The Official Lair Thread - Update with Analog Control + DLC on April 15

I've played like 3-4 levels and while I really want to like this game, I hate it. :evil:

The controller has a mind of its own. If I want to do a 180, I flick the controller back and it flies up until I lower the controller at which point it dashes forward. Dashishing makes me feel like I'm going to throw the fucking controller across the room. Pushing the controller forward gently does nothing, so I have to push the controller forward as hard as I can (reasonably while sitting on the couch without throwing it) and it still only dash half the time; the other half it either does a 180 (-_-) or nothing.

The game really pisses me off because it tells me to do one objective and by the time I get to it I've had to hear it scream it at me 15 times because I had to cover the whole map. Then I get there and it tells me to do something else before I'm even done with the first thing and keeps screaming at me to do thing 2 while I'm working on thing 1.

Strafing runs enrage me. As I'm flying up to guys I shoot at them no prob, however, when I try to 180 to hit them again, I dash away from them and the game starts yelling about how much they need my help.

The only successful way I've found to 180 is to flick the controller with my left hand into my right fist as I punch it. Its the only fucking way to get it to respond. Its maddening.

The controller really takes input as mere suggestion and does what ever the hell it wants to anyways.

I just failed the big worm boss because it ate everything. I was flying behind it shooting the shit out of it doing no damage and it ate a manta. Then I spent 3 minutes mashing X to catch up to it and by the time I got close to it, it ate another manta. Then I finally hit it in the side and damaged it and it reared up and tried to eat another manta. The game spawned me on an opposing side of a manta to the worm as it was charging. I couldn't shoot through the manta and I couldn't manuver around it in time to stop it from getting eaten.

Then theres allies and enemies being indestinguishable.

Why do attacks only work randomly? If I lock onto a dragon (if I'm allowed to, which also seems to be totally fucking random) and hit O or /\ one of four things seems to happen: I dismount the other guy, I charge them and start dragon melee, I have to line up and shake the controller to ram them or absolutely nothing happens.

The ramming thing is pretty stupid too. The CPU rams me just as I get level with them. Theres no time for me to swing the controller at them as I'm matching their height.

Is there any way to control the dismounting? It seems like its just a random pick from 3-4 options.

Camera control sucks too.
 
[quote name='Kayden']I've played like 3-4 levels and while I really want to like this game, I hate it. :evil: ...[/QUOTE]

I felt pretty much the same way, and the controls really didn't irk me too much. It just wasn't fun. There are a lot of games I really want to like (for some reason a lot of 3DO and Sega CD games fall into here a lot), but they are just not for me.

Anyways, there are going to be about 4 or 5 posters KINDLY writing how you're a moron by trying to explain to you how to properly play. You may get links to YouTube videos, "objective" reviews (because every review site has an agenda and are never objective) and other "evidence" about how you should like the game no matter its faults. I just thought I would go ahead and respond ahead of time to provide a buffer space. :)
 
[quote name='whoknows']Kayden-

To do a 180 I've discovered you don't flick the controller, you just lift it up. Try that.[/quote]

Lift it as in laterally pick up?

This spiderwasp is bullshit. I slam the controller sideways and I go a short distance the OPPOSITE way I move the controller. I must either be trying to hard or not hard enough.

I tried to 180 and wound up dashing up a mountain. I had the controller tipped hard down-left but it kept flying up and right.

I should just put the fucker on ebay already and spare myself the rage. I'm seriously going to be throwing a controller across the room because I'll get angry, over over-exagerate and wind up "dodging" so hard I'll put it through the wall.

I already damn near 86'd myself with a 180 to the face. :roll:
 
[quote name='Kayden']Lift it as in laterally pick up?

This spiderwasp is bullshit. I slam the controller sideways and I go a short distance the OPPOSITE way I move the controller. I must either be trying to hard or not hard enough.

I tried to 180 and wound up dashing up a mountain. I had the controller tipped hard down-left but it kept flying up and right.

