Been talking with Budge and Plume a bit. I think we need to establish on the Wiki what "class" each person is. Not "military" or "scientist" or crap like that - I mean combat (like Jake), reviver (Ivan), support (myself), and stuff like that. It would be a huge, enormous help with planning.
Also, Plume, Modium, Option, Cside, Suko, and Geo: do not come to the location mentioned in the PM. Stay up north. You're about to get separate orders.
[quote name='fatherofcaitlyn']
Once you have bargain hunting, diagnosis and free running, go for first aid to nullify zombie attacks even more.
If you want to focus on healing completely, hole up in a powered hospital and go for Surgery.
[/quote]Hold off on these for a while. While they increase healing and decrease FAK use, they also decrease EXP gained. Get free running first, then diagnosis or some shopping skills.
EDIT: On the class stuff - look at the Wiki, and you'll see the (likely empty) column for it by your name. The classes are as follows:
Combat: This guy's obvious. Lots of pistols, maybe a couple of shotguns, and probably a melee weapon. A few FAKs, needles, and/or tools never hurt, of course.
Shock Troop: A subdivision of combat. Mostly shotguns, though they will absolutely want to have an axe to take part in lesser encounters. These guys should never move on a place unless they know someone with repairs (see below) will be right behind them. Technically, those dedicated to combat revives could fall under this, too. Or they could be...
Revivers: Mostly syringes. IvanHood is the archetypical Reviver.
Medics: Mostly FAKs, or FAK/syringe combos. Minimal focus on combat.
Engineer: Think of the TFC Engineer. Good combat skills with construction to back it up. That's what this is - a fighter whose focus is on taking and repairing buildings. Traditionally, this has been Modium's role.
Support: So far, the most common. This is what I am - a little of everything. Pistols, shotguns, tools, FAKs, syringes...
Scout: The guy who can't help in a fight but keeps the buildings fueled up and the radios goin'. Handy, but we don't want to have too many of these. Should at least have a melee weapon.