depascal22: your post reminds me of a great Simpsons quote where Grandpa Simpson says "I used to be with it, then they changed "it" and now I don't even know what's "it" anymore." I probably have butchered the quote in the process, but I've felt that way ever since Sierra got disbanded, and LucasArts basically put a lid on its adventure games division. I've felt that it was "over" back then. Somehow, it rebounds to be into something else, since last I checked fun can not be killed no matter how much some try.
The fun-killing is mentioned for a reason, because this thread is full of it. And I don't understand why it all began. The argument, from far away, seems to be NULL. The best bits come from certain someone's claims that there is evidence supporting the high degree of speculatory contemplative conjecture that dominates this thread. (Along with my redundantly reiterative repetition.) I'd like to point out that the article in question (Post Number One) is actually speculatory in nature.
Here are the projected numbers, as delivered to us by GameSpot on the 15th of September 2005. They expect the games to cost as much as Nine Million Dollars. And
here, GameSpot claims that the Wii takes only a fraction of development costs, and mentions its similarity to GameCube. The issue is source: this isn't from the horse's mouth - Farrell is not as developer, as he admits. The lost cost for Wii development, however, got a bit more press, but that isn't the centerpiece here.
GameDaily reported that the Wii cost was $5 to $8 million, while PS3 and 360 titles were in the range of $12 to $20 million. Yikes, that is an awful lot of money.
A bit more technical information can be found on a investment website called GameInvestor. If you want to talk numbers and what that means for company's good, this is a good read, especially if you're into European stock exchange. I'm just kidding, nobody should be into the European Stock Exchange, because their system is stupid, and by which I mean that my attempt to model it in MatLab yielded a mediocre B minus in my Math Modeling Class. Nonetheless, Games Investor Consulting, Ltd. mention a few nice things
here.
So, quote time:
[quote name='GamesInvestor']
[FONT=Verdana,Tahoma,Arial,Helvetica,Sans-serif,sans-serif][SIZE=-2]
The development market in 2007
For cost and risk reasons, PS3 and Xbox 360 projects amongst independent developers remain few and far between - most publishers have handed such projects to their own internal studios to allows them to better control and amortise the initial R&D costs. However, demand for PS2, handheld and Wii development (despite it being a "next-gen" platform, development costs for the Wii are more in line with current gen, i.e. PS2 development) remains strong and this is providing a greater degree of market buoyancy than has been experienced since 1999.[/SIZE][/FONT][/quote][FONT=Verdana,Tahoma,Arial,Helvetica,Sans-serif,sans-serif][SIZE=-2]
[/SIZE][/FONT]Snap, as they say in all those hip and/or hop videos! PS2 and Wii provide a greater degree of market buoyancy..... than they did in 1999.
Then, of course, there's Gamasutra. And here's what it had to say:
(source)
[quote name='Gamasutra']
http://www.screendigest.com/reports/07nextgencons/readmore/view.html[/quote]
Holy shit! Did MarioColbert just pull of a link within a link, making recursive property quite real in this very thread? I did. I did, indeed.
The shitty thing about that link, is that I can not get access to it - you have to PAY. You can "sample" the pdf of the report - I suppose you do want to make sure that it is written in English, and not Mandarin, and that they used the good old black-on-white color scheme in their pdf, and not yellow on orange, since the latter may be less readable to some users. The only thing it mentions in the "key findings" bit is: "
The cost of making games has increased markedly in the next generation, as a consequence the importance of first party publishing has increased while third parties seek strategies to mitigate now precipitous levels of risk"
Therefore, I want us all to agree on the following:
Game development is more costly now for all of the current consoles.
It has been widely reported that the development costs for Nintendo Wii are
dramatically lower than development of XBOX360 and PS3 titles.
With current conditions for video game development, it is more profitable, and therefore more likely for the developers to develop for the Wii, considering lesser risks. As Costic pointed out
here:
[quote name='Costic']Why is Wii so attractive? According to Sebastian, the answer's simply in the economics: "Based on the typical front-line retail price for Wii titles, we estimate that publishers need to sell approximately 300,000 units per title to break even. Specifically, using $49 front-line software pricing, the wholesale price is about 80% off retail, or $39. Third-party software publishers pay royalties and disk and packaging costs of approximately $9, with license and distribution fees costing another $7 to $9, leaving a contribution profit of $22 to $23. Assuming development and marketing expenses of about $7.5 million, we reach the estimated break-even unit total.
That's by contrast to a predicted break-even point of 600,000 for PS3/XBox 360 titles.[/quote]
And after you feel so good that our assessment has been right all along, let me shit on your parade in terms of ALL OF THE ABOVE:
[quote name='Costic']In reality, when you come down to it, the real thing publishers look at when deciding what to develop for is simply user base plus tie ratio--that is,
how many boxes each manufacturer ships, and
how many titles the average user buys for that box.
This, and not a putative cost advantage for Wii over other platforms, is what's working in Wii's favor at the moment--it's selling better than its competitors. And while historically the tie ratio for GameCube was lower than for PS 2 and the original Xbox, this was largely due to the paucity of third-party games for GameCube--and the fact that many GameCube buyers were buying it as their second platform specifically to play Nintendo titles, and tended to play crossplatform games on their primary device. I expect there will be a flood of third-party games for Wii, that the advantage PS 2 and Xbox had over GameCube in this regard will not be true for the current generation: the tie ratios will look much more similar.[/quote]
And I come back to the original statement that I've made in this thread. Cheap Ass Mother

ers, such as myself, are not paying enough money that current development practices cost and therefore make it harder for developers (whose "risk" increase follows the development cost - therefore drastic, according to a couple of those links above) to make their money back.
It's easy to point out that development itself needs a better system. However, there is not a single source or evidence, supporting the plausability of your claim, Jon Rose. You've offered to this thread nothing more than a "wouldn't it be cool if..." idea. Apart from that, you've let your cool self descend to petty bickerings with Apossum and Charcana. I don't believe that you think them to be idiots for a second, since no sane human being would ever dedicate more than 10 posts (forgive my rough estimate) to discredit persons who never, in fact, attacked your original point.
The first rule of the internet is that sticks and stones could break your bones, but ascii nevers hurts thee. The second rule, however, is that you're not the best in anything online. And as there are "High Scores" for all online titles that display more time "wasted" than you would care to attempt, there are also persons who are much better at belitteling others' intelligence than you are. This isn't a warning, it's advice, and I'm certain most people here would agree that it's good one. I trust you're smart enough to connect all the dots and marvel at my pretty picture.