On the second day of the 2008
Tokyo Game Show, Sony Computer Entertainment held a press event to reveal the previously unseen cooperative four-player online mode for Level 5's upcoming PS3 role-playing epic
White Knight Chronicles. As it turns out, when venturing online with others, you won't be controlling offline protagonist Leonard or any of the game's supporting cast -- rather, you'll take control of a custom-made avatar of your choosing. This character can be male or female, and their appearance is completely customizable. Surprisingly, you'll be asked to fashion your avatar even before embarking on the game's single-player adventure, as this character will provide a link between the two modes. Although you won't be allowed to draft this hero into your party until a few hours into the story, once they're available you can then freely transition between the offline and online modes while maintaining their experience, items, skills, and money.
While speaking with 1UP, Level 5 President Akihiro Hino revealed that some limitations will be placed on this online/offline sharing in order to maintain game balance. You won't be able to simply dive into the online game, amass a bevy of powerful spells and weapons, and then return to the single-player experience as a fully twinked bad-ass. In fact, your progress in the offline game will determine what online quests and equipment are available for your perusal.
The nature of the online game appears to be quite similar to
Phantasy Star Online or
Monster Hunter -- up to 16 players can caucus in lobbies, divide themselves into four-person adventuring parties, and then choose among various quests. Although Level 5 isn't ready to say precisely how many quests will be available, "a huge number" have been promised, and Hino gave a strong indication that additional missions will be available as downloadable content.
In the various multiplayer video clips shown, players were clearly engaging in keyboard text chat and performing expressive animated gestures, but Level 5 remains silent on the possibility of including voice chat. A terse "to be determined" was the best that could be squeezed from the reticent creators.
While the possibility of a stone-silent online WKC experience may be a bitter pill for U.S. gamers to swallow, at least Level 5 appears to be progressive on another online front. When asked about the possibility of forging official White Knight Chronicle content for
Little Big Planet, Hino hinted that while we probably won't see White Knight armor for Sack Boy, one of the game's bosses may make an appearance in Media Molecule's do-it-yourself platformer.