I checked around the other two main sites I usually check for reviews (IGN and 1up , with 1up being my main source followed by GS and IGN) and both of them were more generous:
1up , FF:CC:MLAAK - B+ : Could use a little more action , the other races have to be bought , otherwise fun game with room to grow and expand.
IGN , FF:CC:MLAAK - 7.5 : Nerdy main character , a bit too much repitition in daily tasks , surprising amount of story , fun despite slow pacing , DLC is mainly for superfans.
IGN , Lost Winds - 8.3 : Short but fun , clever puzzles , good controls , minor frame-rate problems , too much bloom effects , does more with 43 megs and a $10 price tag than most $50 wii games do with a whole disk.
I admit I may have simplified GSs comments a bit so here are direct quote snippets taken straight from the reviews:
[quote name='GS - LostWinds']The sometimes sloppy controls and occasional camera glitches are the first evidence that something is not quite right here, but it's the sleepy presentation and all-too-easy puzzles that ultimately doom LostWinds.
The story of LostWinds is one every person can relate to: boy meets wind deity, deity gives boy special powers, boy and deity save village from evil monsters. Once the roles are established, you'll spend the rest of the game searching for new abilities and hidden memory chests with only brief interruptions from distressed citizens to warn you of the impending darkness poised to envelop their little town. Like much of this game, these interactions lack personality. The characters are stylistically familiar to anyone who has played Okami, but they lack the quirkiness that made that game so memorable.
Visually, LostWinds seems like it's geared toward inducing sleep in people suffering from insomnia. The opening scene will have you believing that you're in for a treat with delicate colors and expressive backgrounds, but that idea quickly blackens as you trudge through the murky depths of the town's underground mines.
The problem with controlling a powerful force of nature is that wind doesn't have a fine touch. Objects not bolted to the ground tend to blow around the environment like dandelions, which makes precise maneuvers something of a chore.[/quote]
[quote name='GS - FF:CC:MLAAK']This sounds like a solid setup for Square Enix's sunny strategy romp, Final Fantasy Crystal Chronicles: My Life as a King. But while its title might be imposing, the gameplay is shallow, repetitive, and fundamentally unbalanced. Furthermore, if you want to get the most out of this $15 WiiWare download, you need to spend even more money. Want a new outfit for the king? It'll cost you $1. Want a new house to supplement the paltry selection of abodes included with the standard download? It's another $3. Getting the most out of this thin game requires spending twice the asking amount, and that's a bona fide rip-off.
While there is a seeming wealth of information to peruse in the downtime, it's all window dressing, and any sense of depth you might discern from it is a complete masquerade. The kingdom's limited lots lock you in virtual handcuffs, so while there is some freedom in how you develop your travelers, My Life as a King isn't strategic at all.
The limitations pile on, one after another. Fans of city builders will deplore the lack of real options: There are very few structures at your disposal, and you can have only a limited number of each. You can't tell your adventurers how to spend their money. You can't fire them in favor of new candidates. You can't even adjust your tax rates.
$15 doesn't seem like a lot for a game that could take you 9 or 10 hours to finish, but much of that time is useless padding spent clicking on random townspeople for morale (and to give you something to do). To charge $3 just to add a different house to the tiny existing selection is outrageous, especially if you buy the content after you've played the game for a few hours.[/quote]
Wow that kinda turned into a novel there. This is almost starting to look like the Loz:TP incident again , the difference being the Zelda's score wasn't really "bad" in the grand scheme of things , it was just the perception of it. In this case though , those scores seem completly out of wack.