The Official PlayStation Vita Thread - 11/4: FW 3.00 Coming Just in Time for the PS4 Launch!

[quote name='FriskyTanuki']It doesn't look like they're M2s:
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playstation-vita-20110607104811904.jpg
[/QUOTE]

I hope that Sony is smart enough to throw in a 2GB with the system. I'll probably get the 32GB eventually
 
[quote name='FriskyTanuki']http://dragons-crown.com/na/

Dragon's Crown is confirmed as the Vanillaware game from the Vita montage. It's also coming to PS3 and has four-player online co-op, potentially cross-platform as well. It looks amazing and also potentially NSFW (click on Characters on the site and you'll see why).[/QUOTE]

This looks amazing. I swore I heard that Odin Sphere and Muramasa were coming to PSN--I haven't heard anything since. I sure hope this is true, or all 3 come out for Vita (hoping for PS3 version though).
 
[quote name='FriskyTanuki']It doesn't look like they're M2s:
5177BBIiqpL._SL500_AA300_.jpg

playstation-vita-20110607104811904.jpg
[/QUOTE]


Awesome. Just another new format that'll probably cost an arm and a leg when first introduced.
Of course, they couldn't just use one of the formats available ,'cause they must rape us again with the prices on these.
 
There's one thing bothering me. When PSP was revealed with roughly have a year until launch it was said to have 100 games in development. Vita is said to have 80 games in development. I'm worried it's not going to get enough support from publishers. They must prevent piracy this time.

[quote name='DarkonJohn']Just curious, but where did you hear that? Last I heard they said they didn't want to sell at a loss and had specifically targeted a particular price point when making decisions.[/QUOTE]

http://www.andriasang.com/e/blog/2011/06/08/vita_loss/
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=sony+selling+vita+at+a+loss
 
Dual analog sticks really open up a lot more gaming options for the PS "Vee" that the PS "Pee" didn't have. I'm certainly excited about how much more playable titles will be on the new system and the graphics look great. The sticks alone will sell a lot of systems.

It's too bad they are talking about excluding bluetooth tethering to cell phones. I understand they want to push people to get the 3G model, but it's still kinda lame especially since my PSP Go can do that along with connecting to a television. According to IGN the system also got fatter, which might make me wait and see if there will be a "slim" system released.

Graphics < Gameplay
 
I can completely understand the lack of support for BT tethering...it's a feature not widely supported and not used by many people, but I see it as a non-issue since most newer phones can act as a WiFi hotspot, which doesn't require anything special on the PSV side to work. I think BT tethering is thing of the past.

I do have a couple of concerns about the dual analog sticks:

1) Do they support the L3/R3 action (pressing down on the stick acts as a button)

2) How far beyond the face of the unit will they stick out? The look like the protrude pretty far, which means you'll probably have to buy a hard case to protect the front of the unit so your sticks don't catch on things and break when you put it in a bag. Kind of wish they were more flush with the surface of the device or there was a way to make then go back inside the unit for transportation.
 
[quote name='Cerebral_One']
http://www.andriasang.com/e/blog/2011/06/08/vita_loss/
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=sony+selling+vita+at+a+loss[/QUOTE]

Thanks for the links, but the first one pointed to a Reuters article in Japanese, which when translated said nothing of the sort, so I'm not sure where they got that information.

And all of the links from the Google search are pointing to the same source as the first one, so they just ran with the exact same story so there's really only one story making this statement (which I can't verify) and then several blog/forum postings that simply parrot the first story without verifying it or adding anything to it. So this really could be one piece of bullshit just repeated over and over.

I'm not saying they definitely aren't selling for a loss, but I do recall when they first announced it that they made statements that seemed to indicate that they were not going to sell at a loss (or certainly not for 3 years). Maybe they've changed their story, but those links aren't very convincing.
 
[quote name='DarkonJohn']Thanks for the links, but the first one pointed to a Reuters article in Japanese, which when translated said nothing of the sort, so I'm not sure where they got that information.

