[quote name='dmaul1114']Exactly why I have little interest in giving it a go. The control scheme just doesn't sound appealing to me at all. I'd rather have full control of sonic. Is it that hard to just make a normal, good fast, action packed 3D sonic with good controls? i.e. like the good parts of Sonic Adventure?[/quote]To be honest with you, and I just replayed SA1 and a good chunk of SA2 for reference, it is very much like the Sonic/Shadow levels from those games. Being "on rails" is really not much different than holding up for a whole level, save for taking the idotic precise jumping things out (somewhere along the way, the folks working on Sonic forgot that he's not Mario and that he doesn't move in such a way that makes puzzles / sections of levels make any sense). With Sonic running forward all the time though, it has a taste of an auto-scrolling 2D platforming level. In my further experience last night (played the 3rd world) there's definitely some "trial and error" to the game, but thus far it feels much like an oldschool game trying to just "get a little farther" and hasn't gotten to frustration yet. We'll see if that holds true.
[quote name='Sir_Fragalot']daroga, first of all this is coming from a genesis guy so these questions are well genesis based questions since I owned every sonic on the genesis except for 3D blast and mean bean machine...
1. Are there multiple paths in the levels aka like sonic 2 where there is the upper and lower paths.
2. Are there loops in this game like the classic sonics.
3. Is there alot of tricky and speedy jumps.
Most importantly is there multiple acts to a level like sonic games because when I heard there is 7 worlds do they mean 7 multiple act worlds like the classic genesis sonics or 7 get to the goal levels?[/quote] 1. Yup, the worlds will have branching paths. The missions at times get you to see sections of a world you didn't see before, or with a different enemy/item layout.
2. I've yet to see a classic "loop," but Sonic is forever running up the sides of walls, pulling U-turns around obstaces on the ground via said walls, etc. With the "chase" camera it feels about the same I think--that is, fun.
3. There are jumps that can be tough, especially if you accidently only get your little jump and not the chared high jump and thus never lock onto a string of enemies that you need to use to get across a pit or water, etc. But, as I said above, I've yet to see a Mario-esque precise jumping puzzle, which is wonderful for me. He is constantly hitting ramps and zippers and such to make him soar through the air though to the point that at times you're wondering, "Gosh, I hope he's like going to
land on
something."
The worlds take a book out of the Sonic Adventure book so the "get to the goal" sections are just one world. They're pretty long and neat, but, yeah, a couple of acts for each world would've been fun. There are the missions, which extend the play time in the world, and then as you go you unlock the boss fights, so I guess you could say there's 2 acts per world?
In the end, as a fellow Genesis guy, this feels about as "right" as Sonic is going to feel in 3D. The Genesis games are no doubt superior, but this game is fun. At this point, my score would be in the low to mid 8s. Sega's not given us the Twilight Princess of Sonic games, but it is a fantastic outing. To the point that I wonder if it'll be ported to the PS3 or 360, and if future Sonic games will use this mechanic rather than the old style whcih they evidently could never get right.