Wii Shop Channel Thread - 12/29 StarTropics II, Maboshi's Arcade, Cue Sports: Pool

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[quote name='Wolfkin']I read this as well and I got two words: heck. yes.[/QUOTE]

I know...but between this, SMRPG, Cho Aniki (which I still need to buy), and potential Mega Man 9 and surprise "big VC release" (Secret of Mana?), this is shaping up to be a fucking expensive month for the Wii. Good, yes, but I can't afford all of the awesome. :shock:
 
[quote name='Wolfkin']I read this as well and I got two words: heck. yes.[/QUOTE]


For me those exact same words come to mind. I've been waiting for this to be released for quite a while.
 
[quote name='Gothic Walrus']I know...but between this, SMRPG, Cho Aniki (which I still need to buy), and potential Mega Man 9 and surprise "big VC release" (Secret of Mana?), this is shaping up to be a fucking expensive month for the Wii. Good, yes, but I can't afford all of the awesome. :shock:[/quote]
$35 for 4 games doesn't seem too expensive.
 
[quote name='MisterModest']$35 for 4 games doesn't seem too expensive.[/QUOTE]

It is on a college student's budget. I've got to keep myself in textbooks and Ramen, after all.
 
Nah, my next campaign is for Secret of Mana. I think we should get the original Star Fox before they give us Star Fox 2.

Oh also, where is Yoshi's Island? :whistle2:k
 
[quote name='lilboo']Nah, my next campaign is for Secret of Mana. I think we should get the original Star Fox before they give us Star Fox 2.

Oh also, where is Yoshi's Island? :whistle2:k[/quote]

I wouldn't be surprised if we see Yoshi's Island be chrismas. Since we had all the other main mario games by last christmas.

As for Star Fox , I wouldn't doubt that we'd ever get Star Fox 1 or 2. 2 of course cause it was "cancelled". As for 1 , I don't think Nintendo sees any reason to give us the original Star Fox. I could be wrong though (and often am).
 
[quote name='soonersfan60']Lets start complaining about Star Fox 2 not being released, and maybe we'll get it (eventually :p ).[/quote]
I seriously doubt we'll ever see either SNES Star Fox game on the VC, Nintendo hasn't even emulated saving to a control pack for the N64 yet (and that seems like something that would be incredably easy to do, just redirecting it to the Wii's memory). They aren't going to emulate the Super FX chip for a couple of games.
 
[quote name='Kaijufan'] They aren't going to emulate the Super FX chip for a couple of games.[/QUOTE]

Interesting point.

That would mean things like Yoshi's Island never being released either, as it used the chip for some of its more useful graphical effects, such as quickly shrinking/enlarging sprites (like the big dood in clown pants).

'Course, the funny thing is that ...and while I'm not completely sure of this, I'm betting only Nintendo had access to the Super FX chip, and perhaps a few very select close developers (the only one I can think of right now would be Rare, and I doubt they are showing up anytime soon). So for them to not emulate it shows a willingness on their part to ignore games from their own libraries.

Further proof the VC is a complete mockery of what it could be, smeared with a lot of could-have-beens.

I imagine homebrew emus do emulate the SFX chip though, aye? Gee. More proof nerds in basements are smarter than big corporations.
 
If nintendo were to not bother emulating the SuperFX chip , then that would eliminate 8 games from ever showing up on the VC:

Dirt Trax FX (never even heard of this)
Star Fox
Stunt Race FX
Vortex
Dirt Racer (Europe import)
Doom (most likely a no show anyway)
Yoshi's Island
Winter Gold FX Skiing (never heard of this one either)

Out of these the only real loses are Star Fox , Yoshi's Island and maybe Stunt Race FX and Vortex (never played Vortex but was always interested in it.

Then again maybe nintendo can emulate it since they did release Yoshi's Island on the GBA , which means either emulation , or a way to rework the chips effects.
 
I think that they'll eventually find a work-around for Star Fox and Yoshi's Island. As much as Nintendo has dropped the ball, those are two of the biggest unreleased SNES titles left, and they'll eventually run out of 'big' games to release.

I'm not saying it'll be soon, but it'll happen. No way they let Star Fox or a Mario game go unreleased.
 
^ This.

I'm really wanting to play Secret of Mana again. I only played it once and I never even beat it--damn it, video game rentals :(
But I remember getting really far :cool:
 
[quote name='Strell']
I imagine homebrew emus do emulate the SFX chip though, aye? Gee. More proof nerds in basements are smarter than big corporations.[/quote]
Not sure, but probably. Except I don't thing people could emulate SMRPG, so maybe not. With SMRPG released, we can now inject other ROMs into the channel, allowing use of Nintendo's official emulator. And IIRC SMRPG uses SFX too, so we may be in the clear already if Nintendo Nintendos out on us.
 