And all of the links from the Google search are pointing to the same source as the first one, so they just ran with the exact same story so there's really only one story making this statement (which I can't verify) and then several blog/forum postings that simply parrot the first story without verifying it or adding anything to it. So this really could be one piece of bullshit just repeated over and over.

I'm not saying they definitely aren't selling for a loss, but I do recall when they first announced it that they made statements that seemed to indicate that they were not going to sell at a loss (or certainly not for 3 years). Maybe they've changed their story, but those links aren't very convincing.[/QUOTE]

The Japanese article via google translation states, "Hirai said the vice president aims to make a profit on the sale within three years of the Vita itself."

I don't know. I was very surprised when I read it because I didn't expect them to sell at a loss especially when I too heard weeks/months ago they weren't planning on doing that. But I was also surprised when they said they'd sell it for as low as $250 given the specs it's supposed to have. Maybe they are cutting the memory in half for the Wifi model.

[quote name='FriskyTanuki']http://www.gametrailers.com/player/715473.html

Scott Rohde from Sony says that they're not selling at a loss.[/QUOTE]

Who knows. I'd believe Kaz over Scott Rohde, but we have Rohde saying it in English versus something quoted in Japanese.
 
[quote name='Cerebral_One']The Japanese article via google translation states, "Hirai said the vice president aims to make a profit on the sale within three years of the Vita itself."
[/QUOTE]

You are correct and I'm not sure how I missed that part other than I just didn't read closely enough before responding (unless you happen to work for Google and updated their translation web site in order to sneak that part in after I posted...nah, I might be inattentive, but I'm not that paranoid).

But I do recall in the initial announcements a few months back that they had said they learned their lesson with the PS3 about launching with too high of a price point and taking too much of a loss and weren't going to do the same thing this time around. Then again, who knows.

They might not be making a big profit on the device, but I don't think they are losing much if anything on it, especially if you consider they are now selling the PSP-3000 for $130 and making a profit.

Compared to the PSP, at a $250 price point that gives them a lot of extra money to pay for the upgraded components. By not including a bunch of built-in flash storage (like the PSPgo), they are able to save a bunch of money that would otherwise increase the price of the device into the iPhone/iPad range. Plus, from what I recall they are using more "off the shelf" components rather than building a bunch of custom chips for the device which would also increase initial costs that would only be recovered after 2 or 3 years into production.

But I expect the 4/8/16GB flash cards to retail for something like $40, $80 and $120 or something crazy like that, and since they will be proprietary (at least for the first couple of years), you'll have no choice but to pony up the cash if you want the extra storage so you don't have to keep deleting games to free up space and re-downloading games so you can play them (though using Media Go makes this a pretty easy process with the PSP).

I think this will also do a lot to keep the retail sales going strong for both the PSV and for the physical media games (the exact opposite of what happened with the PSPgo, where no retail store would want to sell it to you because you'd never buy another game from them again since you had to buy from PSN).

On the positive side, there are a lot of pros for physical media (such as resale value) and the new flash format is MUCH smaller than those damn huge and fragile UMD disks (I've always hated those with a passion).
 
Perhaps Kaz was talking about the system plus all the R&D that went into it.
And the Scott meant the system itself.
 
Yeah, dallow stole my thunder. I was going to say profit is calculated when you factor in all the revenue - costs. It may take them 3 or so years to recoup the initial investment for the R&D, testing, etc. Even if each unit is sold at a profit, they still need to sell X number a year to arrive at a profit in 3 years.

Anyway, that's my guess as to how both Sony execs can both be correct.
 
[quote name='jh6269']Yeah, dallow stole my thunder. I was going to say profit is calculated when you factor in all the revenue - costs. It may take them 3 or so years to recoup the initial investment for the R&D, testing, etc. Even if each unit is sold at a profit, they still need to sell X number a year to arrive at a profit in 3 years.

Anyway, that's my guess as to how both Sony execs can both be correct.[/QUOTE]

OK, I'll accept that interpretation and we can move on to another topic besides whether they will be making a profit or loss on each unit. ;)
 
I have a feeling that the 3G Vita will have a little extra "kick" over the Wifi Vita, besides the 3G part. When the PS3 launched, the 60 GB had a few features over the 20 GB.
 