I should just put the fucker on ebay already and spare myself the rage. I'm seriously going to be throwing a controller across the room because I'll get angry, over over-exagerate and wind up "dodging" so hard I'll put it through the wall.

I already damn near 86'd myself with a 180 to the face. :roll:[/quote]

lol, I could picture you flying all over the room trying to play the game

Poor controller :eek:
 
[quote name='Kayden']Lift it as in laterally pick up?

This spiderwasp is bullshit. I slam the controller sideways and I go a short distance the OPPOSITE way I move the controller. I must either be trying to hard or not hard enough.

I tried to 180 and wound up dashing up a mountain. I had the controller tipped hard down-left but it kept flying up and right.

I should just put the fucker on ebay already and spare myself the rage. I'm seriously going to be throwing a controller across the room because I'll get angry, over over-exagerate and wind up "dodging" so hard I'll put it through the wall.

I already damn near 86'd myself with a 180 to the face. :roll:[/QUOTE]
Like just lift it straight up a little. It works almost all of the time for me.

You made it to the spiderwasp at least :p. Just lock onto him and keep shooting fire while dodging until you get to the part where you have to take off parts of its shell.

I can get all the movements to work aside from dashing. fuck that. I don't know what they want you to do to get that to work.
 
[quote name='whoknows']Like just lift it straight up a little. It works almost all of the time for me.

You made it to the spiderwasp at least :p. Just lock onto him and keep shooting fire while dodging until you get to the part where you have to take off parts of its shell.

I can get all the movements to work aside from dashing. fuck that. I don't know what they want you to do to get that to work.[/quote]

Drop the controller?

I have its shell all the way off and it has || life left. I'm blasting the fuck out of it but it just keeps shooting its load on my face and buzzing around. I'm trying to dodge it, but as I said, I generally just saunter right under its claws.
 
[quote name='Kayden']Drop the controller?

I have its shell all the way off and it has || life left. I'm blasting the fuck out of it but it just keeps shooting its load on my face and buzzing around. I'm trying to dodge it, but as I said, I generally just saunter right under its claws.[/QUOTE]

When you are at the part where all you are doing is dodging, I'm pretty sure you can hit it if you go to the top middle of the screen. I don't know if it actually hurts it, but Rohn says stuff that makes it sound like I hit it :p

When it's about to claw you, even though you'll look stupid doing it (reason I hate motion control and don't have a wii :p ) is just move your arms to the left or right. Same movement as if you want to ram into the side of a dragon.
 
[quote name='whoknows']When you are at the part where all you are doing is dodging, I'm pretty sure you can hit it if you go to the top middle of the screen. I don't know if it actually hurts it, but Rohn says stuff that makes it sound like I hit it :p

When it's about to claw you, even though you'll look stupid doing it (reason I hate motion control and don't have a wii :p ) is just move your arms to the left or right. Same movement as if you want to ram into the side of a dragon.[/quote]

I am.
 
So I finally played Lair today.. in 1080p.

I love it.

Sure, the controls take a little getting used to, but torching things, landing, feeding on humans.. I had a freakin' blast.
 
[quote name='Scorch']So I finally played Lair today.. in 1080p.

I love it.

Sure, the controls take a little getting used to, but torching things, landing, feeding on humans.. I had a freakin' blast.[/QUOTE]
Glad to see someone else loves it.

How far are you in it?
 
[quote name='whoknows']

I can get all the movements to work aside from dashing. fuck that. I don't know what they want you to do to get that to work.[/QUOTE]

Slam the controller down like you are going to throw the controller on the floor. Works every time. It's just like the reigns of a horse. Picture how a rider does that in real life. It's the same in the game. Another way to look at it: Lift just your wrists up and then flick it forward like a flight stick.

I finished it on Saturday and the only control problem I had was the 180. If they just mapped that to a button, the game would get far less grief than it does.