I'm curious: why is SuperFX a problem? I know Yoshi's Island well enough to have played it via SNES cart, GBA cart, and, ahem, other means. Wouldn't 2 of those 3 be excluded if emulating the SuperFX was that big of a pain or outright impossible? The only thing that really suffered on the GBA version was the audio...everything else was pretty good. Maybe YI for the GBA was rebuilt from the ground up, I dunno. I'm thick when it comes to the technicals.
[quote name='StarKnightX']If nintendo were to not bother emulating the SuperFX chip , then that would eliminate 8 games from ever showing up on the VC.
Out of these the only real loses are Star Fox , Yoshi's Island and maybe Stunt Race FX and Vortex (never played Vortex but was always interested in it.[/QUOTE]
Sweet lord jesus was Stunt Race FX a turd. I still don't get what the hubbub is over that one--"3D" graphics? Cars with eyes? The controls were dumb. It took about 4 hours playing that to chuck the cart and go back to SMK.
 
The week, Europe got THREE WiiWare games, Bomberman Blast - 1000 Points, Midnight Pool - 800 Points, and Plättchen Twist 'n' Paint - 1500 Points.
 
[quote name='Strell']Further proof the VC is a complete mockery of what it could be, smeared with a lot of could-have-beens.[/QUOTE]

Woebeit for me to take issue with something you're saying this week, but that's hardly true with the VC.

The disparity between the JPN and USA markets for PSX downloadable games is like the disparity in child-appropriateness between "Color a Dinosaur" and "Cho Aniki."

The Japanese PSN Store has 220+ PSX titles for download, including MGS, RE1, RE2, Einhander, Brave Fencer Musashi, Xenogears, and - well, 216+ more.

The USA PSN Store has 24 games, including "Coolboarders," "Syphon Filter," and "2Xtreme." (To be fair, they did just add Street Fighter Alpha, and they also have Wild Arms and Castlevania SOTN).

But 220+ vs 24.

Hooooo boy.

I don't know that I'd rather have 220 "Beast Wrestlers" over 24 "Mario RPGs" any day of the week. That said, there are gems and there are duds in both stores. But the USA store comes with that sneaking suspicion that either SCEA forgot the PSX exists, or their conversion team is too busy building a bigger and better bong to, you know, work on stuff.

So the VC has been hit or miss - and I'm, frankly, not into WiiWare so much as a concept (too much shovelware to pare through to identify the worthwhile games - and no demos is a big drawback for me). But its hits are huge. I'm purchased between 8 and 12 (I think) VC titles. I have 10 PSX games on my PS3 - sure, but 7 of them are Japanese.

Ain't no comparison; the amount of disappointment on my end is enormous and everlasting.

Unless you wanna talk storage. You got me there.
 
[quote name='MisterModest']The week, Europe got THREE WiiWare games, Bomberman Blast - 1000 Points, Midnight Pool - 800 Points, and Plättchen Twist 'n' Paint - 1500 Points.[/QUOTE]

You got Bomberman Blast? :shock:

fuck! I've been waiting for that one since it was announced. :bomb:
 
[quote name='Doomed']Not sure, but probably. Except I don't thing people could emulate SMRPG, so maybe not. With SMRPG released, we can now inject other ROMs into the channel, allowing use of Nintendo's official emulator. And IIRC SMRPG uses SFX too, so we may be in the clear already if Nintendo Nintendos out on us.[/QUOTE]

Homebrew Emus on the wii had SMRPG and the SFX chipped games covered way before SMRPG's release on the VC. I think its called SNES9X GU or something like that which is a ported version of the Gamecube SNES emulator. apparently that one can emulate 95% of the SNES library with 100% sound emulation and no slow down whatsoever.

i dont think SFX chip of their version of hardware(emulator) has anything to do with why they arent releasing their bread and butter. I think they just do this to torture us and make us yell "UNCLE" 5000 times before they feel bad and they give us what we want. IM sure enough Nintendo Programmers aren't that stupid where they somehow cant make a SFX chipped game work on the Nintendo Emulator. If the guys who created the SNES emus for homebrew systems can do it, than im sure enough Nintendo can match them.

Personally, i dont think we will see star fox until Nintendo somehow releases the game on the Wii itself or there is a bigger demand out there besides us CAGs.
 