What will be the point of getting 3G with this thing? It looks cool but I'm definitely holding off. If it wasn't for the awesome emulators that run on the PSP I would have felt a little burned by it even though it has a nice library of games now.
 
This doesn't seem like a bad purchase at launch but I have to wait and see if there is a game I want at launch. It seems a little more future proof than the 3DS which I am predicting will have a new model out by Holiday 2012 if not by next summer. This is a personal prediction nothing more.

Also I just heard the Vita is region free which is definitely a selling point, especially since the 3DS is region locked. Now if they would only put content from other regions on the PSN it would be an even bigger selling point.
 
This doesn't seem like a bad purchase at launch but I have to wait and see if there is a game I want at launch. It seems a little more future proof than the 3DS which I am predicting will have a new model out by Holiday 2012 if not by next summer. This is a personal prediction nothing more.

Also I just heard the Vita is region free which is definitely a selling point, especially since the 3DS is region locked. Now if they would only put content from other regions on the PSN it would be an even bigger selling point.
 
Aren't most new systems sold at a loss at first? There would be nothing surprising about that. I don't think the tech inside the NGP is so cutting edge that it'll take 3 years to make a profit, but there are a lot of factors at play (R&D, marketing, software sales, etc..)
 
[quote name='SaraAB']This doesn't seem like a bad purchase at launch but I have to wait and see if there is a game I want at launch. It seems a little more future proof than the 3DS which I am predicting will have a new model out by Holiday 2012 if not by next summer. This is a personal prediction nothing more.

Also I just heard the Vita is region free which is definitely a selling point, especially since the 3DS is region locked. Now if they would only put content from other regions on the PSN it would be an even bigger selling point.[/QUOTE]

Uncharted will be a day one purchase, no questions asked. It already looks amazing. This is the most excited I've ever been about a handheld.

I don't want to get anyone's hopes up here, but if this thing is jailbroken, full speed DC emulation is very possible if there's a dev out there willing to devote the time. Full speed N64 is guaranteed.
 
[quote name='Wolfpup']GEEZ I hate stupid thieves stealing stuff. Idiots.[/QUOTE]

I do too, but not to get into a piracy discussion or legal issues related to playing ripped versions of games you own, running CFW so you can run emulators and play games you own isn't the same as stealing stuff (though the one CAN lead to the other, it doesn't always).

What I'd really like to see is Sony (and everyone else) providing a more open platform and more flexible licensing so that the need to run CFW is reduced/eliminated for all honest users. Dishonest people will steal no matter what you do, so the best you can do is make it easy for honest users to buy your products and use them in a fair and reasonable manner rather than assuming everyone is a criminal and implementing licensing/product strategies that create a terrible user experience and encourage people to run CFW (which then makes it easy to steal stuff).

For example, wouldn't it be cool if you could trade-in our PS1 or UMD games for a PSN version that you can run on all of your newer devices (PS3, PSP, etc.) that can play those types of games? Wouldn't it be cool if you could run all of your GBA games on your DSi/3DS without having to re-purchase them over and over.

I realize that the big companies want to make money by selling you the same game multiple times, but I think this is where things are heading. Other than their overly restrictive policy of only letting you purchase apps from their App store (and having total control over what you can buy in the App store), Apple does things right with letting you use your apps on any of the devices tied to your iTunes account. And their new cloud service where you can pay $25/year to get access to all of your non-iTunes music is VERY interesting. I'm not sure how they can stop you from borrowing thousands of CDs (ripped or physical) from your friends so you an add them to your library, but I think they recognize that if you were going to do that, you probably already have ripped copies of your friends music anyway, so at least this way Apple and the music companies at least get a slice of that $25/year fee, which is better than nothing at all. And best of all, it gets people to BUY more music rather than STEAL more (the success of iTunes proves this).