For those hating the game, I'd say give up before you get to Loden on Level 13. You will want to kill yourself after getting there. I generally liked the game and had no issues with the controls (other than the 180) and this level made me want to throw the controller through the TV. Took about a dozen tries before I finally beat him.
 
[quote name='Corvin']Slam the controller down like you are going to throw the controller on the floor. Works every time. It's just like the reigns of a horse. Picture how a rider does that in real life. It's the same in the game. Another way to look at it: Lift just your wrists up and then flick it forward like a flight stick.

I finished it on Saturday and the only control problem I had was the 180. If they just mapped that to a button, the game would get far less grief than it does.

For those hating the game, I'd say give up before you get to Loden on Level 13. You will want to kill yourself after getting there. I generally liked the game and had no issues with the controls (other than the 180) and this level made me want to throw the controller through the TV. Took about a dozen tries before I finally beat him.[/QUOTE]
:lol:

I beat him on my first try.

And I'll give dashing a shot.
 
I didn't have a problem with him, per se, but finding the boulders flying at the city. I beat him early on, 3rd or 4th try and it cut to the quicktime event (falling to catch him) but it cut back to a boulder destroying my city, ending my game. That was frustrating as hell.
 
Yea, keeping the controller level and going up and down works pretty nicely for dashing and 180ing.

down on the Dpad is also nice for aiming and figuring out the bad guys.

Now if I could only figure out the madness behind locking on and attacking.
 
[quote name='Corvin']I didn't have a problem with him, per se, but finding the boulders flying at the city. I beat him early on, 3rd or 4th try and it cut to the quicktime event (falling to catch him) but it cut back to a boulder destroying my city, ending my game. That was frustrating as hell.[/QUOTE]
I didn't even bother with those. I just attacked him as soon as the fight started.

Worked out fine.
 
I didn't care for the aiming system, so I'll be taking it back. The game tried to be so organic with the aiming system that I just found it too much of a pain to stick with.

I actually liked the Sixaxis controls for the dragon, but there were enough issues with other things that I won't be keeping it past the night.

I don't think it's nearly as bad as some of the reviews made it seem, but I think I might give it another look in a few months if they are able to adjust some of the issues via a patch.
 
Beat it minutes ago.

I think the ending was perfect in that it sucks, so it matches the aiming, scripting, voice acting and character depth.

I feel no reason to play this again nor keep it. Its going on ebay while I can still make money off it (overstock for $40 =D )

If anything, I like this game because I will have been played to play it.
 
I really want to buy this game, but I have to admit the bad reviews sort of killed it for me.

I already spotted a used copy at a local Gamestop the other day. I'll probably pick it up in the future if I can get it in the $30-35 range.
 
Yeah, I'm having no problems finding this game. To an extent, I hope Sony never works with Factor 5 again, because they may have destroyed Sony's reputation as a first party publisher (even Genji 2 was received a lot better, despite some of the E3 stuff). Not saying if Lair is bad or not (since I never played), but it has hurt Sony in some ways.
 
[quote name='The Mana Knight']Yeah, I'm having no problems finding this game. To an extent, I hope Sony never works with Factor 5 again, because they may have destroyed Sony's reputation as a first party publisher (even Genji 2 was received a lot better, despite some of the E3 stuff). Not saying if Lair is bad or not (since I never played), but it has hurt Sony in some ways.[/QUOTE]

Factor 5 isn't a first party publisher. They are strictly third party and haven't ruled out doing something for the Wii.
 
Rented this and while I don't think it's has bad as everyone makes it out to be, it's not great either. The setting is cool, and the contorls aren't awful but sometimes it's hard to get the hang of them. Especially when you just can't seem to get your dragon to do what you want him to. Overall I would say this would be a good buy at $20 bucks, but nothing higher. I will say this though. If someone can master flight controls with the six axis controller it could be really sweet.
 
