Viva Pinata 2 Trouble In Paradise - Gen. Discussion & Info - New Killer Instict Cards

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Return to magical Piñata Island in Viva Piñata®: Trouble in Paradise. Unfortunately, not all is well on the island, as Professor Pester and his gang of Ruffians have wiped out Piñata Central's computer records, posing a threat to parties everywhere. Rebuild the computer database and thwart Professor Pester's evil plot by sending piñatas at full candiosity to parties all around the world. Build and maintain your piñata gardens—using your creativity and imagination to attract, trap, protect, train, and manage more than 100 different piñata species.

  • Customize your garden and piñatas: Plant flowers, dig ponds, even place sand and snow in your garden to make exotic species of piñata feel at home. Buy objects to change the weather, or get new toys for your piñata. And nurture the thirty-two new species of piñata, including sour piñatas that infiltrate and wreak havoc in the garden. Choose to tame the sours, or feed them candy to keep them sweet.
  • Play with a friend: Family members and friends can now share in the joy of creating a garden by plugging in an extra controller. The second player has access to all tools, actions, activities, and can help by collecting magic. It's an entirely new way to play.
  • Play multiple game modes: Use the Player Guide System to master the fundamental aspects of the game. Then, try the Standard Mode where sour piñatas, feuding species, and limited money call for you to exercise problem solving and creativity to build and maintain your garden. Or enjoy Just for Fun Mode, which allows you to build a garden full of colorful creatures without worries.
  • Experience Piñata Vision: Plug in an Xbox LIVE® Vision camera and interact with the game through the use of printed cards featuring a unique barcode. Flash a piñata card up to the Vision camera, and the content will drop directly into the game.
  • Show off to friends: Use the new photo mode to snap, print, and upload pictures of your unique garden or customized piñatas to show to friends. Photograph your piñata and turn it into a piñata card, then share it with your friends so they can scan it and put it into their own garden.
  • Teach your piñatas tricks: Piñatas can perform dazzling tricks, if you teach them with the new trick stick tool. Watch as piñatas play together, perch on each other, and interact in new ways to make them even more appealing.

Achievements:
http://pinataisland.info/viva/Achievements#tab=Trouble_in_Paradise

Development Team Cards


Various Other Pinatas


Other / Miscellaneous
Thanks to Littlefields and Corvin :applause:

Update 6/24: New screens


Update 5/12: New Info from GameInformer
Viva Pinata 2: Trouble in Paradise
- Improved interactivity between the pinata's and the environments.
- Pinata's will mimic each others action and follow the leader around the garden.
- They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden.
- 30 new pinatas.
- 2 new sub areas called Pinarctic and Dessert that'll allow you to travel to new locations and lay traps for the pinatas.
- A photo mode will allow you to upload pictures to the website.
- A drop in and drop out co op mode.
- Improved UI.
http://www.neogaf.com/forum/showpost.php?p=11140948&postcount=1


 
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[quote name='Ragekod']I still have yet to play the first one. I need to pick that up soon since it's $19.99 new.[/quote]

If you can find it at Target, you could use the ten dollars off coupon, and get it for around ten bucks. I also need to play it, and will probably pick up the first title this week. :D
 
Yay, more forced incest and making children eat their parents!

Something I always found funny:

070321.jpg
 
I have a feeling this will end up as should-have-been-DLC. Still, I'll buy this at launch because the original had its claws in me for a good month and a half. Good news.
 
[quote name='AshesofWake']garden better be bigger[/quote]

I hope so! Yeah, you can make multiple gardens, but I'd rather have one that can hold more pinatas and everything.
 
I cant wait for this to come out. I just hope they dont limit your garden size and the amount of items you can place in each one. I found it really annoying not being able to put as much stuff as I wanted.
 
[quote name='buterbals']I cant wait for this to come out. I just hope they dont limit your garden size and the amount of items you can place in each one. I found it really annoying not being able to put as much stuff as I wanted.[/quote]

That was the biggest downfall of the game...I would have loved to have all species in my garden but was limited to a select few.
 