Sony is also doing a pretty good job with PSN, where you can play your PSN games on any of the PS3s/PSPs tied to your account. Their biggest issue has been with lack of future support for UMDs. It is somewhat unusual (and certainly unfriendly) to have a format that is not supported by the next generation device from the same company, and I think this has been a key factor in the failure of the PSP to fulfill its potential. It has been clear for the last 2 or 3 years that UMD is a dead format, and with that knowledge most people have considered the PSP to be a foolish purchase.
 
[quote name='Anexanhume']Uncharted will be a day one purchase, no questions asked. It already looks amazing. This is the most excited I've ever been about a handheld.

I don't want to get anyone's hopes up here, but if this thing is jailbroken, full speed DC emulation is very possible if there's a dev out there willing to devote the time. Full speed N64 is guaranteed.[/QUOTE]

Per my post above, what I'd really like to see is companies like Sony and Nintendo making it easier for people to keep playing their old games on the new hardware so users don't have to run CFW and open the door to piracy. One of the easiest ways to do this is to allow people to trade-in their physical games for downloadable versions that can then be played on any device that can run an emulator.

Not holding my breath, but I think they'll make more money with that approach than restricting use and trying to double/triple dip into our wallets for the same games we already bought. And really, within 10 years I'm pretty sure everything will be download only and physical media will be a thing of the past (much like vinyl LPs...and even music CDs are going in that direction).
 
[quote name='gregorymontilla']i dont like how the games are gonna be made. small memory cards? im gonna lose all of them[/QUOTE]

Let me know where you live so I can follow behind you and find all the games you're losing :lol:

If you need something bigger, I'm sure they'l have some larger cases to hold multiple cards. But I'm really looking forwards to something smaller and less-fragile than those damn UMDs. Really hated those with a passion (and I probably have about 50 of them).
 
[quote name='DarkonJohn']Per my post above, what I'd really like to see is companies like Sony and Nintendo making it easier for people to keep playing their old games on the new hardware so users don't have to run CFW and open the door to piracy. One of the easiest ways to do this is to allow people to trade-in their physical games for downloadable versions that can then be played on any device that can run an emulator.

Not holding my breath, but I think they'll make more money with that approach than restricting use and trying to double/triple dip into our wallets for the same games we already bought. And really, within 10 years I'm pretty sure everything will be download only and physical media will be a thing of the past (much like vinyl LPs...and even music CDs are going in that direction).[/QUOTE]
Can you imagine the company infrastructure that would be needed to trade in old games to get credit for a new/re download?! They wouldn't make any money at all.

IMHO, I think people are always going to have a hard time paying $60 for thin air, ie: a digital download. Paying $8 - $15 for music is one thing. It might be ok for some but I think the majority of people will want a physical copy of something with a higher price.
 
Don't hold your breath but I just read an article that said Sony is looking for ways for people to transfer their UMD's onto the PS Vita. If I could somehow send in my UMD's and get a downloadable version or a voucher for one provided the system has enough memory to hold those games I think I would buy this thing instantly day one no questions asked.

Sony has a leg up here since you can access the whole PSN with the Vita, something that Nintendo does not have. This is great for new users of the system since they are guaranteed a whole library of stuff at launch regardless of what retail releases come out. This pretty much ensures no lack of games at launch unless you have played most of what is on the PSN and I doubt very many people have. Heck the stuff on the DSi Ware store isn't even gonna be available to 3DS owners unless you bought select titles on the DSi and transferred them over. Yes the 3DS has backwards compatibility with DS games which is also good for new users, but I think the downloadable games are more forward thinking.
 
[quote name='SaraAB']Don't hold your breath but I just read an article that said Sony is looking for ways for people to transfer their UMD's onto the PS Vita. If I could somehow send in my UMD's and get a downloadable version or a voucher for one provided the system has enough memory to hold those games I think I would buy this thing instantly day one no questions asked.

