Wii Shop Channel Thread - 12/29 StarTropics II, Maboshi's Arcade, Cue Sports: Pool

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Okay, this game is ass hard, and evil as hell, but I am loving it. I usually get angry, but I am continually shocked and amazed at how evil they are being.
 
:rofl: @ Capcom -



Endless attack is 10/06 for 300 points (Endless stage w/ a Leaderboard for how far you can get)
Hero mode, 10/20 for 100 points (hard mode?)
Superhero mode, 10/20 for 100 points (Super hard mode?)
Proto Man mode 10/06 for 200 points (ProtoMan!)
Special stage 10/20 for 100 points ( :( )

Check the user's manual and apparently that info is in there. I guess if you didn't smash your controller against the wall or throw your Wiimote at your TV, you can always buy Superhero mode and hope it happens then?
 
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[quote name='KingBroly']I did too. But I got to Concrete Man. Okay, that level was awesome, but evil. I got through the level on my last life
The 3rd Elephant is the devil. So I had to get up close and spam as fast as possible.
So good though.[/QUOTE]


I gave up for now on the
third elephant
and switched to another stage.

I got pretty close to the end of Tornado Man's stage before I had to go back to work. Stupid spikes!
 
[quote name='lilboo']Wow, I took a good day to take off from work!
I gotta look up Vectorman. I remember it, but I don't remember anything about it...:lol:

I think Mega Man 9 and Dodgeball will be mine.
 
For the third elephant
stay in the middle platform and do that jump and shoot jazz. It's simple once you think about it; just have to be careful of the two pits on either side
 
[quote name='tiredfornow']
Endless attack is 10/06 for 300 points (Shoot infinite bullets instead of three max.)then?[/quote]

Actually, that's not it. Endless attack is an infinite stage which you try and see how far you can get. It's going to be on the rankings.
 
[quote name='EXStrike']Actually, that's not it. Endless attack is an infinite stage which you try and see how far you can get. It's going to be on the rankings.[/quote]

#-o Woops. Just going by what I read and saw the corrected post a few under as well.
 
RE: Mega MAn 9 - Based on the previously listed DLC, the actual cost of this game if you want the "complete" game is about $20? Am I reading that correctly?
 
[quote name='wii skiier']RE: Mega MAn 9 - Based on the previously listed DLC, the actual cost of this game if you want the "complete" game is about $20? Am I reading that correctly?[/QUOTE]

yep....and I'm the kind of sucker who will end up buying all of the DLC
 
Thats disgusting. Most of that stuff wouldve been free as an unlockable for beating the game or even a code entry just 5 years ago.

They shouldve had the balls to charge $20 up front and it wouldnt look so bad.
 
[quote name='wii skiier']RE: Mega MAn 9 - Based on the previously listed DLC, the actual cost of this game if you want the "complete" game is about $20? Am I reading that correctly?[/quote]
$18, so far.

Odds are like FFCC I'll get my fill of the game before any DLC comes into consideration.
 
MM9 is the best thing on Wiiware.

The best thing.

Say it with me now - the best thing on Wiiware.

I am not even joking, and all I've done is kill Tornado Man.

Even though it was a pain to delete MORE stuff to get 67 blocks, download it, try to run it, and be told I needed at least 2 blocks open for save data, which required MORE deletion, which prompted me to immediately go into the Nintendo Channel since I only have 1 block left....and I can already tell I'll be getting some of the DLC, but oh well, I am ready to support this kind of gaming.

The feeling I got when I turned it on and saw the extremely borderline-engrish cheesy opening - which contained no logical story whatsoever - combined with the awesome music is absolutely incredible - I feel like I'm in elementary school again and have just gotten home from renting a game.

Tingling.

This is the best thing on Wiiware. And that's even above my hardcore appreciation of point-and-click games combined with a hilarious overlay of a cartoon I thoroughly enjoy.

If you don't want it, you are not invited to any more of my sexy parties.

Also, congrats to Capcom to making a challenge list more difficult that Ikaruga's. I didn't think that was possible. I think Capcom got an achievement themselves by doing that, since no one thought it was allowed on this plane of existence.
 
[quote name='Strell']
Even though it was a pain to delete MORE stuff to get 67 blocks, download it, try to run it, and be told I needed at least 2 blocks open for save data, which required MORE deletion, which prompted me to immediately go into the Nintendo Channel since I only have 1 block left.....[/QUOTE]

:rofl: :rofl: :rofl: :rofl: Siiiigh
 
Okay, this is a freaking cool detail. In Magma Man's stage
if you are REALLY close to the death beams without dying, lava sparks will appear
.
 
