UPDATE: Available for preorder. Release Date Estimate March 31 2011
http://www.amazon.com/Tactics-Ogre-..._1?ie=UTF8&s=videogames&qid=1283493770&sr=8-1
UPDATE: Official Site http://na.tacticsogregame.com/
UPDATE: Many Screenshots! Looking Epic!
More Screens:
Square Enix announced in this week's issue of Famitsu magazine that Tactics Ogre, one of the most well-known strategy RPGs of the 16-bit generation, is receiving a full remake on the PSP.
The remake, officially titled Tactics Ogre: The Wheel of Fortune in Japanese, is interesting because it's being spearheaded by largely the same people that were behind the original Tactics Ogre, launched on the Super Famicom in 1995 and later released on the PlayStation in America. Key staff includes director Hiroshi Minagawa, game designer Yasumi Matsuno, character designers Akihiko Yoshida and Tsubasa Masao, and music composers Hitoshi Sakimoto and Masaharu Iwata.
In the Famitsu piece, Matsuno emphasized that The Wheel of Fortune isn't a remake so much as it is a "rebuilding" of the title from the ground up. The graphics are being fully upgraded, and while they retain the "16-bit" flavor of the original, you'll be able to change the viewing angle and even watch the battlefield from a straight overhead perspective. A variety of new features are promised on both the gameplay and battle-system fronts, although the basic turn-based system that emphasizes terrain advantages will remain in effect. Players can also expect a variety of new skills and classes for your army, and up to 30 units can be pitted against other in a single map, as opposed to 20 in the original.
Matsuno didn't go into details on what the titular "wheel of fortune" is all about, but hinted that taking advantage of that new gameplay element can help gamers get a break from the notoriously high difficulty level of the original, should they want it.
No release date was announced by Square Enix.
----
Of note is Matsuno this is his first game (other than Madworld's story) since he got sick making FF XII and had to bow out. It's great to see him back. His resume speaks for itself and he is one of only two game makers to have 2 games score a perfect 10 in Famitsu, and this was during the time Famitsu hardly ever gave out 10's.
Ogre Battle: March of the Black Queen: Director, scenario and game design
Tactics Ogre: Let Us Cling Together: Director, scenario and game design
Final Fantasy Tactics: Director, script and game design
Vagrant Story: Producer, director and battle design
Final Fantasy Tactics Advance: Producer, original concept
Final Fantasy XII: Original concept, scenario plotter, and supervisor
MadWorld: Story
http://www.amazon.com/Tactics-Ogre-..._1?ie=UTF8&s=videogames&qid=1283493770&sr=8-1
UPDATE: Official Site http://na.tacticsogregame.com/
UPDATE: Many Screenshots! Looking Epic!

More Screens:







Square Enix announced in this week's issue of Famitsu magazine that Tactics Ogre, one of the most well-known strategy RPGs of the 16-bit generation, is receiving a full remake on the PSP.
The remake, officially titled Tactics Ogre: The Wheel of Fortune in Japanese, is interesting because it's being spearheaded by largely the same people that were behind the original Tactics Ogre, launched on the Super Famicom in 1995 and later released on the PlayStation in America. Key staff includes director Hiroshi Minagawa, game designer Yasumi Matsuno, character designers Akihiko Yoshida and Tsubasa Masao, and music composers Hitoshi Sakimoto and Masaharu Iwata.
In the Famitsu piece, Matsuno emphasized that The Wheel of Fortune isn't a remake so much as it is a "rebuilding" of the title from the ground up. The graphics are being fully upgraded, and while they retain the "16-bit" flavor of the original, you'll be able to change the viewing angle and even watch the battlefield from a straight overhead perspective. A variety of new features are promised on both the gameplay and battle-system fronts, although the basic turn-based system that emphasizes terrain advantages will remain in effect. Players can also expect a variety of new skills and classes for your army, and up to 30 units can be pitted against other in a single map, as opposed to 20 in the original.
Matsuno didn't go into details on what the titular "wheel of fortune" is all about, but hinted that taking advantage of that new gameplay element can help gamers get a break from the notoriously high difficulty level of the original, should they want it.
No release date was announced by Square Enix.
----
Of note is Matsuno this is his first game (other than Madworld's story) since he got sick making FF XII and had to bow out. It's great to see him back. His resume speaks for itself and he is one of only two game makers to have 2 games score a perfect 10 in Famitsu, and this was during the time Famitsu hardly ever gave out 10's.
Ogre Battle: March of the Black Queen: Director, scenario and game design
Tactics Ogre: Let Us Cling Together: Director, scenario and game design
Final Fantasy Tactics: Director, script and game design
Vagrant Story: Producer, director and battle design
Final Fantasy Tactics Advance: Producer, original concept
Final Fantasy XII: Original concept, scenario plotter, and supervisor
MadWorld: Story
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