Sony has a leg up here since you can access the whole PSN with the Vita, something that Nintendo does not have. This is great for new users of the system since they are guaranteed a whole library of stuff at launch regardless of what retail releases come out. This pretty much ensures no lack of games at launch unless you have played most of what is on the PSN and I doubt very many people have. Heck the stuff on the DSi Ware store isn't even gonna be available to 3DS owners unless you bought select titles on the DSi and transferred them over. Yes the 3DS has backwards compatibility with DS games which is also good for new users, but I think the downloadable games are more forward thinking.[/QUOTE]

The only thing that makes me weary is that Sony said the same thing right after announcing the PSP Go. But if they had something in the works, I would be willing to pay a couple $ for each UMD I had to get a voucher. I'm still buying my Vita day 1, barring any suprise announcements by Sony.
 
[quote name='Josh5890']The only thing that makes me weary is that Sony said the same thing right after announcing the PSP Go. But if they had something in the works, I would be willing to pay a couple $ for each UMD I had to get a voucher. I'm still buying my Vita day 1, barring any suprise announcements by Sony.[/QUOTE]

Agreed that this sounds like deja vu with the PSP Go launch. There was talk of a trade-in program or some sort of vending machine that would exchange your UMDs for PNS versions. I'm not sure what caused them to back off from the trade-in program....maybe they didn't think it was necessary, maybe it was related to the cost of implementing the program or maybe it was due to licensing issues...some games have been pulled from PSN because licensing rights for things in the game had expired.

But maybe they learned from the PSPgo "experiment" that this backward compatibility is pretty damned important to support the quick adoption of the new platform and telling your biggest customers that they can't take their games with them to the new device is like tying an anchor to their leg. Even if hey want move forward, it's really painful.

A mail-in program might work, but the problem is that some of the games aren't on PSN (for whatever reason), so they would have to deal with people sending in games that can't be converted to PSN (maybe the send them back?). Some sort of fee ($1 or $2 per game?) wouldn't be unreasonable if that's what they feel they need to do to make the program work.

I highly doubt they would give you PSN vouchers for each game because then you could buy used games on the cheap and then resell the PSN coupons for higher price. They would almost have to tie the trade-in to your PSN account to get those games off the market (a win for the game publishers).

If they just want to sell a reasonable number of PSVs on launch (which might be their only goal if quantities are limited) they may not do UMD trade-in program. But if they really want to blow Nintendo out of the water on sales this year, and UMD trade-in program would likely do the trick.

And it would help them sell more of the high-margin proprietary flash cards. That alone might justify the costs of running this sort of trade-in program.

But I'm certainly not getting my hopes up unless Sony makes a very clear statement on the matter.
 
[quote name='DarkonJohn']
But maybe they learned from the PSPgo "experiment" that this backward compatibility is pretty damned important to support the quick adoption of the new platform and telling your biggest customers that they can't take their games with them to the new device is like tying an anchor to their leg. Even if hey want move forward, it's really painful.
[/QUOTE]

PSP Go was good for something! I would pick up a Vita much earlier if I could put my PSP games on it and sell my PSP/CFW it.
 
[quote name='DarkonJohn']Agreed that this sounds like deja vu with the PSP Go launch. There was talk of a trade-in program or some sort of vending machine that would exchange your UMDs for PNS versions. I'm not sure what caused them to back off from the trade-in program....maybe they didn't think it was necessary, maybe it was related to the cost of implementing the program or maybe it was due to licensing issues...some games have been pulled from PSN because licensing rights for things in the game had expired.

But maybe they learned from the PSPgo "experiment" that this backward compatibility is pretty damned important to support the quick adoption of the new platform and telling your biggest customers that they can't take their games with them to the new device is like tying an anchor to their leg. Even if hey want move forward, it's really painful.

A mail-in program might work, but the problem is that some of the games aren't on PSN (for whatever reason), so they would have to deal with people sending in games that can't be converted to PSN (maybe the send them back?). Some sort of fee ($1 or $2 per game?) wouldn't be unreasonable if that's what they feel they need to do to make the program work.

I highly doubt they would give you PSN vouchers for each game because then you could buy used games on the cheap and then resell the PSN coupons for higher price. They would almost have to tie the trade-in to your PSN account to get those games off the market (a win for the game publishers).