I played for like 20 mins. Killed Concrete Man and then game over'd in Plug Man's level. Damn appearing/disappearing blocks, just when you think you figured it out they trick you. I just figured electric guy would be allergic to my rocks :lol:

So Tornado and Galaxy Man are easy to beat? I'll try those two next.
 
Mega Man 9 is worth getting even if you've never finished any of the others, right?

I've got MMAC, but I suck too much to get very far. I'm a glutton for punishment, though, as shown by my love for Metal Slug and Viewtiful Joe. :lol:
 
I'm somewhat inclined to agree with you.

Megaman 9 is the example of games I would like to see on WiiWare. New ideas and games such as FFCC:MLAK and Dr. Mario are great, but I think WiiWare is the perfect platform to see 2D platforming take a stand. Why not new 2D games with Mario, Metroid or Zelda? You don't have to spend a big budget to develop a game with "omg nextgen graphix" and help to recapture some of the original charm that brought various characters to the limelight.
 
I've always been curious about Super Dodgeball. The only thing keeping me from getting this one is that I thought there was a SNES sequel, but couldn't find anything using google to support that. I guess the "Super" is throwing me off. Should I hold off for the possibility of a 16-bit dodgeball title?
 
Galaxy Man is definitely the easiest to beat in terms of level and boss fight. Splash Woman isn't that tough of a boss fight either IF you know what you're doing quick.
 
[quote name='BlueLobstah']You don't have to spend a big budget to develop a game with "omg nextgen graphix" and help to recapture some of the original charm that brought various characters to the limelight.[/QUOTE]

But that's debateable.

When Castlevania: Dork Fights got announced, everyone threw up their arms asking why a 2D nextgen sidescroller couldn't be made. The official reason surfaced a little later that basically stated that making a 3D fighter is easier than animating 2D sprites. Turns out that oldskool graphics actually require more attention to detail.

Beyond that, if they were to make 3D characters and stick them in a 2D game, that would require a good amount of cash also. Modelling all the enemies in either format would cost a fortune according to Iga/Konami.

This is the same sort of reason I'm annoyed with all the rhetoric leveled at Warioland right now. Everyone just acts like it should be 15 bucks on Wiiware "just because." No one is taking into account just how much time and effort was put into animating everything, drawing all the backgrounds, contracting out an entire animation company, etc.

If you keep the graphics simple, then yes - a 2D platformer shouldn't require much in the way of resources. But saying that it's a foregone conclusion isn't correct.

I imagine you weren't doing the latter, but it's hard to tell these days where it seems that the tide has fully turned and barely any gamers want 2D games anymore, which breaks my old iron heart.
 
[quote name='dothog']I've always been curious about Super Dodgeball. The only thing keeping me from getting this one is that I thought there was a SNES sequel, but couldn't find anything using google to support that. I guess the "Super" is throwing me off. Should I hold off for the possibility of a 16-bit dodgeball title?[/QUOTE]

Check yo'self fo' you wreck yo'self, foo.

Short version: There are at least two games beyond the NES version (excluding the GB, GBA, and DS versions). One is on the SFC, and the second (later) one is on the NeoGeo. Hardcore Gaming 101 seems to think this NG game is the best of the series (even if some of the characters are a little questionable).
 
[quote name='Strell']This is the same sort of reason I'm annoyed with all the rhetoric leveled at Warioland right now. Everyone just acts like it should be 15 bucks on Wiiware "just because." No one is taking into account just how much time and effort was put into animating everything, drawing all the backgrounds, contracting out an entire animation company, etc.[/QUOTE]
For me, I'm still reeling from the suck that was the Wario platformer for the GC. If they think I'm dropping half a C note on a Wario platformer, fuck them. I learned my lesson, the lesson being that outside of WarioWare, Wario can suck a dick.

I think the "it's just 2D" complaints re: the pricing are people just trying to rationalize that uneasy feeling they get when they stare at the $50 price tag. Bitching about how "easy" and "cheap" 2D is gets the job done even though they're off base IMO.

The play time--maybe 10-15 hours total at best--may be worth complaining about given that the platforming experience isn't exactly novel in the way that other good, short games were (Portal, Luigi's Mansion, so on). I mean, we've played a lot of platformers since NES, and while I'm sure the Wario title is fun, does it add enough new features or gameplay to justify that kind of price? You can play MM9 for $10 and probably get more of a challenge and as much enjoyment out of that as you would from Wario's platformer for $50. It's not a tough choice.