[quote name='Poor2More']I never really understood how Viva Pinata 1 plays? is it like Pokemon? or a Pet Simulator? RPG?[/quote]

It's basically Animal Crossing and The Sims mixed together - I'd say it's basically a simulator, but it also has RPG elements with the leveling system.

It's an oddly fun / addicting game though, I was surprised at how much I liked it after playing it.
 
more info from gaf and GI issue

Viva Pinata 2: Trouble in Paradise
- Improved interactivity between the pinata's and the environments.
- Pinata's will mimic each others action and follow the leader around the garden.
- They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden.
- 30 new pinatas.
- 2 new sub areas called Pinarctic and Dessert that'll allow you to travel to new locations and lay traps for the pinatas.
- A photo mode will allow you to upload pictures to the website.
- A drop in and drop out co op mode.
- Improved UI.

VP2:
- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing!
 
My wife can't wait for this game! I can't wait to watch her play it and get 1000/1000 in her account and then do the same with mine....or maybe I'll actually play it. Good grief this game was in my console for months!
 
Loved the first one, and I'm really surprised they are pushing for this one considering it didn't meet "sales expectations."... and didn't the original creators leave rare?

Hope it doesnt come out this year. I have too many games on my list already.
 
My fiancee really enjoyed the first. I was so-so on it, but if they fix some of the annoying things about the first, I would consider it.
 
Was addicted to the first one for weeks, and this one looks even better (seriously, Rare may be hit or miss with gameplay recently, but DAAAAMN do their games look amazing)
 
Absolutely stoked for a new Viva Pinata. My girlfriend and I put hours and hours into the first one - with actual co-op this time, I'm sure we'll be addicted again. The use of the Vision Camera is really interesting - hopefully it works well.
 
[quote name='Nelo Ice']
1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing![/quote]

I think that sounds very cool, depending on the flexibility of creating the pinata's outift/accessories/etc. is. If they could figure out a way to get those pictures loaded directly to my Zune for scanning, you might have something there.
 
I would have bought every single DLC for the first one if they had offered additional pinatas, so 30 more pinatas is enough to get me to buy the sequel.

Anybody else still get random PM's from crazy people looking for the rare pinatas?
 
I hope they take out the limit on how many items you can use in your garden ( IE Fences, Tiles and such ) That frustrated me in the first one. I could never get my garden the way I wanted it too look.
 
I didn't think a sequel would happen since so many people overlooked the first brilliant game.

This is one of my most anticipated games of the year.
 
Very excited. I figured we wouldn't get a sequel. One of my favorite 360 games.

It is sad that so many people skipped it because of the overall theme, I had more fun with this game than I even expected.

Except the incest and eating other pinatas was a little creepy.
 
This is great news. I didn't think we would get a true sequel with the poor sales. I loved the first one and played it for weeks when both GOW and VIVA Pinata came out within days of each other. I would have gobbled up any good DLC...clothes for my pinata wasn't enough.
Day one purchase for me and I am sure I will be hoooked for weeks.
 
weeks heh this thing likely won't leave my console for months knowing my fiancee( mind you I like it about as much as she does >_>)
 
[quote name='PhoenixT']I loved the first one if this ones like that one hopefully with a larger garden I'm definatly in :).[/QUOTE]

Agreed.
 
I feel the first Viva Pinata got a free pass with the gaming press because it was something different for the Xbox. It that that initial hook that appealed to all of us collector-minded folk, but if you looked any deeper you would be surprised to see just how shallow the game really was. When I had my blog, I wrote back in January 2007:

...my garden was unorganized and causing fights between pinatas, so I scrapped everything and rebuilt and reorganized my pinata homes one by one. I created a small fenced garden for my fruit plants, and built borders and fences around each home to separate the pinatas. A nice new walkway around the garden made everything look nice and organized. The problem was, when I tried to add some garden decorations, it said I had too much in my garden. I can understand when there are too many pinatas, but if I get penalized for each plant, shrub, flower, and fence I put in, that’s just stupid.

