[quote name='guyver2077']wow.. i feel like punching all the nerd bags having an orgazm in the second video[/QUOTE]
Oh man, you sure are cool. I wish I could be a bastion of masculinity like you and your wrestling avatar.
[quote name='MSUHitman']Why am I the only one that thinks this is a bad idea? The fighting styles don't match up. This is like when Heikachi (sp?) was put in Soul Calibur IMO. What are the Tekken fighters all going to have projectiles now, or just the SF characters?
I think this says volumes for how bad Namco/Bandai is doing and basically conceding the fighting game throne to Capcom. I'm assuming Capcom is making this, right? Does Namco have any control other than the Tekken license?[/QUOTE]
Watching the video, the game plays like a 2D fighter, but only vaguely reminiscent of Street Fighter IV. They'll make an entirely new engine, and rework the Tekken characters so that it fits. Not all characters in Vs. games have had projectiles. It looks like they might be emphasizing the tag team aspect of the game, which would be amazing.
I predict that similar to the Capcom/SNK partnership, the Capcom version will sell in spades and be highly revered as a phenomenal gaming experience while the Namco version will suck donkey balls. I hope that I'm wrong and Namco makes a decent product.
[quote name='MSUHitman']It just seems like someone looked at the various fanboy threads on the net and decided to make that game, despite the fact that the universes don't mesh well. I'm guessing all the Tekken characters will have moves like C. Viper, Rufus, Zangief, etc. that aren't projectiles per say, but function the same. Then I guess the devil/robot Tekken characters will shoot lightning/lasers. Does Nina get to use guns then?[/QUOTE]
These universes mesh about as well as Marvel vs. Capcom. Of course it's fanboy fodder. That's what ALL crossover games are.