You guys know if they have it used at EB/Gamestop you can just buy it and it has a satisfaction guarantee so you if you dont like it you can get a FULL refund at no loss. But the main point of my post is this.

This game
=
fail-24.jpg
 
I also played it and I thought I would like despite the reviews but the controls are t-e-r--r-i-b-l-e.It's off to Ebay!Awesome sound though.
 
I finally cracked open my copy of Lair and played it today. I've only gotten through about 5 levels but I don't have any major problem with the controls at all.

Not to say there are no problems: the tutorial is beyond weak, the UI is never explained in-game and not fully covered in the manual, and occasional pop-in and framerate issues. This hasn't detracted greatly, but it usually means I spend a few extra minutes trying to figure out what to do to get past a level.

My biggest gripe is the lack of some kind of HUD for tracking enemies. The game tries to automate much of it, but there are times when it's just not enough: when you're being chased and when you have multiple targets but one critical type that you can't distinguish in a huge group.

But overall, I've had fun with it. Since I haven't had a huge problem with the controls I'm hoping I won't have a problem on some of the later levels that have been mentioned.
 
[quote name='Billservo']I finally cracked open my copy of Lair and played it today. I've only gotten through about 5 levels but I don't have any major problem with the controls at all.

Not to say there are no problems: the tutorial is beyond weak, the UI is never explained in-game and not fully covered in the manual, and occasional pop-in and framerate issues. This hasn't detracted greatly, but it usually means I spend a few extra minutes trying to figure out what to do to get past a level.

My biggest gripe is the lack of some kind of HUD for tracking enemies. The game tries to automate much of it, but there are times when it's just not enough: when you're being chased and when you have multiple targets but one critical type that you can't distinguish in a huge group.

But overall, I've had fun with it. Since I haven't had a huge problem with the controls I'm hoping I won't have a problem on some of the later levels that have been mentioned.[/QUOTE]



you know what... I rented the game today, because I just had to try it for myself and I definitely wanted to post my impressions. I played it, tutorial, and the first level. Flying around was pretty good, only thing I had trouble with was the crash into the other dragon portion, but I got it. I agree with everything you mentioned. Its hard to track which enemies you're supposed to be after. But one thing that makes me upset about this game, is that, its too much like rogue squadron, in terms of some of the missions I saw, and even the insignia of the game, kinda looks like the old rogue squadron. But overall, I have to say that the game is awesome, and after today, I'm probably going to buy it.. might not wait for it to get cheaper.
 
oh yeah, Lair needs to have a basic analog control scheme... give fans some choice as to how we choose to enjoy the game. Why lose money, just to try to have the game use full analog controls... if they were smart they'd release a patch online, and ask for the game to be re reviewed.. its the smart, and right thing to do.
 
From what I heard, Lair cannot be patched so easily, according to the developers. They said they couldn't add rumble, since the game cannot be patched easily.
 
[quote name='The Mana Knight']From what I heard, Lair cannot be patched so easily, according to the developers. They said they couldn't add rumble, since the game cannot be patched easily.[/QUOTE]


make money, or lose money.. why let the game be tossed aside, unless of course they're definitely going to provide a Lair 2, if so, then take their losses and lessons and apply it to lair 2. I definitely hope theirs a lair 2, oh I'd love a open environment where you could basically fly anywhere the world the size of oblivion [or bigger] where you can explore as well. Let me at least play through Lair before I get my eyes too big on a sequel.
 