...the game does not do a good job in projecting where it is going. I complained how my garden was unorganized and causing fights between pinatas, so I scrapped everything and rebuilt and reorganized my pinata homes one by one. I created a small fenced garden for my fruit plants, and built borders and fences around each home to separate the pinatas. A nice new walkway around the garden made everything look nice and organized. The problem was, when I tried to add some garden decorations, it said I had too much in my garden. I can understand when there are too many pinatas, but if I get penalized for each plant, shrub, flower, and fence I put in, that’s just stupid.

...the game’s core gameplay mechanic [is] happenstance...I would have loved to have a working reference to this game, either in print or in the game, to help understand the characteristics and motivations of each species. For example, dressing the pinatas in the downloadable accessory packs make their rating happier, but from what I can tell a happy pinata doesn’t make the game any different from a sad or angry one. The in-game encyclopedia, quite frankly, sucks; it doesn’t say much and it’s a chore to navigate, let alone having to wade through those brief-but-way-too-frequent loading screens.

Of the droves of critics who sang its praise, I’d like to ask how many of them would be interested in playing the game again from the beginning. I would guess not many, because it’s surprisingly quite linear - it’s the same pinatas, the same challenges, the same sours, and the same progression. The only thing different is how the player decides to arrange their garden, which what I’ve seen doesn’t create a dynamic environment, it simply limits the player’s progression.

And the biggest thing this sequel doesn't seem to address is online play. They specifically mention the sequel will have same-box co-op, while this type of game begs for a workable online component.

The new features to the sequel sound more interesting than impressive, but at the same time the problems that plagued the original don't seem to be addressed at all. Having a bigger garden hopefully removes any of the aforementioned pinata and garden item limits, but that's only one issue from a laundry list keeping this game from what it really should be.
 
[quote name='jrutz']blah. blah. blah.[/quote]

The average review was a 8.4, which is right in the range of games like Assassin's Creed, Saints Row, Dead Rising and Crackdown. All of those games have their problems, but if you can overlook a few glaring flaws it's possible to fall in love with the game. On the other hand if you focus on the flaws or don't like the core gameplay you would have a view of the game that is significantly below the average score.
 
I'm now prtety excited for this.
Though, and I hope I don't get hate for this, I do believe this game would probably play better on the Wii (or even DS) with the wii remote/stylus.
It just wouldn't look as good..which would suck since one of the things about VP that I love is how pretty it is!
 
[quote name='lilboo']I'm now prtety excited for this.
Though, and I hope I don't get hate for this, I do believe this game would probably play better on the Wii (or even DS) with the wii remote/stylus.
It just wouldn't look as good..which would suck since one of the things about VP that I love is how pretty it is![/QUOTE]

There's a DS version coming out.
 
There is a decent article on Kotaku which claims how Viva Pinata 2 is going to be dumbed down... that VP was something that looked like it was for kids, but was a difficult game, so VP 2 will be made more accessible for gamers of all ages.

As someone who was always intrested in VP because I heard it got a bit challenging the more you play, I think I'll pass on this one since they seem to be focusing straight at children this time.

It sounds like Viva Pinata: Trouble in Paradise was designed to deal with one big issue the original title had.

"It looked like a kids game, but was quite difficult to play," said a Rare developer walking us through the game. "We kept the basic principal, you're in a garden and trying to attract animals to it."

But the team's done a lot to simplify the game and make it more accessible to a wider audience. Chief among the changes is a co-op mode that lets you play in the garden with friend. They've also added a fun mode which gives gamers the ability to buy just about anything in the game, removes the bad guys and turns the garden into an instant gratification sandbox.

And here is some info on the Vision Cam stuff:

The short demo wrapped up with a look at the Pinata Vision system. Using the Xbox 360 camera, gamers can hold up a specially created Viva Pinata image and instantly import it into the game.