Finally, just a comment on the marketability: I don't think Wario is a good choice for moving games. He works in the WW series, but as a protagonist? Another 2D platformer made by a skilled developer might justify the $50 price tag if it used a main char that generated more interest from the installed base. And maybe tacked on some more stages/worlds to play through just to keep the greedy bastards happy who expect more than 10 hours of gameplay out of a platformer (2D, 3D, 564D, or otherwise).
 
I'd like to pick up Mega Man 9 for Wiiware immediately, but I'm just about out of space.

Did you hear me, Nintendo?!? I'm out of space so I am not buying any more of your or anyone else's stuff!!! I guess it's my fault for being such an otaku geek. >_
 
So...I just tried out
Wily Castle Stage 1
and WTF WAS THAT SHIT!? HOLY HELL MAN! I've gotta be missing something at
The Infinite Death Beams
!
 
[quote name='dothog']For me, I'm still reeling from the suck that was the Wario platformer for the GC. If they think I'm dropping half a C note on a Wario platformer, fuck them. I learned my lesson, the lesson being that outside of WarioWare, Wario can suck a dick.[/quote]

I don't really feel the need to point out that this is 3D/Treasure developed vs 2D/internall developed, but...but I guess I just did.

I think the "it's just 2D" complaints re: the pricing are people just trying to rationalize that uneasy feeling they get when they stare at the $50 price tag. Bitching about how "easy" and "cheap" 2D is gets the job done even though they're off base IMO.

The play time--maybe 10-15 hours total at best--may be worth complaining about given that the platforming experience isn't exactly novel in the way that other good, short games were (Portal, Luigi's Mansion, so on). I mean, we've played a lot of platformers since NES, and while I'm sure the Wario title is fun, does it add enough new features or gameplay to justify that kind of price? You can play MM9 for $10 and probably get more of a challenge and as much enjoyment out of that as you would from Wario's platformer for $50. It's not a tough choice.

My overall point is that no one looks beyond some of the most basic things. In this case, it's 2D, it's not widescreen, and it's a platformer. I don't think many of those people know a damn thing about how it plays outside of a 2 minute long video, and even that isn't whole by any means. People were complaining about MM9's graphics before they were shown, after they were shown, and up to this day of release. Why can't it be HD? Why can't it look like MM8? Why can't it bla bla bla? Ffs, shut up already, your narrow minded opinion isn't end-all.

Let's take this a slightly different direction: I could see the same attitude displayed if Super Mario World were to be released today, as if this point and time in the gaming industry suddenly demands certain things that SMW wouldn't accomplish. And I could see the same reluctance to give it a shot based on "oh boo hoo it's 2D." Further, at this point, I could see the length being completely neglected. Yeah, SMW is probably a good 20 hours of gaming, but I wouldn't be surprised to hear the whiner's choir being sorely ignorant of that. And just how off-base would that be? One of the greatest platformers ever being dismissed because "hey look, it's 2D, boooooooooring."

I guess this argument is less of anything subjective and more enters into "damn kids with your rap music, get off my lawn" territory. I crave these sorts of games because nine out of ten times I'm bored within a few hours of something everyone tells me is amazing. And at some point the gamer base seemed more "united" in what might constitute something hardcore and appealing. But that's clearly not the case anymore - I'm getting passed up by a lot of pansies that want shooters with big tough men, instead of something that's going to test their pure reflexes and hand-eye coordination.

It's unsettling. But again I recognize this is hardly defensible logic.

Finally, just a comment on the marketability: I don't think Wario is a good choice for moving games. He works in the WW series, but as a protagonist? Another 2D platformer made by a skilled developer might justify the $50 price tag if it used a main char that generated more interest from the installed base. And maybe tacked on some more stages/worlds to play through just to keep the greedy bastards happy who expect more than 10 hours of gameplay out of a platformer (2D, 3D, 564D, or otherwise).

He did the platform thing before - don't see why he can't still do it. I agree he works better in a Warioware universe though, since you can play to his character more easily.

I'd have to see sales to indicated what the "installed base" thinks. Sure it's not going to equal Mario, but then again, nothing does.

I also agree we are long, long overdue for a Bowser-centric game. Some of the best parts of the Mario RPG line (including Paper Mario) are the Bowser bits. Using him to kick some ass in SPM was worth it alone. He'd work for any number of applications - a platformer, 2D sidescroller...hell, what about an RTS mounting attacks on the Mushroom kingdom? Or a Pikmin clone? He's dynamic enough to warrant such recognition and attention.
 
