cindersphere
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Does anybody know if the vita will be import friendly? I have a bad feeling they will not make a US release of DJMax Technika Vita
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I’m delighted to be able to announce – and show a trailer for – MotorStorm RC, Evolution Studios’ upcoming radio controlled off-road racing game for PS Vita and PlayStation Network. It was also announced literally moments ago on stage – so it’s absolutely hot off the press!
You can watch first video of MotorStorm RC in action here.
http://www.youtube.com/watch?v=cASfalm5OV4
I’ve been game director to a small, elite team at Evolution Studios for most of the year, creating a simulation of high-speed radio-controlled car racing for PSN download. We’re extremely pleased with how the game is coming together; it’s a perfect combination of classic racing with really modern connectivity features and it’s already bigger than your average download game, with visually stunning renditions of all four MotorStorm worlds (and eight of their vehicle classes). Every aspect of the game comes loaded with endless competition that you can share with friends and rivals worldwide – whether that’s on PS3 or PS Vita, or both – and we’re still packing it full of challenges, race types and features too!
Everyone who has played MotorStorm RC so far says it really gets you hooked, with an addictive, hypnotic core experience – just like the best arcade games. Also like the best arcade games, stages take just moments to load, giving it that ‘just one more go’ quality, especially when you can play at home on PS3 and then continue your progress on the go with Vita.
And it’s still early days! We’ve got a lot more lined up and we’ll share all of it with you as the game comes together, but for now please check out our trailer and some of the killer features in MotorStorm RC!
Off-Road Racing on a New Scale
Conquer the most extreme racing environments in powerful radio-controlled vehicles, with hundreds of uniquely customized models to collect and performance based on 8 distinct racing categories: Buggies, Superminis, Rally Cars, Muscle Cars, Racing Trucks, Supercars, Big Rigs and Monster Trucks!
Four Classic Locations, 16 Unique Tracks
Experience the simultaneous challenge and excitement of racing in the world’s most extreme environments, from the dusty desert mesa’s of Monument Valley, to the dangerous jungles of a Pacific island, to the icy tundra at the Arctic Edge, to the apocalyptic ruins of an urban city.
Settle Rivalries Anytime, Anyplace
Challenge friends and the rest of the world to compete for the fastest times in every event – whether that’s on PS3 or PS Vita, or both.
Share Every Moment
Share every moment with your friends and make new friends via the Pitwall. Keep tabs on their activity – so you always know when there’s a new challenge or a new leader – and you can always stay one step ahead of the competition.
Four-Player Multiplayer on PS3
Settle the score with your friends in person with 4 player split-screen races.
Pay Once, Get Both
It’s the same experience on both PS3 and PS Vita, and picking up the game on PS3 will give you full access to the game on PS Vita (and vice versa) – so if you own both you can carry your progress between the two, and always pick up where you left off.
Players in the US can look forward to the release of Motorstorm RC on the PS3 and PS Vita next spring. We definitely will have more details to share throughout the coming months, so continue to check back here in the PlayStation.Blog!
I hope the Pay One, Get Both idea is offered more often for the cross-platform games.On behalf of the entire team at Zipper Interactive, I am proud to announce a new shooter, Unit 13, designed from the ground up for the new PlayStation Vita. It’s been very exciting developing a game for the first portable console with precision dual analog sticks, the perfect platform for a fast action, hard-hitting, third-person shooter like Unit 13. In addition, Vita’s front and back touch interface provided a unique and fun way to interact quickly with in-the-world elements of the game.
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Fast action, on-the-go gameplay was a key goal for the Unit 13 team. The game is designed for players to move quickly into the action, choosing from one of six Operatives with unique abilities to tackle 36 action-packed missions across nine unique locales. Missions come in a variety of sizes and difficulty. Some are smaller bite-sized battles; others are longer, more challenging, multi-objective missions that are a good test for any skilled shooter fan. As you make your way through the variety of missions, you unlock the right to take on the tougher High Value Target (HVT) enemy battles. After completing an HVT mission, you can share them with friends and nearby players through PlayStation Vita’s “NEAR” feature.
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The Zipper team put considerable effort into leveraging Vita’s WIFI and 3G functionality to provide exceptional social gaming and competition with friends and opponents from around the world. Unit 13’s live notification interface, enabled through 3G, keeps players up to date on leaderboard positions, new “Daily Challenge” content, new unlocks, shared High Value Target missions, and challenges from friends as they move past you on the leaderboards.
In Co-op, you can play Unit 13 with a friend all with high quality voice chat enabled through the PlayStation Vita. Coop teams compete for top positions on the global, regional, and friend mission leaderboards.
We’re super excited for all of you to give Unit 13 a try. We believe it’s the perfect portable shooter on the best portable gaming platform, the PlayStation Vita. And it’s available right around Vita launch!
See you on the leaderboards!
Today during a presentation at the Tokyo Game Show 2011 in Japan, Sony boss Shuhei Yoshida demonstrated the PlayStation Vita’s remarkable ability to remotely play PlayStation 3 games. Mr. Yoshida then proceeded to get his butt kicked by the Helghast in front of a bunch of people.
The PS Vita’s sharp five inch display faithfully showed off the beautiful shooter. The tiny portable generally did a good job of keeping up with the massive explosions and frenzied firefights, but the framerate did suffer a few times. The dual analog sticks of the PS Vita made navigation and shooting look easy. Mr. Yoshida explained that the missing shoulder and analog stick buttons can be compensated for by using the Vita’s rear touch panel. I’m not sure how configuring these controls works or how it feels, but it’s interesting way to address the problem. Whether it was nerves, lack of practice, or a clunky interface, Mr. Yoshida struggled with the game, often firing rounds clear past the enemy and falling to his death.
The remote play feature also works with television programs. It appears that you can stream a show to your PS Vita while someone uses the TV for something else. This functionality reminds me of one of the Wii U’s biggest selling points.
Yoshida said that technology for remote play is in the hands of developers. There’s no telling if all games will be available for remote play, but Killzone 3 certainly is. Let’s cross our fingers that this awesome feature becomes widespread across PS3 games.