Super Street Fighter IV - Arcade Edition DLC Out Now & Retail Disc Out Now!

[quote name='timesplitt']1. its natural and some moves start there. my thumb doesn't sit on the analog straight so i hold it down


2. give me all the verbal you want, its not like youre eastx, a talking wall could give better advice than him

[/QUOTE]

I'd suggest frequenting shoryuken.com and read up on the current character you're working on. make sure you have a handle on their specific trials, punishes, anti-airs, etc.

Basically, make an effort to hit up training mode for about 15-20 a day
 
[quote name='timesplitt']1. its natural and some moves start there. my thumb doesn't sit on the analog straight so i hold it down
[/QUOTE]

Well that's part of the problem. You're wondering why you're not blocking attacks, but you're not even pressing the proper direction for a block. I don't think there's ever really a reason to hold straight down ever in Street Fighter IV. Downback maintains a defensive posture while poking. Downforward allows for Dragon Punch shortcuts after successfully linking. Down does nothing.

Moves don't have to start there. Let's say you're doing a standard fireball motion. Down, downforward, forward + punch. Well, if you're in downback, you can just do roll the stick from downback, down, downforward, forward + punch.

Let's say you're Guile and you want to charge back for a sonic boom, but you also want to charge down for a flash kick. You can hold downback for both. Down, downback, and downforward will all charge a flashkick as long as you're holding down. Similarly jumping back, back, and downback will all count as charging back. These are basic elements of the game that you need to worry about before trying to even worry about Ultras/supers.
 
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[quote name='Kevfactor']so these people that are getting perfect punch strings everything are pretty much spamming turbos? +P[/QUOTE]

No, the people getting perfect Shoryukens are the ones spamming turbo. Look at that glorious video!

But seriously, people using Turbo online for linking purposes are few and far between, I'm sure. Especially now that replays can basically prove them to be a cheating scrub. People who use Turbo are usually the people who don't know how to play... and people who don't know how to play won't be able to do anything with a link anyway.
 
I have never played any SF where people throw so much. There is literally no skill in hit and throws. I don't even like to play online much which is pretty sad.
 
[quote name='A Happy Panda']Argh. When making a GT, do you have to verify the e-mail account? I only ask because I don't have any "junk" e-mail addresses anymore and want to avoid making one just to make a noob friendly SSFIV CAG GT.[/QUOTE]
I'm pretty sure you do.

And to answer your question Timesplitt, it is a silver tag. You add it to your friends list, then view the silver tags friends list and you can see everyone else who is on. Instead of having like 50 people on your list you only need one.


[quote name='mike.m']I have never played any SF where people throw so much. There is literally no skill in hit and throws. I don't even like to play online much which is pretty sad.[/QUOTE]
So I take it you've never played Super Turbo then? ;)

It's pretty easy to tech throws in SF4, if you see them coming. Option select crouch tech really helps as well, which was mentioned the last page or two. I take it you play Balrog - he has some of the best tick throws in the game - just throw them back.
 
Iiiiii don't wanna work... I just wanna kara throw all day.

If he's playing Balrog, how is anyone even getting close enough to throw him? Jab, jab, jab, jab, fierce. :p j/k

Sometimes I have to tone down my throwing. I definitely get way too predictable with it. It's one of Ken's strengths in the game, so using it is important, but not to the point where I get read like a book.
 
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[quote name='MtlTom']I'm pretty sure you do.

And to answer your question Timesplitt, it is a silver tag. You add it to your friends list, then view the silver tags friends list and you can see everyone else who is on. Instead of having like 50 people on your list you only need one.



So I take it you've never played Super Turbo then? ;)

It's pretty easy to tech throws in SF4, if you see them coming. Option select crouch tech really helps as well, which was mentioned the last page or two. I take it you play Balrog - he has some of the best tick throws in the game - just throw them back.[/QUOTE]

You know what, honestly, I forgot. I skipped Super Turbo in the arcade. I have it on 360 but I really only put enough time into it until SF4 came out.
 
