[quote name='eldergamer']Morning.
Somehow all three children and myself have simultenous colds. We will drown you in our ocean of mucus.
R&C Crack in Time is fun, but very repetitive. Ratchet level. Crank level. Ratchet level. Fly to other worlds, collect zoni. Crank level. Ratchet level.
Oooh, a tournament! (That has been in 5 other R&C games!)[/QUOTE]
Just like just about pretty much every other game on the planet.
RPG: enter dungeon, random encounter, random encounter, random encounter, save point, boss fight, story/plot device, town, enter dungeon, random encounter, random encounter...
Third Person Shooter: Run to cover, pop and shoot enemies, collect ammo, run to cover, pop and shoot, collect ammo, etc.
Platformer: Run right, bounce off enemies, jump some gaps, run right, finish level.
If you've played all the other R&C games, you pretty much should've known what to expect... I'd say the main variety in those games comes from the multitude of different weapons and the slight variance in the gadgets you find for puzzle solving (also the slightly varied Clank mechanics for solving puzzles in his levels).