[quote name='Strell']I don't really feel the need to point out that this is 3D/Treasure developed vs 2D/internall developed, but...but I guess I just did.[/quote]

Off topic, but which Wario was developed by Treasure? I think Shake It was made by Good-Feel...
 
[quote name='Strell']But that's debateable.

When Castlevania: Dork Fights got announced, everyone threw up their arms asking why a 2D nextgen sidescroller couldn't be made. The official reason surfaced a little later that basically stated that making a 3D fighter is easier than animating 2D sprites. Turns out that oldskool graphics actually require more attention to detail.

Beyond that, if they were to make 3D characters and stick them in a 2D game, that would require a good amount of cash also. Modelling all the enemies in either format would cost a fortune according to Iga/Konami.[/QUOTE]


Indeed its debatable, but I feel it really depends on the game. I'm just arguing for the case that we should see more 2D titles be it sprite based or with 3D character models. It can honestly go either way, as is the case with Lost Winds or Megaman 9. Personally, I would like to see more sprite based games just because I enjoy that "style" where as everything else seems to be 2D these days. There's just something with 2D games that does not always easily translate to 3D.

Why place the limit at $10-15 games? I would be perfectly happy with $20-30 WiiWare titles that could rival old school games like Super Mario World, or Yoshi's Island. People spend upwards of $10 to see a 2 hour movie, so what would the problem be with a $30 game that has the potential for 10 hours or more? I mean heck, you can "finish" Super Mario Bros. 3 in less than 30 minutes but I have probably spent of 100+ hours on that game alone over the course of many years.

Penny Arcade touches on the point fairly well. Unfortunately, there's a stigma attached with price vs. value, but too many people have their heads in the sand to realize it. Pretend that Super Mario Bros. 3 never existed, and was released today today on WiiWare as a re-envisioning of the Mario franchise. What would people say? I honestly believe a lot of people would be missing out on one of the best games ever released.
 
[quote name='dothog']For me, I'm still reeling from the suck that was the Wario platformer for the GC. If they think I'm dropping half a C note on a Wario platformer, fuck them. I learned my lesson, the lesson being that outside of WarioWare, Wario can suck a dick.

I think the "it's just 2D" complaints re: the pricing are people just trying to rationalize that uneasy feeling they get when they stare at the $50 price tag. Bitching about how "easy" and "cheap" 2D is gets the job done even though they're off base IMO.

The play time--maybe 10-15 hours total at best--may be worth complaining about given that the platforming experience isn't exactly novel in the way that other good, short games were (Portal, Luigi's Mansion, so on). I mean, we've played a lot of platformers since NES, and while I'm sure the Wario title is fun, does it add enough new features or gameplay to justify that kind of price? You can play MM9 for $10 and probably get more of a challenge and as much enjoyment out of that as you would from Wario's platformer for $50. It's not a tough choice.

Finally, just a comment on the marketability: I don't think Wario is a good choice for moving games. He works in the WW series, but as a protagonist? Another 2D platformer made by a skilled developer might justify the $50 price tag if it used a main char that generated more interest from the installed base. And maybe tacked on some more stages/worlds to play through just to keep the greedy bastards happy who expect more than 10 hours of gameplay out of a platformer (2D, 3D, 564D, or otherwise).[/QUOTE]

um Wario existed before Wario Ware. Wario Land 1-3 were solid 2d games. Not so sure about Wario Land 4 and Master of disguse was a failure
 
I find it ironic that Strell and I made very similar points. ;)

To add to what I have to say, I do wonder if the old school platformer is really gone and dead as people expect more out of games than back in the day. If its not 1080p/widescreen/next-gen graphic its automatically dismissed. There's a time and place for that, but I'm not sure if these types of titles are really where these kinds of arguments hold a lot of weight.

I'm kind of afraid that sales would not be high enough to convince developers that WiiWare would be a good platform for this kind of thing. I guess we'll find out in a couple of weeks once Megaman 9 has been out for a while.

[quote name='gunm']Off topic, but which Wario was developed by Treasure? I think Shake It was made by Good-Feel...[/QUOTE]


I believe you are correct.
 
Just beat Galaxy Man! YAY first boss, :lol:
So um. You have to pause the game to choose your weapon? :whistle2:s
I thought select would have changed your costume/weapon.
 
[quote name='gunm']Off topic, but which Wario was developed by Treasure? I think Shake It was made by Good-Feel...[/QUOTE]

Wario World on the Gamecube. It's apparently universally reviled. I haven't sat down with it yet.