[quote name='GuardianE']Iiiiii don't wanna work... I wanna kara throw all day.

If he's playing Balrog, how is anyone even getting close enough to throw him? Jab, jab, jab, jab, fierce. :p j/k

Sometimes I have to tone down my throwing. I definitely get way too predictable with it. It's one of Ken's strengths in the game, so using it is important, but not to the point where I get read like a book.[/QUOTE]

If you're referring to me, lol. There's characters that seem to jump farther and are faster. Headbutts don't seem as effective to me anymore. Not sure. Even Ryu/Ken characters can just keep jumping back and forth either trying to cross me up or hit and throw me. I've started goofing with T. Hawk though. Kinda like him.
 
[quote name='mike.m']If you're referring to me, lol. There's characters that seem to jump farther and are faster. Headbutts don't seem as effective to me anymore. Not sure. Even Ryu/Ken characters can just keep jumping back and forth either trying to cross me up or hit and throw me. I've started goofing with T. Hawk though. Kinda like him.[/QUOTE]

I know. I was just taking a jab at you. ;)

Oh wow, that hurt to type.

What I was basically getting at is that throws are an integral part of this game. Throw prioritization and tech timing sucks with online latency, but as a Balrog player that latency also helps with your phenomenal jabs that I'm sure your opponents are also complaining about.
 
If you're getting thrown as Balrog a lot, you're definitely doing something wrong

As far as the crouch throw tech, even that doesn't work right online unless you literally mash the fuk out of it. I'd say even mashing the hell out of it only works about 40% of the time.

If your throws are getting predictable, you need to do more overheads, or even overhead fakes to a throw, or throw more block strings in there. Some matches with Rufus I'll purposely won't try a single throw till they are down to about 10% just so I know when I go for it, its going to work.


As far as using turbo for combo links, it doesn't work. I remember using turbo in vanilla to "try" to get some of the hard trials done, but even that is extremely unreliable, and that's with zero latency
 
[quote name='kurrptsenate']If you're getting thrown as Balrog a lot, you're definitely doing something wrong

As far as the crouch throw tech, even that doesn't work right online unless you literally mash the fuk out of it. I'd say even mashing the hell out of it only works about 40% of the time.

If your throws are getting predictable, you need to do more overheads, or even overhead fakes to a throw, or throw more block strings in there. Some matches with Rufus I'll purposely won't try a single throw till they are down to about 10% just so I know when I go for it, its going to work.

As far as using turbo for combo links, it doesn't work. I remember using turbo in vanilla to "try" to get some of the hard trials done, but even that is extremely unreliable, and that's with zero latency[/QUOTE]

Yeah, I guess everyone has an issue with ground teching online then. Glad it's not just me.

I've been working on my predictable throws. Ken's ground mixup game is pretty excellent so I definitely do plenty of overheads. It's just that after 10 or so matches, even I know that my opponent knows when I'm going to attempt a kara throw. Ken's kara throw is so good that I tend to abuse it, even though I have less than perfect consistency with the kara on pad.
 
I would suggest throwing more neutral jumps in there. I know I recently been adding it against my brothers 5000BP Bison and it stops him cold in a TON of moves if you time it right (the attack on the way down I mean).
 
[quote name='kurrptsenate']As far as using turbo for combo links, it doesn't work. I remember using turbo in vanilla to "try" to get some of the hard trials done, but even that is extremely unreliable, and that's with zero latency[/QUOTE]

I wouldn't say it doesn't work, per se, just that it's an unreliable crutch. Turbo is nothing more than Extreme Double Tapping anyway, so as long as you try to actually try to hit the link with Turbo activated, it'll improve your chances (as opposed to simply holding down the button and praying). It won't give you perfect links every time, but I'm sure it helps.

That said, Turbo is stupid to use online except for lolz.


[quote name='kurrptsenate']I would suggest throwing more neutral jumps in there. I know I recently been adding it against my brothers 5000BP Bison and it stops him cold in a TON of moves if you time it right (the attack on the way down I mean).[/QUOTE]

I've noticed I tend to neutral jump more depending on the character... Sakura, Juri, Cody. Characters with fairly strong neutral jump normals. Or to punish throw attempts. Maybe I'll start doing them more often and see what they do for me.
 