[quote name='Thomas96']make money, or lose money.. why let the game be tossed aside, unless of course they're definitely going to provide a Lair 2, if so, then take their losses and lessons and apply it to lair 2. I definitely hope theirs a lair 2, oh I'd love a open environment where you could basically fly anywhere the world the size of oblivion [or bigger] where you can explore as well. Let me at least play through Lair before I get my eyes too big on a sequel.[/QUOTE]Actually, my opinion is:

To an extent, Sony seemed to be way too quiet about Lair (wasn't shown at Gamer's Day in May, made no appearance at their E3 press conference, and so on), and when SCEA gets very quiet about a game, it doesn't mean good (they were much more vocal about supporting Warhawk, Heavenly Sword, etc.). It just seems to me like SCEA and Factor 5 might be ending a relationship (like there's talk about Factor 5's Turrican coming to both PSN/XBL, and rumors of a Factor 5 Wii game), due to all the bad press Lair got and possibly not selling as well as they would have liked. So it seems to me Sony just wants nothing to do with Lair anymore and wants Factor 5 out of their sight, but who knows, that's just my thought.
 
I wanted to love the game so much (great visuals and really brought out the best of my sound system) but i just couldn't control the damn dragon =(

I couldnt ascend or descend, it turned randomly, and I couldn't even get past first level

lol back to gamefly it went
 
[quote name='mofo1115']I couldnt ascend or descend, it turned randomly, and I couldn't even get past first level[/quote]

I have to wonder if some SIXAXIS controllers just don't work well. I used one of my brother's controllers after hearing him complain about the motion control not working in MUA- come to find out his controller was not working at all compared to mine.

But I think that Lair also has a huge element of subtlety when using SIXAXIS. A majority of the motions you should be doing require small movements. Sometimes you'll need to really jerk the controller in one direction, but that's the exception.
 
So I played the Coral Snake boss level and found design problems with the game. None are really about control *responsiveness*, but how the game is designed to accept your control.

First off- they must have realized it was hard because if you die on the Coral Snake you get to replay the mission right at the boss battle. So you basically have unlimited tries to kill it. The game also tells you what you did wrong- on the game over screen.

The boss battle is divided up into multiple phases:
- Shoot scales off of the snakes back.
- Battle it face to face while it spits at you.
- Attack its eye.
- Jump on its head and stab its eye while it tries to eat you.

Shoot at scales on its back
You'll have to fly fast as you can (use X and jerk the reins forward to dash) to keep up with it and shoot at it.

The goal of this phase is simply to shoot at least one scale off of its back. If you don't it'll eat a Manta. If it eats enough of them, game over.

There are usually two segments of the snake coming out of the water at once- I find that shooting at the front segment works best. This has almost no bearing on the boss' health as it always loses a bar here. You just need to make it happen.

Design problems:

1) The game doesn't help you find the snake and there will be times where you have no idea where it is and the arrow won't be up. It's probably close by, but you can easily head off in the wrong direction.

2) Again, when the snake goes under water the arrow telling you which way to go doesn't help. You'll have to guess which way to go and may end up very far away by the time it resurfaces.

3) Not enough feedback on whether you are actually doing any good shooting the snake until a scale pops off. You could be shooting at it for a minute and have no idea if you are doing any good.

4) You can shoot at the under or top side of the snake and scales still pop off.

Battle it face to face while it spits at you
Again, you'll need to be dashing and pressing X the entire time as well as shooting at it the entire time. It'll spit venom at you which you need to dodge. Just tilt the controller to the left or right *before* the venom starts flying as it takes the dragon a moment to start banking. You need to keep dashing because the snake pushes you away with its breath. If you don't get this quickly enough it will either eat a Manta or simply jump back in the water.

The goal here is to hit it enough to stun it. If you're good enough at dashing and shooting it will only spit at you once before you stun it so you can initiate the next phase of the battle. If you don't stay close enough you may have to chase the snake down all over again. Tip: Don't bother dodging the venom, just keep trying to get close while attacking. It's hard to lose a life due to health here (you'll have plenty of instant death opportunities soon).

Design problems:
1) Again, not enough feedback to know if you are hitting it as you should be until you finally hear someone tell you it is stunned.

2) You end up having to just get a feel for when the venom will come because you can't dodge quickly enough if you wait until you see it.

