can be a little one dimensional. You get equipment as well as cards from battles, though they are extremely generic abilities that don't change though are easy to figure out if one is better than the other. You will likely be so excited from adding +5% to evasion or something, though it never made me excited. The main bosses are challenging and stuff in the world creates big enemies before then as well. It's all about balance and if you make it to spawn bosses, then you fight them and hopefully win. It's all auto battles and is mindless honestly. Your auto attacks often hit wrong targets in battle and focus around weirdly, but that's one some AI algorithm there. I just expected more from this game. I haven't beaten the final loop or whatever, but I just don't really want to. This game is just a bit too much of a grind and too similar every run. I know some people are crazy about this, but I feel there are just better games with more variety between playthroughs to justify this. It's a bundle game for me, though most would say this game stole their life and they loved it to death. 6.5/10 overall with a bit over 23 hours.