I really don't pick Ryu much at all, but decided to be nice to my brother as opposed to just picking Rufus over and over again and spanking him with the same rush down. My brother gets into the habbit of EX'n specials when you jump in, standing hard kick if he's back pedaling, and scissor kicking you from mid-screen, as well as spamming the living crap out of devil reverse. Neutral jump HK was beating his scissor kick and even EX psycho crusher clean. After maybe 4 neutral jumps in a given round, it seems to make my subsequent cross up attempts safe as he's not expecting it. It usually gets blocked none the less, but leads into a block string, tick throw, or another neutral jump that stuffs another one of his attacks.

I was surprised that in best of 5, I went 8 and 0 with my Ryu and only lost maybe 5 or 6 rounds given he ONLY picks Bison, and has been doing so for about 2 years now.
 
[quote name='kurrptsenate']I really don't pick Ryu much at all, but decided to be nice to my brother as opposed to just picking Rufus over and over again and spanking him with the same rush down. My brother gets into the habbit of EX'n specials when you jump in, standing hard kick if he's back pedaling, and scissor kicking you from mid-screen, as well as spamming the living crap out of devil reverse. Neutral jump HK was beating his scissor kick and even EX psycho crusher clean. After maybe 4 neutral jumps in a given round, it seems to make my subsequent cross up attempts safe as he's not expecting it. It usually gets blocked none the less, but leads into a block string, tick throw, or another neutral jump that stuffs another one of his attacks.

I was surprised that in best of 5, I went 8 and 0 with my Ryu and only lost maybe 5 or 6 rounds given he ONLY picks Bison, and has been doing so for about 2 years now.[/QUOTE]

So, you were essentially baiting with neutral jumps? I try to do that sometimes. Or were you doing it to pressure after a knockdown? It would seem like a bad idea to do after a knockdown. Maybe with a meaty?
 
Nah, usually never after a knockdown as my brother habitually wakes-up EX devil reverse. I've learned to stop jumping at people almost completely and have REALLY worked on my pokes. That being said, theres usually that time during the round where your opponent is just outside of your range, or in this case, Ryu's cr. mk, and you're just outside of the range of his s.mk/s.hk. there are times when ill step forward to immediate cr.mk to get in his range and push him back again, and theres other times when I'll neutral jump after entering his range to make sure he stands back up again from a crouch block. He if doesn't, thats an obvious combo, if he blocks, you usually get a decent amount of block advantage and can go into a mix up. I've learned with most people online, unless I'm Rufus, I have better results with just letting them stand up and consistently push them to the corner where I will remain patient and wait for an opening. Obviously on those pressing rounds where time is a factor and you have a health disadvantage, you are rewarded with those kind of luxuries, but I've found that adopting this sort of play style has taken my win percentage much higher. I think im about 78% right now, which is pretty good for me.

My execution with certain moves is still kinda balls, but from working on my plinking, I have been able to nail a cr. lp to cr.mk much more consistently as opposed to it not combo'n.

I was pretty upset I missed a cr. mk, to EX tatsu to ultra yesterday and lost because of it. I friggin double tapped the ultra and it came out about 3 frames too late. I don't remember ever doing that before and lost the round because of it. I did go on to win the match, but it was from the aforementioned strategy that helped me keep my composure.

I have noticed with Ryu I tend to NEVER EX anything anymore. Don't ask me why as EX tatsu does an ass load of damage. I will say I shory'd into super about 4 times on my brother and hadn't wasted it once
 
I think sometimes I throw a little too much with Balrog. I mean people are just conditioned to block his cr.jab pressure and it opens up real good tick opportunities so it's hard not to. At the same time, if I'm not getting teched then maybe I'm not being predictable. You just really have to read your opponent and if they are going to let you throw them for free every time, why wouldn't you.

