[quote name='jer7583']Timesplitters doesn't have the balance, controls, or widespread audience Halo has. Try asking your buddies to come over and play timesplitters, it'll be a yawnfest. Now Halo? People will be shouting at each other, getting competitive, and enjoying every min of it.
To whoever said that Halo did no control innovating, get out. Halo's control/gameplay innovations to FPS are on the same scale that Mario 64's control/gameplay innovations are to 3D platformers.
It goes beyond the dual analog setup, to the responsiveness, aiming, sensitivity, Grenade Buttons, Quick (and useful) melee attacks, and also the idea of swapping out weapons rather than carrying around 10 weapons at a time. Add to that concepts like the motion tracker that rewards stealthy movement, rechargeable health, the whole system link/social aspect of FPS gaming.. all innovations by Halo, all things that Console FPS games have used as a template since then. Halo 2's matchmaking and online are a whole different topic that set the standard for console online FPS games that has yet to be matched.
That's even restricting things to the Multiplayer.. In single player, the Vehicles and AI were absolutely remarkable at the time. Try playing the first game on legendary and see how much fun good AI can make a game.
How can you say halo is not innovative without sounding like a complete moron?[/QUOTE]
Couldn't have said it better myself.