"It doesn't have to be a card, it can be an image on your Zune or iPod that you would just hold up to the camera"

While the tweaks look like they could streamline gameplay a bit, Trouble in Paradise is still very much a Viva Pinata game for better or worse and I'm not so sure it's been simplified enough to attract the potential audience that the cartoon has created for the game.

Not sure why they are going to dumb it down from Viva Pinata... it's not like kids will grab Pinata 2, since most kids seem to have skipped Viva Pinata completely and that's while the show was still semi popular.

http://kotaku.com/5008991/viva-pinata-trouble-in-paradise-and-pinata-vision-impressions
 
XBOX360Fanboy.com hands on impressions:
The first Viva Piñata was a somewhat divisive game. The visual look turned off many initial players, but those who stayed found an engaging and deep sim. Unfortunately, those two things were usually at odds with one another and given that it was a new IP it perhaps wasn't best to turn away the player base that was most likely to get into the deeper side of the game. So for Viva Piñata: Trouble in Paradise, Rare is looking to somehow split the bar, raising it for the hardcore and lowering it for those who are in fact pulled in by the game's look.

Like many sequels, VP2 isn't much different in its basic mechanics and most of its changes consist of refinements and streamlining that allows for the gameplay to pass much faster and in many new ways. Things like co-op, the camera support, and the UI refinement all make the rest of the game's additions that much easier to use.

While the look of the game does belie its depth, Rare is committed to making the game easy to pick up and play for anyone, and VP2 will have a "free play" mode that has no pressures whatsoever and feels a bit like the game's equivalent of Halo 3's Forge. Another way to tackle the game for those who don't want the pressure or depth is to use the new co-op mode.

The co-op is drop-in/drop-out and is only confirmed to be local, but the game is still in development. When we asked about Xbox Live co-op, the Assistant Producer only told us that in the end what they've got planned will make everyone happy. Given that the netcode in Banjo supports four people, we think it's not thinking too far out of the box to imagine that Viva 2 will have online co-op.

The co-op is similar to many games in that both players' icons are on-screen simultaneously, and it ends up working well enough locally, but the online (if it comes) will be where this really shines. With over thirty new piñatas and two new environments to attract pinatas from, having another player to help quickly became invaluable.

The Pinarctic and the Dessert are the two new environments, but you can only visit them to recruit piñatas. Sadly, the garden size is still the same, but more objects are now allowed within and many of the conflicts that necessitated multiple gardens have been fixed. For the most part, the entire game is designed to be much more of a sandbox experience.

While the more objective oriented goals are still there if one wants them, the majority of the focus seems to be on having fun tweaking the world. Nowhere is this more evident than in the new camera features. First of all, there is now an in-game photo mode that is accessible at any time and uploads images to the game's website å la Halo 3. Not only that, but through some sort of programming wizardry the photo will also attach a game code of the item(s) that you photographed.

Whether this takes off in a big way or it remains relatively niche, the idea is a good one, and is similar to Eye of Judgment. Every item and creature (and an intangible force or two) is associated with a sort of bar code that can be read by the Live Vision Cam. This means that any creature of yours that you'd like to share need simply be photographed in the game's photo mode.

vpdsci0055.jpg


While we did see cards that changed the seasons, the time of day, the speed of time and more, it's currently unknown how these other things' bar codes will be found, as photographing time is a little dicey. To share things you do have though, simply point folks to the URL of the picture with the bar code and they can point the Cam right at the screen to get your creation.

With so much added to the formula, it's hard to see downsides to Viva Piñata: Trouble in Paradise, and that's because they're mostly endemic. The good news is that Rare has given many ways around the more slow and tedious parts to let players play in their garden without holding them back too much. Unless you just can't stand the visuals, give the game a try. While the game is a ways off, we were told that there might be demo on the way.

http://www.xbox360fanboy.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/

Why the fuck is the garden the same size :bomb:....I'll still get this day one but come on...
 