[quote name='Doomed']Not sure, but probably. Except I don't thing people could emulate SMRPG, so maybe not. With SMRPG released, we can now inject other ROMs into the channel, allowing use of Nintendo's official emulator. And IIRC SMRPG uses SFX too, so we may be in the clear already if Nintendo Nintendos out on us.[/quote]
It's doesn't use the SFX chip. You could of looked at the list of SFX games 3 posts above yours.

[quote name='dothog']I'm curious: why is SuperFX a problem? I know Yoshi's Island well enough to have played it via SNES cart, GBA cart, and, ahem, other means. Wouldn't 2 of those 3 be excluded if emulating the SuperFX was that big of a pain or outright impossible? The only thing that really suffered on the GBA version was the audio...everything else was pretty good. Maybe YI for the GBA was rebuilt from the ground up, I dunno. I'm thick when it comes to the technicals.
[/quote]
I don't think it would be a problem, infact Nintendo could likely do better emulation of the SuperFX chip then any SNES emulator, I just think they aren't going to be bothered emulating it.
 
Having a hard time beating the Elvis Spaceship in Cho Aniki.

While I can't speak for the rest of this series, it's more Timothy Leary than Tom of Finland.

It's like a bad Japanese acid trip, but in a cute kind of way.
 
[quote name='mykevermin']Woebeit for me to take issue with something you're saying this week, but that's hardly true with the VC.
[/quote]

Yeah yeah. Hyperbole on my part. But I'll still respond a wee bit.

The disparity between the JPN and USA markets for PSX downloadable games is like the disparity in child-appropriateness between "Color a Dinosaur" and "Cho Aniki."

Heh.

The Japanese PSN Store has 220+ PSX titles for download, including MGS, RE1, RE2, Einhander, Brave Fencer Musashi, Xenogears, and - well, 216+ more.

The USA PSN Store has 24 games, including "Coolboarders," "Syphon Filter," and "2Xtreme." (To be fair, they did just add Street Fighter Alpha, and they also have Wild Arms and Castlevania SOTN).

But 220+ vs 24.

There's 100+ more games on the Japanese VC, and some of them are considered good'uns (Treasure Hunter G, Fire Emblem Thracia 776), but to be fair most of these are non-translated RPGs that most likely won't ever make it across. And 100 is less than half of 224, and even then it's a question of NES/SNES games against PSX.

So point taken.

But the USA store comes with that sneaking suspicion that either SCEA forgot the PSX exists, or their conversion team is too busy building a bigger and better bong to, you know, work on stuff.

Ahhh yes. Taking a page from Nintendo's pre-E3 playbook, aye?

So the VC has been hit or miss - and I'm, frankly, not into WiiWare so much as a concept (too much shovelware to pare through to identify the worthwhile games - and no demos is a big drawback for me). But its hits are huge. I'm purchased between 8 and 12 (I think) VC titles. I have 10 PSX games on my PS3 - sure, but 7 of them are Japanese.

That's the biggest disappointment with Wiiware. Nintendo loves to say things like "we've got 100+ titles in development," but in truth less than 10% seem worthwhile. TV Trivia or whatever the hell that is? What about how you can get all of Strong Bad for $35 on the PC versus $50 on the Wii? So yeah - some issues.

Ain't no comparison; the amount of disappointment on my end is enormous and everlasting.

Heh.

Unless you wanna talk storage. You got me there.

*groan*

It's a storm cloud over my head all day, and it rains poison scorpions that have burst out of the dead horse they were feeding on.
 
[quote name='dothog']Sweet lord jesus was Stunt Race FX a turd. I still don't get what the hubbub is over that one--"3D" graphics? Cars with eyes? The controls were dumb. It took about 4 hours playing that to chuck the cart and go back to SMK.[/quote]

For me it's probably just nostalgia talking. Me and my friend rented that game when it first came out and played the hell out of it. The controls took a lot of getting used to (and he was always better than me at it) but we had a lot of fun. I'm sure if I played the game again I'd realize it probably sucks but eh oh well.

[quote name='Gothic Walrus']You got Bomberman Blast? :shock:

fuck! I've been waiting for that one since it was announced. :bomb:[/quote]

Bomberman Blast? Not familiar with that one. I just want Super Bomberman 1-5.
 
[quote name='dothog']I'm curious: why is SuperFX a problem? [/QUOTE]

Super FX chip allows Xena-like sprites to be inserted into games.

I'd say that's a problem.
 
I have really meager hopes about VC titles, in a sense.

