Super Street Fighter IV - Arcade Edition DLC Out Now & Retail Disc Out Now!

[youtube]XUvY_Ex_pFE[/youtube]

I finally got a match uploaded even tho my internet is terrible. I also just played that match this evening on the PS3. I need to get some component cables for the 360.
Watch me look clueless with Balrog and lmk what you think of the quality. There are some stutters sometimes...most likey to do with my rig.
 
Yay, videos! If you're looking for some Balrog tips...

- Headbutt a lot less. All of the versions are very unsafe if blocked and can be safe jumped pretty easily. The only time you should really be looking for it is at the end of a combo. You can obviously use it to go through fireballs, but you have to be pretty close for it to hit.

- For punishes, a straight up headbutt usually isn't going to connect. You usually have to use something like cr.lp, cr.lk xx dash punch/headbutt. If it has a lot of recovery, cr.mp xx special works pretty nice.

- Use a lot more dash punches. Full screen ones are usually a really bad idea. His lp straight rush is pretty safe from max range or at the end of a block string (there are exceptions to this, like Chun with a full super). A whiffed lk rush upper can usually lead to a throw.

- Pressure a lot more. His standing or crouching jab (one of the best in the game) and max range dash punches work great here. His jabs allow him to set up his really strong tick throwing game, which allows him to keep pressuring.

- Be more mobile.

I hope this helps! Let me know if you have any other questions.
 
^
yeah i would agree w/ MtlTom, the headbutts to start up offense isn't the best since its a free punish. I liked a couple times against ken you used near max range sweep which is good.
Near 2 minutes in ken wiffed an EX srk, you tried to do a headbutt punish (to ultra I would assume since it was fully stocked), instead a few cr.jabs which is 3frame are easy to connect and help you on time to gain some charge incase u weren't holding downback.

When you say in your video you recorded live what card are using? I have tried to capture a few times via webcam/cell phone and its all been a painful experience.


edit - Hope everyone donated if they could to fightforrelief.com/donate NorCal was on earlier and now SoCal tournaments all going towards relief fund for japan.
 
[quote name='BackInBlack']Ok peeps I know headbutts aren't safe thx. Also, you noticed me jumping back alot after combos don't know why I didn't connect with my headbutts alot there may be some lag from my CC.

Naiku this is the card I have, I'm sure I could get the vids to look better with some better converting software etc.


http://www.newegg.com/Product/Produ...component_capture_card-_-15-100-049-_-Product[/QUOTE]

That's actually pretty common (the jump back instead of the headbutt). My understanding is that you might be canceling your jabs instead of linking them. Canceling normals prevent you from being able to cancel the normal into a special, as in c.jab, c.short, headbutt. You might want to try slowing your inputs. Slowing your inputs also allows additional time to charge the headbutt, if that's the problem.

I'm not really a Balrog player, but here are a few things I observed. You should be jabbing a lot more. Balrog's jab is pretty much abusable. You can practically get free jabs as you walk forward to pressure. It feels safe to crouch with Balrog, but you're just letting your opponent formulate an offense against a stationary target. You want to be a moving target. More max range sweeps, too. Play the footsie game instead of waiting to punish.

Generally, wakeup reversals with Balrog aren't a very good idea. They can be used to get you out of a crossup situation, but they're not quite as versatile as Ryu's or Akuma's.

This player tended to try really unsafe tatsus, which could be punished much much harder. In fact, just doing a crouching HP would do good damage if you're worried about lag messing up your combo. Also, and this could also be because of lag, you may want to try option-selecting throw techs. He did a lot of damage with just walk up throws.
 
On wakeup for rog I like Ex rush on wakeup vs jumpin mixups. Costs a meter but any non-cross up gets punished easily...but if your fully stocked on super probably best just to block.
Like GuardianE said, good to abuse that 3frame jab. cr.jab, cr.jab, forward.jab, cr.rh is a good link if i remember and you can rinse and repeat. Sit outside of throw range and get back with that cr.jab pressure.

Thanks a bunch for the capture card link. Probably pick one up before the end of the month. Just need to find some decent software to edit and render the captured video. Are you using a powered HDMI splitter when you record TooLateForRoses?
 
Last edited by a moderator:
[quote name='naiku']On wakeup for rog I like Ex rush on wakeup vs jumpin mixups. Costs a meter but any non-cross up gets punished easily...but if your fully stocked on super probably best just to block.
Like GuardianE said, good to abuse that 3frame jab. cr.jab, cr.jab, forward.jab, cr.rh is a good link if i remember and you can rinse and repeat. Sit outside of throw range and get back with that cr.jab pressure.