One thing is for sure that I don't throw enough with T. Hawk :lol:
 
or it could be that teching throws online sucks and isn't reliable....ya know

I tend to do a lot of block strings into overhead with Balrog. For some reason, at close range, almost noone blocks that move correctly, which is a free combo
 
[quote name='MtlTom']I think sometimes I throw a little too much with Balrog. I mean people are just conditioned to block his cr.jab pressure and it opens up real good tick opportunities so it's hard not to. At the same time, if I'm not getting teched then maybe I'm not being predictable. You just really have to read your opponent and if they are going to let you throw them for free every time, why wouldn't you.

One thing is for sure that I don't throw enough with T. Hawk :lol:[/QUOTE]

Yeah, as kurrptsenate said, the online really messes with people sometimes I think, so it's hard to tell unless you watch the replay. I watched a replay where I got 4 throws in a row to win (a cross-up, walk up, empty jump, and bait). And the guy was definitely trying to tech the empty jump. It just wouldn't come out. It almost made me feel bad for him.

I know Balrog's jab definitely strikes fear in me, so it's likely a factor in getting successful walkup throws.
 
[quote name='kurrptsenate']or it could be that teching throws online sucks and isn't reliable....ya know

I tend to do a lot of block strings into overhead with Balrog. For some reason, at close range, almost noone blocks that move correctly, which is a free combo[/QUOTE]

It's impossibleeee to react to overheads online. Even when I see it coming like Chun-Lis overhead, I change my block but I get hit with it anyway. Over and over and over. Sometimes I try to predict it and change my block early, but that still only works like half the time.

And sometimes, some people do that j.hk to cr.hk and I can block the j.hk and I change my block but the sweep hits me anyway and they just keep doing that the entire match. Seems to happen on green bar matches that shouldn't be green bar. I remember a thread on srk.com with someone pointing this out and all these new members kept posting and trying to teach him how to block low lol >_>

I should be able to punish Guile's stupid sweep with ultra after the first hit too. I can do it just fine offline, but online, by the time you see the first hit, the second one is already out and if you try to do anything you get hit.

And srk should not be fucking safe on block! :bomb:
 
[quote name='Morphx2']Ibuki mixup defeats Ken![/QUOTE]

I'm onto your ninja girl's silly games, Mr. Crossup xx target combo xx overhead.

[quote name='bs000']It's impossibleeee to react to overheads online. Even when I see it coming like Chun-Lis overhead, I change my block but I get hit with it anyway. Over and over and over. Sometimes I try to predict it and change my block early, but that still only works like half the time.

And sometimes, some people do that j.hk to cr.hk and I can block the j.hk and I change my block but the sweep hits me anyway and they just keep doing that the entire match. Seems to happen on green bar matches that shouldn't be green bar. I remember a thread on srk.com with someone pointing this out and all these new members kept posting and trying to teach him how to block low lol >_>

I should be able to punish Guile's stupid sweep with ultra after the first hit too. I can do it just fine offline, but online, by the time you see the first hit, the second one is already out and if you try to do anything you get hit.

And srk should not be fucking safe on block! :bomb:[/QUOTE]

*takes notes*
 
I've seen a bunch of the good videos of good ibuki players so I'm ready for most of the crap people try to pull with ibuki.

I know the game definitely screws me online with the walk forward, reaction block but that sh!t just isnt as responsive as it should be. I will say I've noticed that with chun-li's overhead, but its not a consistent issue for me. As for Guile's double cr.HK sweep, i just go for the focus instead of an ultra. It's way more consistent online
 
[quote name='bs000']
And srk should not be fucking safe on block! :bomb:[/QUOTE]

uhh what? its not safe on block at all....it doesn't push them back so its easy to land a c.forward + special attack...or just walk up and grab.

didn't think of sneaking in an ultra between the 2 hit c.roundhouse for guile, good idea. gotta start trying that.
 