[quote name='Roufuss']There is a decent article on Kotaku which claims how Viva Pinata 2 is going to be dumbed down... that VP was something that looked like it was for kids, but was a difficult game, so VP 2 will be made more accessible for gamers of all ages.

As someone who was always intrested in VP because I heard it got a bit challenging the more you play, I think I'll pass on this one since they seem to be focusing straight at children this time.


Not sure why they are going to dumb it down from Viva Pinata... it's not like kids will grab Pinata 2, since most kids seem to have skipped Viva Pinata completely and that's while the show was still semi popular.

http://kotaku.com/5008991/viva-pinata-trouble-in-paradise-and-pinata-vision-impressions[/QUOTE]

I'm not sure why you are getting out of that that they are dumbing it down. It seems they have added a couple of modes that provide easier options but the core game will be the same. My kids liked the first one, though they always needed my help to get the tougher pinatas. The free mode sounds interesting, though not something that I see getting a lot of use - even my kds would rathre "earn" the rare pinatas. But they will have a blast with the card thing.

I just don't know about getting this upon release though - I've been burned twice no on quick drops of both of the last games. I didn't buy VP Party Animals at release, but I did buy it used for $20 after buying a controller (Gamecrazy promo) only to see it cheaper new not much later.

Maybe I'll rent it at first and pick it up later - unless they budget price it at $40 or something. In that case I'd probably buy it right away.
 
[quote name='io']I'm not sure why you are getting out of that that they are dumbing it down. It seems they have added a couple of modes that provide easier options but the core game will be the same. My kids liked the first one, though they always needed my help to get the tougher pinatas. The free mode sounds interesting, though not something that I see getting a lot of use - even my kds would rathre "earn" the rare pinatas. But they will have a blast with the card thing.

I just don't know about getting this upon release though - I've been burned twice no on quick drops of both of the last games. I didn't buy VP Party Animals at release, but I did buy it used for $20 after buying a controller (Gamecrazy promo) only to see it cheaper new not much later.

Maybe I'll rent it at first and pick it up later - unless they budget price it at $40 or something. In that case I'd probably buy it right away.[/QUOTE]

When games get "simplified for a wider audience", per the article's wording, it usually means they are getting dumbed down.

I've got a feeling they'll aim this one right for the younger gamers, whereas the old one seemed to be geared towards, well, everyone. I didn't play it myself, but other people who did loved it for that reason, and I am even thinking of getting a cheap copy.

Hopefully I'm wrong, but that's just what I got out of Kotaku's article (that came from the mouth of a Rare developer). Hell, Kotaku even thinks they should simplify it *more* so that fans of the cartoon buy it. Most people I know enjoyed VP because it was a bit complex, from the article it seems like they'll strip some of the complexities out.

It'll probably sell like crap to the intended audience and Rare will complain anyways, so it's a moot point. At least they are putting it in September all by itself, instead of up against GoW (again). (If most people don't get the reference, it's that Rare blamed low sales of VP on being stacked against Gears of War, and that GoW got all the advertising and hype while VP got nothing).
 
Yeah, but this quote you posted from the article:

"It looked like a kids game, but was quite difficult to play," said a Rare developer walking us through the game. "We kept the basic principal, you're in a garden and trying to attract animals to it."

But the team's done a lot to simplify the game and make it more accessible to a wider audience. Chief among the changes is a co-op mode that lets you play in the garden with friend. They've also added a fun mode which gives gamers the ability to buy just about anything in the game, removes the bad guys and turns the garden into an instant gratification sandbox.

sort of contradicts itself. Or at least it doesn't sound as bad as you are making it. If the simplifications are the addition of a coop mode and the "fun mode" (which is optional and not the main game) then it should be OK. Is there more info in the article about them dumbing down the main game? Yeah, I'm too busy too look - gotta go play Advance Wars Days of Ruin now that I figured out how to charge my DS again (and I'm in a hotel).
 
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