If they just want to sell a reasonable number of PSVs on launch (which might be their only goal if quantities are limited) they may not do UMD trade-in program. But if they really want to blow Nintendo out of the water on sales this year, and UMD trade-in program would likely do the trick.

And it would help them sell more of the high-margin proprietary flash cards. That alone might justify the costs of running this sort of trade-in program.

But I'm certainly not getting my hopes up unless Sony makes a very clear statement on the matter.[/QUOTE]

I have no problem at all with them tieing my UMD with my PSN account. I only have one:) Heck, save the middle feature and just e-mail me or automatically put it on my account via PSN. Saves on postage.
 
They're never going to 100% rule it out nor will they ever commit to doing it. At least until they have a plan that doesn't have a huge flaw.
 
[quote name='FriskyTanuki']They're never going to 100% rule it out nor will they ever commit to doing it. At least until they have a plan that doesn't have a huge flaw.[/QUOTE]

I think the devil is in the details. There's a long list of UMD games and only a portion of them are on PSN.

The vending machine idea would probably be the most reliable method since you'd enter your PSN info, put your disk in, it would determine if the disk was a valid PSN game. If so, it would add the game to your PSN account and grind the disk in to pieces (might be fun to watch). If not, it would just eject the disk and let you try another disk.

Very little risk of people generating fake UMDs to trick the system, but the downside is the cost of building and distributing the machines. That's why it might be more cost effective to build the same machines but host them at a center where you mail your disks in for a processing fee.

But yeah, the cost/benefit analysis has to show that it would increase market share and revenue more than it would cost in lost sales of PSVs and people that would otherwise buy the same games again on PSN.

Personally I think it would be the right thing to do for profits because if your business model refuses to acknowledge past mistakes (and UMD was a mistake), then those past mistakes are likely to hinder future success.
 
Just have their psp do a disc check while they are logged into PSN. Then they enter their UPC and they are verified, just like registering a game now except you keep unused UPCs from being used without a disc too.
 
It's too bad they didn't think ahead and give PSP games an identification # where you could just enter it on PSN and download the game. I can't even find my PSP at the moment but the UMD's must have id #'s on them, but I don't know if Sony would have those #s. I would be shocked if they spent money on some sort of kiosk type deal just because of the costs.

Mailing them to a central location sounds like a good idea DarkonJohn. Ideally, they'd just have the access to your games show up on your PSN, or more realistically email you codes for the downloads so they could avoid mailing charges.

[quote name='Anexanhume']Just have their psp do a disc check while they are logged into PSN. Then they enter their UPC and they are verified, just like registering a game now except you keep unused UPCs from being used without a disc too.[/QUOTE]

That was my first thought too, but aren't UPC's universal for each game? People could walk into GS and write down UPC #'s. Maybe PSN could detect the size of the data on the UMD or detect the actual game.
 
[quote name='Anexanhume']Just have their psp do a disc check while they are logged into PSN. Then they enter their UPC and they are verified, just like registering a game now except you keep unused UPCs from being used without a disc too.[/QUOTE]

[quote name='Cerebral_One']
That was my first thought too, but aren't UPC's universal for each game? People could walk into GS and write down UPC #'s. Maybe PSN could detect the size of the data on the UMD or detect the actual game.[/QUOTE]

Anything that allows you to keep your existing UMD is too easy to scam. Since UPCs are not unique for each copy of the game, the "check UMD and enter UPC" approach would let you and your friends could get together and all swap UMDs and each get all of the games the group had. Then sell your UMDs to GameStop and the next group of people could repeat the cycle.

No, I think the only way it would work would be to destroy each UMD after a PSN code is given out for it. It has to be limited to a 1-for-1 exchange, otherwise they'd just be giving money away for nothing and the publishers would never allow it.

It is a bummer that they didn't give each copy of each game a unique ID that could be used for this purpose (which would be ideal because it would allow you to keep the UMD), but even that is open to abuse because plenty of people would get the PSN version and then sell the UMD verison to others that were happy to buy them on the cheap and play them on their older PSP, basically giving away more games for free.