Everything that's been released so far is "authentic" in that it's been untouched. The imports still have all the Japanese text they originally had, SMRPG still has "Squaresoft" instead of "Square Enix."

While I appreciate not getting revised titles (such a precedent may lead to getting edited titles for whatever may be considered changeable from the past to present) because of authenticity, it does dash any hopes of seeing two things people clamor for - online play and translated RPG games (or merely translated games that are less "import friendly for the don't-know-Japanese crowd").

I think that's why we'd never see Rondo of Blood on VC (even if there's a translated PCE version on the PSP title).

So when I say I have meager hopes, it's simply that the amazing titles we got on SNES (Earthbound), TG-16 (Legendary Axe), and other systems, that came out in the US, will see light of day on the VC at some point. Maybe I'm just cynical, but if we can't get Earthbound, I don't forsee getting, say, Bahamut Lagoon anytime soon.
 
[quote name='mykevermin']I have really meager hopes about VC titles, in a sense.

Everything that's been released so far is "authentic" in that it's been untouched. The imports still have all the Japanese text they originally had, SMRPG still has "Squaresoft" instead of "Square Enix."

While I appreciate not getting revised titles (such a precedent may lead to getting edited titles for whatever may be considered changeable from the past to present) because of authenticity, it does dash any hopes of seeing two things people clamor for - online play and translated RPG games (or merely translated games that are less "import friendly for the don't-know-Japanese crowd").

I think that's why we'd never see Rondo of Blood on VC (even if there's a translated PCE version on the PSP title).

So when I say I have meager hopes, it's simply that the amazing titles we got on SNES (Earthbound), TG-16 (Legendary Axe), and other systems, that came out in the US, will see light of day on the VC at some point. Maybe I'm just cynical, but if we can't get Earthbound, I don't forsee getting, say, Bahamut Lagoon anytime soon.[/quote]

But as you just said , if they release the authentic Bahumut Lagoon , what worth would it be untranslated? Now if square wanted to go and translate the game and release it (whether on the VC or as a port on the PS2 , PSP whatever) I'd buy that in a heartbeat.
 
[quote name='StarKnightX']Bomberman Blast? Not familiar with that one.[/quote]
It's a new Bomberman, the game will be released as two versions: a fully featured retail release and a downloadable, lower priced WiiWare version, with less content. No idea why Europe got it early...Japan hasn't even got it yet.
 
[quote name='StarKnightX']But as you just said , if they release the authentic Bahumut Lagoon , what worth would it be untranslated? Now if square wanted to go and translate the game and release it (whether on the VC or as a port on the PS2 , PSP whatever) I'd buy that in a heartbeat.[/QUOTE]

I meant under the assumption that it would be translated.

Because there's been no change whatsoever (I'm fairly certain of this) in any VC title released so far, I don't see that standard changing such that we would get Secret of Mana 2, or somethin' else cool but not in English.

Which means no Mother Zero. fuckers.
 
[quote name='MisterModest']It's a new Bomberman, the game will be released as two versions: a fully featured retail release and a downloadable, lower priced WiiWare version, with less content. No idea why Europe got it early...Japan hasn't even got it yet.[/quote]

Ah , yes I remember now. Hadn't heard about it in a while so I had forgotten.

[quote name='mykevermin']I meant under the assumption that it would be translated.

Because there's been no change whatsoever (I'm fairly certain of this) in any VC title released so far, I don't see that standard changing such that we would get Secret of Mana 2, or somethin' else cool but not in English.

Which means no Mother Zero. fuckers.[/quote]

Of Course.

I'd put more weight in us possibly getting Mother Zero than us ever getting , say Star Fox 2. Mainly cause you know an actual 100% complete and in english version of that game actually exists , compared to Star Fox 2 , which may have been near complete , but was cancelled and unfinished.
 
[quote name='mykevermin']I have really meager hopes about VC titles, in a sense...
So when I say I have meager hopes, it's simply that the amazing titles we got on SNES (Earthbound), TG-16 (Legendary Axe), and other systems, that came out in the US, will see light of day on the VC at some point. Maybe I'm just cynical, but if we can't get Earthbound, I don't forsee getting, say, Bahamut Lagoon anytime soon.[/quote]
The fact is, there just aren't that many good games for any system, current or otherwise. "Gamers" seem to really only hone in on a few titles that they either remember fondly (SMRPG) or have built to cult status (imports), but in general 90% of what came out for every system available on the VC was terrible. Based on looking back through hundreds of posts here, NOA could easily satisfy everyone's requests here with about two months of steady VC releases, and then be completely out of content you would have any interest in whatsoever. You can't blame them for stringing you along.
 
