[quote name='dothog']For me, I'm still reeling from the suck that was the Wario platformer for the GC. If they think I'm dropping half a C note on a Wario platformer,

them. I learned my lesson, the lesson being that outside of WarioWare, Wario can suck a dick.[/quote]
I don't really feel the need to point out that this is 3D/Treasure developed vs 2D/internall developed, but...but I guess I just did.
I think the "it's just 2D" complaints re: the pricing are people just trying to rationalize that uneasy feeling they get when they stare at the $50 price tag. Bitching about how "easy" and "cheap" 2D is gets the job done even though they're off base IMO.
The play time--maybe 10-15 hours total at best--may be worth complaining about given that the platforming experience isn't exactly novel in the way that other good, short games were (Portal, Luigi's Mansion, so on). I mean, we've played a lot of platformers since NES, and while I'm sure the Wario title is fun, does it add enough new features or gameplay to justify that kind of price? You can play MM9 for $10 and probably get more of a challenge and as much enjoyment out of that as you would from Wario's platformer for $50. It's not a tough choice.
My overall point is that no one looks beyond some of the most basic things. In this case, it's 2D, it's not widescreen, and it's a platformer. I don't think many of those people know a damn thing about how it plays outside of a 2 minute long video, and even that isn't
whole by any means. People were complaining about MM9's graphics before they were shown, after they were shown, and up to this day of release. Why can't it be HD? Why can't it look like MM8? Why can't it bla bla bla? Ffs,
shut up already, your narrow minded opinion isn't end-all.
Let's take this a slightly different direction: I could see the same attitude displayed if Super Mario World were to be released today, as if this point and time in the gaming industry suddenly demands certain things that SMW wouldn't accomplish. And I could see the same reluctance to give it a shot based on "oh boo hoo it's 2D." Further, at this point, I could see the length being completely neglected. Yeah, SMW is probably a good 20 hours of gaming, but I wouldn't be surprised to hear the whiner's choir being sorely ignorant of that. And just how off-base would that be? One of the greatest platformers ever being dismissed because "hey look, it's 2D,
boooooooooring."
I guess this argument is less of anything subjective and more enters into "damn kids with your rap music, get off my lawn" territory. I
crave these sorts of games because nine out of ten times I'm bored within a few hours of something everyone tells me is amazing. And at some point the gamer base seemed more "united" in what might constitute something hardcore and appealing. But that's clearly not the case anymore - I'm getting passed up by a lot of pansies that want shooters with big tough men, instead of something that's going to test their pure reflexes and hand-eye coordination.
It's unsettling. But again I recognize this is hardly defensible logic.
Finally, just a comment on the marketability: I don't think Wario is a good choice for moving games. He works in the WW series, but as a protagonist? Another 2D platformer made by a skilled developer might justify the $50 price tag if it used a main char that generated more interest from the installed base. And maybe tacked on some more stages/worlds to play through just to keep the greedy bastards happy who expect more than 10 hours of gameplay out of a platformer (2D, 3D, 564D, or otherwise).
He did the platform thing before - don't see why he can't still do it. I agree he works better in a Warioware universe though, since you can play to his character more easily.
I'd have to see sales to indicated what the "installed base" thinks. Sure it's not going to equal Mario, but then again, nothing does.
I also agree we are long, long overdue for a Bowser-centric game. Some of the best parts of the Mario RPG line (including Paper Mario) are the Bowser bits. Using him to kick some ass in SPM was worth it alone. He'd work for any number of applications - a platformer, 2D sidescroller...hell, what about an RTS mounting attacks on the Mushroom kingdom? Or a Pikmin clone? He's dynamic enough to warrant such recognition and attention.