Thanks a bunch for the capture card link. Probably pick one up before the end of the month. Just need to find some decent software to edit and render the captured video. Are you using a powered HDMI splitter when you record TooLateForRoses?[/QUOTE]

I can't even get the HDMI to work. It has been something I've been needing to research.


Edit: Disregard that just got it to work. I don't use a splitter yet, so I can't comment on powered ones. They still suffer a quality loss? Or is it harder to notice it with the powered splitters?
 
MVC3 is not my type of game and if there is any space I would like to join you guys. I play Sim and I think i'm an average player.
 
Last edited by a moderator:
[quote name='BackInBlack']I can't even get the HDMI to work. It has been something I've been needing to research.


Edit: Disregard that just got it to work. I don't use a splitter yet, so I can't comment on powered ones. They still suffer a quality loss? Or is it harder to notice it with the powered splitters?[/QUOTE]


i think the quality doesn't suffer, seems like a lot of streaming setups have them.


poor oni, his jab, standing fierce into any special looks good...but not working on crotching characters? :/ The air dash tastu looks pretty nice. At a low height that can be pretty annoying, i wonder if the tatus wiffs crotching people if too low to the ground.
 
[quote name='naiku']On wakeup for rog I like Ex rush on wakeup vs jumpin mixups. Costs a meter but any non-cross up gets punished easily...but if your fully stocked on super probably best just to block.[/QUOTE]

Agreed. EX rush on wakeup is defintely a good, safe option, but otherwise Balrog shouldn't do much more on wakeup besides block and tech.
 
how do they universally release a new character to the arcades? not like they're all intertwined together updating at once
 
[quote name='timesplitt']how do they universally release a new character to the arcades? not like they're all intertwined together updating at once[/QUOTE]

the characters are already there but they have to be unlocked via a code capcom gives to the arcade owners
 
[quote name='jbug617']MVC3 is not my type of game and if there is any space I would like to join you guys. I play Sim and I think i'm an average player.[/QUOTE]
We usually play Wednesday nights at 9PM EST but everyone has been playing Marvel for the past few weeks. I probably won't be on this week, but add CAG Fighter IV to your friends list and there are a bunch of other CAGs on there. You can also add my gamer tag or GuardianE9999, as we both play pretty regularly.
 
[quote name='jbug617']the characters are already there but they have to be unlocked via a code capcom gives to the arcade owners[/QUOTE]

How did they get unlocked early? I thought maybe it was just set to some date, and would unlock automatically on that day and that arcade owners just tinkered with the machines date to get them early :eek:
 
[quote name='bs000']How did they get unlocked early? I thought maybe it was just set to some date, and would unlock automatically on that day and that arcade owners just tinkered with the machines date to get them early :eek:[/QUOTE]


actually the rumor is that someone in China had hacked the code early and gave it to everybody.
 
Seems like Capcom took it down. Oh well, thanks for the confirmation I guess.

They probably are allowing you to select versions of characters because of the Trials, which would seemingly be impossible with the changes for some. It should create an interesting environment for online play.
 
Last edited by a moderator:
here some notes on the video:

• This will be a DLC (Downloadable Content) release, a disc release was not mentioned.

• The console version will receive a "Supercharged online upgrade."

• The Replay Channel has been enhanced. My Channel now enables you to send your favorite replay data to other players.

• The Elite Channel will let people view plays of players with a PP total of 3,000 or more.

• A Replay Follower will be available, allowing you to track well known players. You can find them via a search.

• Support for additional alternative costumes.

• Character balancing tweaks from the Arcade Edition release.

• The titles you pick are now shown in game, along with BP (Battle Points) and PP (Player Points).

• Versus Battles against regular SSFIV players will also be supported, Capcom states "Get out there and duke it out with the version you like best!"
 
Yeah, so it's AE v. AE or SSF4 v. SSF4. Kinda lame if you ask me considering the major nerfs of most of the characters.
 
[quote name='KingBroly']Yeah, so it's AE v. AE or SSF4 v. SSF4. Kinda lame if you ask me considering the major nerfs of most of the characters.[/QUOTE]

How is that lame? It's the only way to maintain consistent balance. It would make no sense otherwise. I'm glad they even give you the option of switching version types. That streamlined understanding of online I would expect from Arcsys Works, since Capcom has been very hit or miss lately.

lupinko tweeted that the balance changes come in a "free title update". If that actually means the AE changes or just some bug fixing or something isn't elaborated on. EDIT: Confirmed that the AE changes are in a title update. 4 additional AE characters are DLC. Awesomesauce.
 
Last edited by a moderator:
I'd like to have non-balanced matches. It'd add a lot of variety to the game and effectively double the roster.

Maybe they should have a custom mode like with the voices where you can pick and choose which version you want as a default.
 