[quote name='MisterModest']It's a new Bomberman, the game will be released as two versions: a fully featured retail release and a downloadable, lower priced WiiWare version, with less content. No idea why Europe got it early...Japan hasn't even got it yet.[/QUOTE]


I thought Bomberman was only getting a full retail release in Europe? Unless I'm thinking of something else...
 
Since neo turf masters is a game that is on a compilation for 3 consoles when it came to the VC they should have given you your moneys worth. They should have included the course that was only in the neo-geo cd version as well. But Nintendo was hard at work developing more shitty accessories like the wii zapper 1.5 and doesn't have time to waste.
 
[quote name='mykevermin']
Because there's been no change whatsoever (I'm fairly certain of this) in any VC title released so far, I don't see that standard changing such that we would get Secret of Mana 2, or somethin' else cool but not in English.

Which means no Mother Zero. fuckers.[/QUOTE]

Actually, Wave Race 64 had to have the Kawasaki in-game ad textures removed and replaced with generic ones (I think they put in Nintendo and/or Wii ads). Additionally, Pokemon Snap had the ability to e-mail pictures to friends. There's also a few games that have gotten a few patches here and there (I think Starfox 64 did).

Also, Mother Zero is entirely translated already. They had worked up everything much like Earthbound, with maps and boxart and the whole shebang from what I understand. The problem was that the SNES released by the time this was all done, so they felt there was no reason to release it to American audiences who weren't familiar with it anyway.

Not entirely out of question, but highly unlikely.

Actually, I don't know if NoA has a cart/ROM. That's a really weird story in the history of gaming if you look it up, now that I think about it. Something like the cart has gotten sold many times between collectors, changing hands and such. You know, like it was the monkey claw that granted wishes.
 
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Well, touche on touchups in VC titles. Maybe there is hope after all.

I don't have enough to go around.

As for Earthbound (Zero), I have read up on it. I think the emu scene and cart reprods have put a damper on understanding how accurate the story ended. Because it's hard to know if test carts are really what they contain anymore.

But I digress. I do know that it's "complete," but I'm not going to have any confidence it would be released by NOA. Besides, NOA's title is "Earthbound" anyway, so they'd have to change the game just oh-so-slightly to differentiate it. Not much different than changing WaveRace textures, but some assembly is required.
 
[quote name='Strell']Actually, Wave Race 64 had to have the Kawasaki in-game ad textures removed and replaced with generic ones (I think they put in Nintendo and/or Wii ads).
...
Actually, I don't know if NoA has a cart/ROM. That's a really weird story in the history of gaming if you look it up, now that I think about it. Something like the cart has gotten sold many times between collectors, changing hands and such. You know, like it was the monkey claw that granted wishes.[/quote]
1. Yes. Wii and DS Lite.
2. Even if this is Nintendo we're talking about, I doubt there is absolutely no cartridge at the Nintendo HQ. At the very least they have it digitally. If not, no biggie. The release groups probably have the raw cart dump somewhere. (EB0 had to be hacked to work with emulators)

[quote name='mykevermin']
As for Earthbound (Zero), I have read up on it. I think the emu scene and cart reprods have put a damper on understanding how accurate the story ended.[/quote]
Story? Like actual Earthbound NES story or the story behind the dumping of the test carts?
 
[quote name='StinkyCheese']:rofl: FAIL.

..BY ME!![/QUOTE]

Heh.

I wasn't sure. In either case, World of Goo, Bomberman Blast and Megaman 9 are certainly on my list of will buy games.
 
[quote name='D4rkewolfe']Unless it was posted and I missed it, here's an e-mail from Telltale http://gonintendo.com/?p=55758

We’ve just confirmed that Strong Bad Episode 2: Strong Badia the Free will launch on WiiWare (North America) and PC (worldwide) this Monday, September 15.[/quote]

AAAH! I've been checking the Telltale forums the past few days to see if they had a date set yet. I got sidetracked and still haven't gotten 100% on the first one. I guess i'll have to put some time into it this weekend! Oh well, at least I have points to use this time and don't have to go out and get any more.

Thanks for the update - now I can stop checking for a release date!
 
[quote name='lilboo']Strongbad Episode 2 out so soon? YAWN.[/QUOTE]


But that was kind of expected from the beginning, as the episodes are (supposedly) monthly installments.
 
[quote name='BlueLobstah']But that was kind of expected from the beginning, as the episodes are (supposedly) monthly installments.[/quote]

Exactly. ;)

World of goo sure looks fun.
 
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