[quote name='naiku']uhh what? its not safe on block at all....it doesn't push them back so its easy to land a c.forward + special attack...or just walk up and grab.

didn't think of sneaking in an ultra between the 2 hit c.roundhouse for guile, good idea. gotta start trying that.[/QUOTE]

Lag.
 
id, suggest if you WERE to try it, i would be buffering the hell out of the input and at least double tapping Px3

i just stick with focus personally
 
[quote name='GuardianE']Yeah, as kurrptsenate said, the online really messes with people sometimes I think, so it's hard to tell unless you watch the replay. I watched a replay where I got 4 throws in a row to win (a cross-up, walk up, empty jump, and bait). And the guy was definitely trying to tech the empty jump. It just wouldn't come out. It almost made me feel bad for him.

I know Balrog's jab definitely strikes fear in me, so it's likely a factor in getting successful walkup throws.[/QUOTE]
Yeah, that is true - techs can be a pain in the ass online. Along with a lot of other things. One of my person favorite lag moments are when you try to do Ultra after headbutt and the slowdown causes you to whiff the Ultra, miss the juggle, and eat a reversal/Ultra.

One thing I can suggest if you don't already is hard-wiring your internet. I get 4 bar connections & Open Network on my Xbox wireless router and get virtually no lag for most games but I wasn't getting consistent results with SF4/SSF4. I started running an ethernet cable to my router when I play SF and the results are noticeably better. It's still not quite the same as offline, but its good.
 
I'm new to CAG and have been trying to get better at SSFIV for weeks. I went out and bought a Hori EX2 for $40 on clearance at TRU, but I can't say it has improved my game period. Is it worth trying to mod the stick or should I shell out the 100+ for a better stick? Also if anybody thinks they can give me some useful pointers, feel free to add me on XBL.
 
[quote name='Rintwin']I'm new to CAG and have been trying to get better at SSFIV for weeks. I went out and bought a Hori EX2 for $40 on clearance at TRU, but I can't say it has improved my game period. Is it worth trying to mod the stick or should I shell out the 100+ for a better stick? Also if anybody thinks they can give me some useful pointers, feel free to add me on XBL.[/QUOTE]

Buying a high grade stick won't improve your execution. In fact, your execution will suffer until you adjust to the stick. It's a worthwhile investment overall if you plan on playing/learning a lot though.

If I remember correctly, that stick is sort of a pain to mod since it will require soldering, but it can be done. If you have local fighting game friends, maybe leave the Hori for them while you pick up a TE.

Feel free to add CAG FIGHTER IV to your friends list. Most of the people on it are friendly and won't mind helping you out.
 
I had a dream where me and some other CaG went to a round 3. i took him down to 5% heatlh and then ever so slowly he brought me down to the same and then it turned into a block fest and countergrab and then he won with an ultra. then i broke my 360. i was fei long he was juri. lol?
 
I just C ranked Cammy. I find myself losing alot at first whenever I decide to C rank another character, then getting better as I get closer to 1000 BP. And then once I hit C rank I don't want to stop playing with them. I feel like I have liek 10 mains now. I hadn't played Ken in a long time and when did I kept trying to throw kunais.
 
Given the interest, didn't want setting up a CAG n00b group to fall off the radar. And, yeah, I'm even fine with it being called the CAG Scrub Club. :) (thanks MtlTom)

If somebody wants to set it up, or PM with instructions on how to do it and I'd be happy to get it setup. I finally figured out how to dragon punch and I'm ready to kick some ass.
 
[quote name='fatboyjam']Given the interest, didn't want setting up a CAG n00b group to fall off the radar. And, yeah, I'm even fine with it being called the CAG Scrub Club. :) (thanks MtlTom)

If somebody wants to set it up, or PM with instructions on how to do it and I'd be happy to get it setup. I finally figured out how to dragon punch and I'm ready to kick some ass.[/QUOTE]


Count me in for the Scrub Club..... Let's Do This!
 
I'm thinking about getting this game, but I don't play on buying an arcade stick. (I'm going to even try and play it seriously. Just play with friends and my family.) Should I still get it on the 360?
 