3) Having to whip and dash towards the enemy while it blows you back and you fight it is a tad too much. Considering you need to be tilting most of the time, the combination of things you need to do is too great.

4) No indication of remaining Mantas while you are playing- well, until the last one is eaten.

Attack its eye
Eventually, during the last phase the dragon will be stunned and you'll start getting to the quicktime-like parts of this battle. You need to press O to start this. Once that happens the snake will try to eat you. The game will pause while it tells you which way to dodge. You'll need to tilt the controller in the direction in one quick movement. You'll then hear someone say something about going after its eye. Again the game will pause and will tell you to move the left stick. If you do this right your rider will attack the eye with his mace and green blood will come out of the snake.

The goal here is to just do what it tells you when it tells you. Easier said than done. The hardest part is the "tilt". You need to do this in one movement. Here's how: the animated on-screen controller will move left or right three times. You want to MOVE (not tilt) your controller on the THIRD movement or perhaps slightly after it has begun. Do it at the same time the controller start to move that third time and when the game unpauses you'll dodge. The controller needs to be moved LATERALLY and sharply, not tilted.

Next the game will tell you to move the left analog stick. Not sure if the direction matters, just move it towards the dragon. This one is easy.

Design problems:
1) The game doesn't ever bother to tell you they distinguish between a move and tilt. I had to stumble upon this distinction.

2) Figuring out when to do the move is simply trial and error. It's not obvious and, really, they should have accepted the move as long as it was done in the correct direction at any time. I tried just keeping it tilted (since I didn't know about moving it) in the direction they showed thinking that when the game was unpaused it would just work- that seems intuitive. Having a timing mechanism is OK, but the fact is that the required timing isn't even *when the game is running*.

Jump on its head and stab its eye while it tries to eat you
After doing a good enough job at macing its eye (you'll have to do that one or two times) you get chased down by the snake while it tries to eat you. You need to avoid getting eaten and then jump on the snake to stab its eye.

The goal here, again, is to just do what it tells you. However, this time you kind of need to know what to do before it tells youu what to do. Once you're being chased and you see the controller animation you need to LATERALLY move the controller left ot right (does not matter which way)- do not try to read the helper text, just do the move once the animation appears. You'll need to do this one more time when the animation reappears to jump on the snake. After that it's a simple analog stick move and the boss is dead.

Design problems:
1) Fail at this and you have to chase it down again instead of just starting here. Weird.

2) When this phase starts you'll be flying around with no snake in view. It's weird.

3) This controller move sequence breaks with the convention just drilled into you in the previous one- you don't have time to read the text and pretty much just need to do move the controller immediately to get through this. I get a feeling that designers and testers were just used to this during production and never realized that this was pretty non-intuitive for first time players.

4) The boss health in this level is meaningless. He dies with plenty of health left.

5) Your health is pretty much meaningless- it's likely all the Mantas will die before you get hurt enough from the snake to lose a life. Also, you can just let the venom in the second phase hit you if you don't want to bother dodging and would rather spend time trying to close in with the snake.

6) Final animation shows either two snakes or one snake with two heads dying- doesn't affect game play, but totally not obvious that this is the case while you are playing.
 
I thought the Coral Snake was tough...the mission immediately after was torture!

Again- the controls aren't "broken", but the level was designed around a different kind of control scheme. The dragon control and this level just don't mix well.


Now, how to get past it:
You need to (somewhat) stealthily navigate a ravine and take out spotlights. You can be seen and not fail, but you will be bombarded after being spotted.

The ravine is long and you can't take out all the spotlights (why, Factor 5?!). I tried getting through by being *very* stealthy- moving slowly and stopping a lot- and it wasn't working. You need to go through at a good pace, follow the power cables usually and hit the connectors as you pass. When I got spotted I generally tried dashing forward (not backward) until the light was off of me then immediately brake.

