Sucess with the addition of the lower screen protector for my DS.
First, I have discovered there are two different models of Hori Screen Protectors.
On both versions the top screen is red tagged.
On the first one I picked up it had a black tab for the bottom screen that was small and really stuck tight to the screen protector. When I tried to remove the black tab, it ruined the screen. It was stuck so tightly that it actually split one layer of the protector. the top most layer bubbled.
On my second Hori protector, instead of being black tabbed it was white tab. And unlike the black tab, which only covered the lower right corner, the white tab covered the entire protector just like the red tab. And it came off much easier, like the red tab.
So they obviously recognized there were problems with the black tab and upgraded to a new applicator with a white tab.
But I got it on and it's 99% flawless. And I prepped it well. I first wiped the screen with my special LCD cleaner and then used an Aircan to spray away any flecks of dust and lint.
Now I'm starting to dig the DS. I have one major complaint. I have yet to find a hand held position that's comfortable. After a half hour my index fingers are killing me. But I can play the GBA SP all day and have no problems.
I think my issue is that I keep subconciously trying to hold it like my SP, and it's two big for that. Instead I should cup it more, and only extend my index fingers to use the L/R buttons. Not hold them there. But I really want to solve this ergonomics issue because my index fingers still ache and it's been a couple hours since I stopped playiing.
Secondly, now I can start playing DS games that need the touch screen. I tried Metroid Pinball but I have yet to have any luck unlocking ANY levels. It's great and fun, but I suck at pinball. The rumble obtion is okay. It's a little weaker than I thought it would be. And it does make a noise but I don't mind it. In a way, it's like an additional sound affect.
Also, I just started Lunar DS. I figured out why it's gotten poor marks for a RPG. It has a lot of innovative stuff. I like how you can choose between gaining XP or gaining materials on a board. Starting there isn't much use because I'm focusing on getting XP. But later I can see myself going back to areas where I won't earn much XP but I need rare or to restock materials.
Each board also has a mini-game somewhat. Lets say there are seven monster encounters. You cna play the board straigh and just play trhough. But there's actually a stopwatch. When you defeat a monster, the watch resets, and when it runs out, the monster respawns. However, if you go on to defeat the next monster before the respawn, the clock resets again. So, if you rush through a level, you cna clear the board of monsters. That opens a bonus chest that gives you a partial mana and HP refresh. Which isn't a ton but it could be really useful on multi-level boards and dungeons. Soi that adds another way to play.
So what's wrong with the game? In comnbat you can't choose which monster you're going to attack. You just attack. So basically, there's no strategy in the game. Imagine playing FF

oS, but not being able to pick which monsters you attacked. It takes the fun out of combat. So you can't focus on the enemy casters or the posionous creature or anything. All you can do is pick attack and you'll attack one of the monsters. But monsters seem to be able to switch between who they're attacking. I may be missing something but I haven't figured out any way to pick who you want your characters to attack. Maybe I should read the manual. But it really hurts the combat portion of the game, and that's a large part of it. But so far I've found it interesting enough to keep my interest.