MMO's are a selling point when it comes to the PS3. Or at least, they will be.
Still need to get over the keyboard/mouse hurdle and maybe throw in some cross platform play.
Q: Does your Seattle studio have enough capacity to support "The Agency" and develop another game?
A: We're trying not to distract them.
Q: Does the realignment of your group, from Sony Pictures to Sony Computer Entertainment, mean that you're going to try boosting PlayStation 3's online network with your MMO [massively multiplayer online] games.
A: I think MMOs are going to be a real strong selling point for the PS3 long term — there's going to be some great ones on the PS3. You're not going to find "The Agency" on the [Xbox] 360.
Q: Have MMOs reached the mainstream yet?
A: I would say they're getting more mainstream. If I were characterizing it, I would say think of the video-gaming industry five years ago. That's kind of where I think we're at. ... Five years ago, do you think "Grand Theft Auto IV" would have done $500 million [in opening-week sales]? To me, video games are just reaching the real mass-market now. That is going to translate to the MMO side of the business.
Q: Do you think everything will be an MMO in the future?
A: I don't. I think it's just like in the single-player or low multiplayer; it's just about the individual games. We think there's a huge, hungry audience waiting for that to come to the MMO world. It doesn't mean everything's going to be an MMO. I'm sure there's always going to be single-player games.
Q: Where will MMOs be in 15 years?
A: Right now it's about 85 percent male. I think it's going to be 50-50. You're going to see a lot more big name brands in it, including ones we're building. These games are as big as hit movies are right now.
Still need to get over the keyboard/mouse hurdle and maybe throw in some cross platform play.