The next part is still tough, but not as bad- and if you lose all of your lives you don't start here unlike the Coral Snake level (makes no sense). You need to take out more cables and when the light is off of the generators you'll need to grab on to them and tear them off.

There is one dragon in the beginning of this area that takes a lot of beating to kill. Try not to melee fight it- lock onto it and blast him until he is down. After that you can take out the generators which will unleash swarms of ice dragons. Stay away from the well lit areas while you fight these. Stray shots may take out the next set of spotlights you need to take out (it did for me everytime).
 
[quote name='Billservo']I have to wonder if some SIXAXIS controllers just don't work well. I used one of my brother's controllers after hearing him complain about the motion control not working in MUA- come to find out his controller was not working at all compared to mine.

But I think that Lair also has a huge element of subtlety when using SIXAXIS. A majority of the motions you should be doing require small movements. Sometimes you'll need to really jerk the controller in one direction, but that's the exception.[/QUOTE]

I got the feeling that my sixaxis was just broken.. but I didn't really want to deal with it.

maybe sometime down the line I'll end up trying it out again
 
I rented this over the weekend and thought it was worth maybe $10 or so, but not much more.
I think its fun and such but not $60 fun.

anyway ill be keeping an eye on it for the clearance bins :)
 
[quote name='The Mana Knight']Actually, my opinion is:

To an extent, Sony seemed to be way too quiet about Lair (wasn't shown at Gamer's Day in May, made no appearance at their E3 press conference, and so on), and when SCEA gets very quiet about a game, it doesn't mean good (they were much more vocal about supporting Warhawk, Heavenly Sword, etc.). It just seems to me like SCEA and Factor 5 might be ending a relationship (like there's talk about Factor 5's Turrican coming to both PSN/XBL, and rumors of a Factor 5 Wii game), due to all the bad press Lair got and possibly not selling as well as they would have liked. So it seems to me Sony just wants nothing to do with Lair anymore and wants Factor 5 out of their sight, but who knows, that's just my thought.[/QUOTE]


I don't think Sony wants Factor 5 out, for this one important reason... Factor 5 can work with the PS3 Hardware and they can work with it very well. Lair, is a big accomplishment for Sony and Factor 5, But Factor 5 did some things wrong, basically copying and pasting the format from Rogue Squadron.. lazy on Factor 5's part. The whole game is using the blueprint from Rogue Squadron. But after getting through some bosses, and playing additional levels I love the game and to some extent this game got a bad rep, 4.5, and low low scores, this game definitely didn't deserve. IF anything, let factor 5 work on another star wars title.. rougue squadron

I don't know, factor 5 isn't a bad team to have on your side...
 
I beat the game today- after 3 days of probably about 3 to 4 hour sessions.

It was definitely fun, and at times, equal parts frustrating. I did end up having problems doing a dash and ended up doing 180s- then vice versa, I couldn't do 180s when I wanted to when battles heated up. So the control is not perfect, but it never made the game unplayable and rarely was at fault if I failed a mission.

In the end, I would say the game is probably about a 7. No way it's anywhere below a 6. All those waiting for a significant price drop should get their money's worth if it does happen (it definitely won't be a GH title).
 
I don't have time to dig through 23 pages to find the answer soo...

Is it possible to use a PS2 controller adapter to play this game with analog sticks? I heard a little rumor that it was possible, looking for confirmation--and I do intend to play Lair regardless.
 
[quote name='freshzen']I don't have time to dig through 23 pages to find the answer soo...

Is it possible to use a PS2 controller adapter to play this game with analog sticks? I heard a little rumor that it was possible, looking for confirmation--and I do intend to play Lair regardless.[/QUOTE]

Sixaxis is the only way you can play.
 
[quote name='Corvin']Sixaxis is the only way you can play.[/QUOTE]



wait.. I think that you can use an usb adapter and play the game w/ a ps2 controller. It'll be like you were playing it from the PSP. which uses the analog nub. I'll try it out today, and confirm if it works.
 
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