I just added CAG Fighter IV to my Friends List, I hope to get a chance to play against some newb like folks(or otherwise, as long as it isn't just a frustrating stomp fest the whole time and I'm actually learning)
 
[quote name='amari']I'm thinking about getting this game, but I don't play on buying an arcade stick. (I'm going to even try and play it seriously. Just play with friends and my family.) Should I still get it on the 360?[/QUOTE]

Is the other option to get it on the PS3?

If you have a mild interest in fighting games, get this game on whatever platform you can. The 360 pad is more of a liability, but people have learned to cope with it in casuals. You'd definitely be better off with a fightpad, stick, or PS3 controller. This game is a steal at its reduced retail price, and there's no reason to not buy it now that it's on sale everywhere.
 
[quote name='fatboyjam']
If somebody wants to set it up, or PM with instructions on how to do it and I'd be happy to get it setup. I finally figured out how to dragon punch and I'm ready to kick some ass.[/QUOTE]
PM sent.

-------

Great games last night bs000 & Guardian. Those were some aaaaaawesome sets.

I think we finally found bs's kryptonite ;)
 
I don't know if anyone would know but is there something called a connection glitch in SSFIV? I was playing as Ryu and fighting a Cammy. In the last round he\she threw out an ultra combo and so did I...the Cammy animation went first and mine came out afterward thus winning the match. The person I was fighting messaged me saying you couldn't beat me straight up ur a pu$$y etc. etc. and telling me I did a connection glitch.

I wasn't aware of any glitches so did my attack just take priority and he\she is a sore loser or did I do something wrong? The only thing I could find online was ryu had a glitch where a fireball into an ultra would create an unblockable ultra but I ddin't throw a fireball and that was with his fireball ultra not his dragon punch with what I was using.

I don't like to play cheap and it kind of ticked me off because I asked him\her what the connection glitch was and he\she called me a pu$$y again. I'm kind of chalking it up as an immature person but still...
 
in most cases, the ultra that came out lasts wins. you can technically mash out ultra during the dark screen of the other players ultra and have yours come out as soon it goes back to the action. sounds like you were just playing someone who thought they knew more than what they really do
 
[quote name='fatboyjam']Given the interest, didn't want setting up a CAG n00b group to fall off the radar. And, yeah, I'm even fine with it being called the CAG Scrub Club. :) (thanks MtlTom)

If somebody wants to set it up, or PM with instructions on how to do it and I'd be happy to get it setup. I finally figured out how to dragon punch and I'm ready to kick some ass.[/QUOTE]

I was supposed to set it up, and I still can, just need to make a fake e-mail account now. Unless you've already taken the reigns?
 
Oh wtf, Corrupted data. -___- Lost everything except achievements.
Gotta get colors again, but most of all, my replays are gone and I gotta start the BP climb all over again. ;;;

EDIT: No wait, MY points are intact, so this isn't as bad as I thought.
 
[quote name='A Happy Panda']k. CAG SCRUB CLUB has been created. Send FRs to it and I'll try to do daily accepts.[/QUOTE]

Thanks for setting it up and adding me.
 
[quote name='A Happy Panda']k. CAG SCRUB CLUB has been created. Send FRs to it and I'll try to do daily accepts.[/QUOTE]

Awesome. I plan on sending out fight requests this week to random people on the list this week. I haven't played Super in a while so I need to get the rust out.
 
[quote name='jkam']
I don't like to play cheap and it kind of ticked me off because I asked him\her what the connection glitch was and he\she called me a pu$$y again. I'm kind of chalking it up as an immature person but still...[/QUOTE]
ive seen it done and its happened to me, just explain to him that its possible and if he says pussy just spam "you mad" at him.

and if he continues to post pussy just click report :p
 
[quote name='jonathanp']Awesome. I plan on sending out fight requests this week to random people on the list this week. I haven't played Super in a while so I need to get the rust out.[/QUOTE]

Hope to get a chance to do this sometime this week myself. I'm still quite the scrub(playing with a pad still til I can pony up the dough for an introductory stick) but wouldn't mind a few matches anyways!
 
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