I also think the would have to put the games directly in your PSN account, otherwise there would be a huge black market for the PSN codes which would be worth more than the used UMDs (since the PSN versions cost more than used games).

Sony should realize that if they don't do this, the migration to PSV will be slowed down, possibly significantly. But if they do offer a UMD trade-in program, the sooner they can get those UMDs off the used game market, the sooner people will be buying the new PSV-specific games and PSN versions of the old games (since the market for used UMD games will be greatly decreased). Only a small fraction of those UMD trade-ins equate to lost revenue from double-dipping because few people will re-purchase games on PSN that they already had on UMD (not zero, but not too many). Instead, they'll just keep using their PSP and wait to buy the PSV until they just can't hold out any longer.

And the refusal to do this only encourages the hackers to crack the system and honest users to use those hacks to play the games they already paid for. But once they go down that path, it is very easy to also start "trying out" games you haven't purchased instead of purchasing them first and then realizing they weren't as good as you had hoped (which is more than a few games I've bought).

Again, I'm not expecting Sony will do this, but they've been surprising me in a good way with other recent decisions so I'm holding out some hope they'll look at this seriously and possibly surprise us all by doing something generous and smart (and profitable at the same time).
 
I don't know much about the iphone/ipad gaming scene, but do you guys think that many of the better iphone games will make it to the Vita? The Vita has the big multitouch screen, gyroscope and even buttons to handle any of that stuff. PSV minis perhaps?
 
[quote name='Hiei69']I don't know much about the iphone/ipad gaming scene, but do you guys think that many of the better iphone games will make it to the Vita? The Vita has the big multitouch screen, gyroscope and even buttons to handle any of that stuff. PSV minis perhaps?[/QUOTE]

If they just add Android support, and make it also compatible with the Xperia Play, they'd have to do almost nothing more.
 
[quote name='FriskyTanuki']PlayStation Suite should bring in a good amount of Android games to the Vita.[/QUOTE]

There'd be compatibility between Xperia Play and Vita, but not so much the Vita with the rest of Android, unless I'm misunderstanding something.
 
[quote name='Cerebral_One']That was my first thought too, but aren't UPC's universal for each game? People could walk into GS and write down UPC #'s. Maybe PSN could detect the size of the data on the UMD or detect the actual game.[/QUOTE]

Yeah, I forgot UPC's are non-unique.

The Vita is interesting because the UI shots even look like it is Android.

What they could and should do in my opinion is add support for android games via a compatibility layer like RIM is doing for Blackberry. ( http://www.androidrundown.com/blog/rim-shows-android-app-player-blackberry-playbook-tablet/ )

PlayStation Suite is actually the opposite: bringing PS games to android.

If the Vita does allow Android games, Sony would be losing out on pulling revenue from it, which is probably the biggest reason they won't do it. The games business is about software licenses, not necessarily making money on the hardware. It would make the handheld extremely competitive with the smartphone platforms though, as Android essentially gets all the same games iOS does now, meaning they wouldn't have any distinct advantage other than the fact that they are phones.
 
[quote name='elessar123']There'd be compatibility between Xperia Play and Vita, but not so much the Vita with the rest of Android, unless I'm misunderstanding something.[/QUOTE]
All Android games on PlayStation Suite are compatible with the Vita.

Also announced this evening was PlayStation Suite, an entirely new initiative from PlayStation that will provide fans with the opportunity to enjoy PlayStation content on an open operating system for the first time in PlayStation history. PlayStation Suite will work with Android based, “PlayStation Certified” portable devices – including mobile phones, smart-phones, and tablet PCs – to offer “PlayStation quality” content to users worldwide. In addition to providing a selection of PS one Classics, we are also working with developers to create new and exciting content that will be available on both PlayStation Certified devices and the new NGP when it comes to market.

Q: Will PS Vita support all content that will become available on PlayStation Suite?
A: PS Suite content developed in the new game development environment provided for PS Suite can be enjoyed on PS Vita.
 
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