[quote name='KingBroly']I'd like to have non-balanced matches. It'd add a lot of variety to the game and effectively double the roster.

Maybe they should have a custom mode like with the voices where you can pick and choose which version you want as a default.[/QUOTE]

If you want unbalanced matches, just play AE. :lol:

I think it'd be pretty pointless. The characters were all tweaked in relation to one another. Having them fight earlier versions of themselves completely undermines the intended changes. I guess they could have that available as a separate online mode, but I'd be totally against it being used for Ranked or a default option in Lobbies.

Since the balance changes appear to be free, I imagine they'll charge $5-7 for each character, which is entirely reasonable.
 
Last edited by a moderator:
Hrmm, I wonder if this means the DLC is coming sooner than most of us originally thought?

My guess is they'll release these characters now though, and then a few more months down the line they'll come out with a disc version of AE with some new characters and shit to try to justify the third iteration. If they do that, I hope they at least include all the costumes that have been released; it wouldn't be as bad then.
 
It's apparently going to be a Burnout Paradise style DLC pack. Everyone downloads it, while you pay for an unlock key.

EDIT: By the way, fire up the game and click on the Marketplace tab. Go down to the Super Shadaloo Pack and Super Tournament Pack. Silly Microsoft and they're spoilers.
 
Last edited by a moderator:
lost my Street fighter and tekken 6disc about 3 months ago when i moved. still mad about that.:(

I'm thinking about getting getting the download version. get to download em to the HD so dont really need to change discs when ya just want to fire up a few games hehe.
 
I think it'd be interesting if it was like HSF2 where it had every version of each character playable, but I highly doubt that's what Capcom means in that trailer.

I just hope this comes pretty soon.
 
[quote name='MtlTom']I think it'd be interesting if it was like HSF2 where it had every version of each character playable, but I highly doubt that's what Capcom means in that trailer.

I just hope this comes pretty soon.[/QUOTE]

It's confirmed that it will not be like HSF2, but rather you can select your version type when going online... or something. Hopefully it's like BlazBlue. I think it's a better approach.

Having it like HSF2 would pretty much ruin online, in my opinion. Until people stop caring about SFIV in about 10 years, SFV is well underway, there are 6 versions of the game, and it's available entirely on XBLA anyway.
 
[quote name='GuardianE']It's confirmed that it will not be like HSF2, but rather you can select your version type when going online... or something. Hopefully it's like BlazBlue. I think it's a better approach.[/QUOTE]
A HSF2 system would only be cool if they brought back the Vanilla incarnations of those characters. I'd love to have Vanilla Balrog back. Let's be honest though - online would be Vanilla Sagat vs Yun all day. ;)

In a way, it would be kind of like ST where every character had their old version available and some are much better than their new counterpart (O. Sagat, O. Ken, O. Hawk). I think it would generate a little more interest in the game, but I just don't see it happening because of the way the balanced the cast.

In other new, Oni is out in arcades today...

http://www.youtube.com/watch?v=UYEj-88EvGA&feature=player_embedded

http://www.youtube.com/watch?v=eSO-69VNyWA&feature=relmfu
 
I can't believe Yun is gonna be release on consoles w/o a few tweaks. I am sure Yun isn't as broken as Marn or Daigo make him look...but his b&b combos look quite painful. Can't wait for the honda damage fix though...

Wonder is everyone is gonna jump over from xfactor marvel.
 
Well that's why they're doing the whole Super v. AE thing, which might even things out a tiny bit if you can do it that way. That's how HD Remix did it, so it'll probably be how AE does it. I think I'll stick with Super Cammy though. I don't like the nerf for her at all.

Side note: Why hasn't Capcom released the Ultra Costume Pack Bundle on XBLM?
 
[quote name='naiku']I can't believe Yun is gonna be release on consoles w/o a few tweaks. I am sure Yun isn't as broken as Marn or Daigo make him look...but his b&b combos look quite painful. Can't wait for the honda damage fix though...

Wonder is everyone is gonna jump over from xfactor marvel.[/QUOTE]

I think most people are going to switch back to SSFIV heavily at least for the first few weeks until Yun becomes an eyesore. I know I'm going to be playing both.


[quote name='KingBroly']Well that's why they're doing the whole Super v. AE thing, which might even things out a tiny bit if you can do it that way. That's how HD Remix did it, so it'll probably be how AE does it. I think I'll stick with Super Cammy though. I don't like the nerf for her at all.

Side note: Why hasn't Capcom released the Ultra Costume Pack Bundle on XBLM?[/QUOTE]

It might be like HD Remix where you can choose to play with Remix or Original rules, but not both at the same time. You won't be able to play Super Cammy against AE characters or AE versions of characters. Ideally, they'll ask on startup whether you want to play with Super or AE rules.
 
