[quote name='KingBroly']I would say Halo 3's worth more, but that's because I've gotten a lot more time out of it than Blue Dragon.[/QUOTE]
Yeah, that's relative, though. I bought Blue Dragon at launch for $60 and got 80+ hours out of it. I'd buy Halo 3 if it was like, $10. Granted, I'm pissed that Blue Dragon dropped so damn fast (to the point where I could buy multiple copies from Gamecrazy for $5 each, new, if I wanted last week with their $10 sale and B1G1 free).
So yeah, count me in as hating 360 owners who don't appreciate the good non-typical games the system has, resulting in them sellling like shit and losing value so quickly
. (Blue Dragon, Beautiful Katamari, Culdcept Saga, etc...).
Oh, and people that complain about shovelware on the Wii (granted it's there, but I don't think it is killing the industry and there are plenty of good games for the Wii too).
But those are gamers I hate, not things in games :lol:.
OK, I'll go along with some of the things others have mentioned - huge multistage boss fights where you can't skip the easy early parts when you have to restart. Uh, I think I'd hate escort missions but I've never really played any games with them
(I guess Blue Dragon had one of sorts but it wasn't too bad). I don't mind fetch quests or collection achievements so much but someone else had a great point - at least provide some in-game guidance as to where things are. For example, in Lost Odyssey I was able to get every single achievement except the damn "find every item" one. So, sure, there's some stupid health potion in a corner somewhere I didn't get probably. At least once you finish the game, the loading screen for each area could tell you how many items you have left to get in that area. I don't mind looking around a bit, but at least allow me to focus my efforts and not have to search throughout the entire game world for just a few things. And in a similar vein, it would be nice to be able to play those types of games with huge amounts of collectables without needing a guide or Gamefaqs. Oh yeah, also games with missable achievements. Given that I rarely have the time or desire to play through a game more than once, that means that if I want maximum cheese, I have to read a FAQ ahead of time to see if there's anything I need do/avoid in order to not miss one stupid item or something along the way resulting in a lost achievment. This is somewhat of a pain and can result in spoilerage, so as a result I tend not to start the really long games I have - still have Vesperia and several other RPGs sitting here unplayed.