[quote name='BackInBlack']Ok peeps I know headbutts aren't safe thx. Also, you noticed me jumping back alot after combos don't know why I didn't connect with my headbutts alot there may be some lag from my CC.
Naiku this is the card I have, I'm sure I could get the vids to look better with some better converting software etc.
http://www.newegg.com/Product/Produ...component_capture_card-_-15-100-049-_-Product[/QUOTE]
That's actually pretty common (the jump back instead of the headbutt). My understanding is that you might be canceling your jabs instead of linking them. Canceling normals prevent you from being able to cancel the normal into a special, as in c.jab, c.short, headbutt. You might want to try slowing your inputs. Slowing your inputs also allows additional time to charge the headbutt, if that's the problem.
I'm not really a Balrog player, but here are a few things I observed. You should be jabbing a lot more. Balrog's jab is pretty much abusable. You can practically get free jabs as you walk forward to pressure. It feels safe to crouch with Balrog, but you're just letting your opponent formulate an offense against a stationary target. You want to be a moving target. More max range sweeps, too. Play the footsie game instead of waiting to punish.
Generally, wakeup reversals with Balrog aren't a very good idea. They can be used to get you out of a crossup situation, but they're not quite as versatile as Ryu's or Akuma's.
This player tended to try really unsafe tatsus, which could be punished much much harder. In fact, just doing a crouching HP would do good damage if you're worried about lag messing up your combo. Also, and this could also be because of lag, you may want to try option-selecting throw techs. He did a lot of damage with just walk up throws.