[quote name='KingBroly']Well that's why they're doing the whole Super v. AE thing, which might even things out a tiny bit if you can do it that way. That's how HD Remix did it, so it'll probably be how AE does it. I think I'll stick with Super Cammy though. I don't like the nerf for her at all.

Side note: Why hasn't Capcom released the Ultra Costume Pack Bundle on XBLM?[/QUOTE]

I think it comes out at the end of April.
 
[quote name='GuardianE']It might be like HD Remix where you can choose to play with Remix or Original rules, but not both at the same time. You won't be able to play Super Cammy against AE characters or AE versions of characters. Ideally, they'll ask on startup whether you want to play with Super or AE rules.[/QUOTE]

I thought in HD Remix you can still choose which version of a character you want in either Original or Remixed. I honestly just hope the patch doesn't bork the 360 version like the Tournament patch for Vanilla did. It made the game chug.

And jbug, the PS3 already has the Ultimate Costume Bundle, that's why I asked.
 
[quote name='naiku']I can't believe Yun is gonna be release on consoles w/o a few tweaks. I am sure Yun isn't as broken as Marn or Daigo make him look...but his b&b combos look quite painful. Can't wait for the honda damage fix though...

Wonder is everyone is gonna jump over from xfactor marvel.[/QUOTE]


I never run into Hondas online, which is suprising since he is so good. I've played a lot of Ryu,Ken,Akuma. I guess all the good peeps that didn't use shotos are playing Marvel.
 
[quote name='KingBroly']I thought in HD Remix you can still choose which version of a character you want in either Original or Remixed. I honestly just hope the patch doesn't bork the 360 version like the Tournament patch for Vanilla did. It made the game chug.

And jbug, the PS3 already has the Ultimate Costume Bundle, that's why I asked.[/QUOTE]

Nahh, you can't choose character versions in HD Remix.


[quote name='BackInBlack']I never run into Hondas online, which is suprising since he is so good. I've played a lot of Ryu,Ken,Akuma. I guess all the good peeps that didn't use shotos are playing Marvel.[/QUOTE]

Honda was never very popular in SFIV. I'm pretty sure only Mike Ross and a few select others are lamenting his changes.
 
[quote name='KingBroly']I thought in HD Remix you can still choose which version of a character you want in either Original or Remixed.
[/QUOTE]
You can only do this in Classic mode. In ST, you used to have to input a code to pick the Old (SSF2) versions of the characters. HDR Classic gives you the choice after you pick the character.

Remixed mode only allows you to select the rebalanced versions of the characters (and still broken Akuma).
[quote name='BackInBlack']I never run into Hondas online, which is suprising since he is so good. I've played a lot of Ryu,Ken,Akuma. I guess all the good peeps that didn't use shotos are playing Marvel.[/QUOTE]
[quote name='GuardianE']
Honda was never very popular in SFIV. I'm pretty sure only Mike Ross and a few select others are lamenting his changes.[/QUOTE]
Yeah, you didn't see a lot of Hondas because you have to be able to piano input HHS pretty consistently in order to be good with him. A lot of his damage potential is from comboing into HHS and chaining another one into it. He still had a hard time getting in against FB or zoning heavy characters, but really fucked up anyone who didn't have a way to keep him out (or when he got in).

His losses are pretty big from SSF4, so I think you'll be seeing less and less of him. I don't mind because Balrog vs Honda is one of the most boring matches to play only - only behind the Balrog mirror.
 
[quote name='KingBroly']Yeah, that's what I was talking about.

Oh, and SSF4 got rated by the ESRB for PC[/QUOTE]


I assume it won't have any AE dlc built it in free. I'm stoked regardless. SFIV plays super nice on my rig.
 
While you're waiting to get your AE fix, ST HD Remix is on sale this week for 600MSP. Anyone that doesn't have it should buy it.
 
Super Street Fighter 4 Arcade Edition will be available as DLC to all owners of SSF4 on June 7 for $14.99. A full retail disc for Arcade Edition will also be made available around June 24th. Finally, a PC version of the game is also on its way. The team just started work on it, so expect it later this year.

they also said that this is the end for Street fighter!!!.....IV....

Super Street Fighter 5: Hyper Turbo Arcade Remix Edition GET HYPE!!!
 
herm AE is 15$ dlc...seems like a day 1 buy. might get the disk for ps3 since i dont have super for it yet and getting my chun stick soon.
 
[quote name='BackInBlack']I will just buy the retail disc, stoked.[/QUOTE]

I'm leaning towards getting the disc just for the convenience of having everything in one package.
 
bread's done
Back
Top