[quote name='BlueLobstah'] Personally, I would like to see more sprite based games just because I enjoy that "style" where as everything else seems to be 2D these days. There's just something with 2D games that does not always easily translate to 3D.
[/quote]

Most people don't want to spend the bucks on sprites. That was kind of my point. I don't think you are arguing, I'm just restating.

I think high quality sprite games are going to slowly die away, even if there are some fantastic examples lately. But look at how much trouble Street Fighter 2 HD has gone through. I imagine Capcom isn't hot on the idea much longer. And Konami has already proven that they aren't all the interested.

Personally, I'd like to see cel-shaded 2D 'scrollers. I always thought of cel-shading as the perfect mightway point between 2D/3D, since with 2D you got those funny little graphic flourishes, and cel-shading 3D polys kind of invoke the same feeling.

Why place the limit at $10-15 games? I would be perfectly happy with $20-30 WiiWare titles that could rival old school games like Super Mario World, or Yoshi's Island. People spend upwards of $10 to see a 2 hour movie, so what would the problem be with a $30 game that has the potential for 10 hours or more?

You answer this question yourself just right down there - people throw fits about games that cost 15 bucks if they are downloadable. And placing it in retail doesn't work either since the game's price reflects a sort of marketability, which most companise would relegate as "we aren't charging enough for this to go through the trouble of phycically manufacturing it."

Games are a luxury and still seen as "less" than some other entertainment forms. This is why movies get a pass but games tend not to. This is more of a sociology question, since it could take into account things like 1) the whole "nerd" stigma of gaming, and 2) how movies play into more of a social aspect since you tend to see them with other people, which promotes a more group-centric activity. Games might be more mainstream now, but they still haven't quite reached certain eclipses to be favorably compared to things like that. Other examples might include sporting events, going out to eat, etc.

I can't imagine, also, that an expensive download-only game could be done almost purely due to other restrictions. In this case, space is the big one. If Nintendo couldn't get Braid on their system - something that even alludes to their own history and would fit in perfectly with their artistic slant - then we've got other things to consider as reasons to stop bigger, higher-budget downloadable 2D games. I guess MLaaK says otherwise, but even that functions with different circumstances.

My point is that if Nintendo thought they could make a $30 fairly high quality 2D game, they'd just throw it on the DS. Until they fix some of their problems with their online/storage issues, they won't put it on there for free of stifled creativity and/or lost potential marketshare. In Nintendo's mind, you are limiting your potential sales because the online audience
 
People might bitch about a game being 2D, but it doesn't look like there is any shortage of them coming out. There's a lot of games coming out in the next 3 days that are all awesome in their 2D glory.

I love 2D games.
 
[quote name='BlueLobstah']
Why place the limit at $10-15 games? I would be perfectly happy with $20-30 WiiWare titles that could rival old school games like Super Mario World, or Yoshi's Island. [/quote]
Digitally distributed games don't lose their value, so I am OK with this limit (even though when you factor in DLC the game has now exceeded that limit). You will never be able to buy Mega Man 9 for $5 on clearance at Target - it will always be $10+. Add that to the fact that your "ownership" of VC/WiiWare titles is questionable (in a way we are just renting these games) and a cap is a nice way to both entice and protect the consumer.
[quote name='BlueLobstah']People spend upwards of $10 to see a 2 hour movie, so what would the problem be with a $30 game that has the potential for 10 hours or more? I mean heck, you can "finish" Super Mario Bros. 3 in less than 30 minutes but I have probably spent of 100+ hours on that game alone over the course of many years.[/quote]
That's a whole other issue. I hear the complaint all the time about a short game, but I completely agree with you that duration is not a clear indication of value. Especially if you are paying for the complete experience - like a movie, I think it's a unrealistic expectation to try to get maximum value per hour out of a game.
 
[quote name='Strell']Most people don't want to spend the bucks on sprites. That was kind of my point. I don't think you are arguing, I'm just restating.

I think high quality sprite games are going to slowly die away, even if there are some fantastic examples lately. But look at how much trouble Street Fighter 2 HD has gone through. I imagine Capcom isn't hot on the idea much longer. And Konami has already proven that they aren't all the interested.[/quote]


I guess I just have too much wishful thinking, and I do fear that sprite based games are going the way of the dodo. Which is really quite sad, because I feel there is a certain charm to them that few games of this generation are able to capture. The DS might be a better platform for $30~ games, but I don't necessarily like to play all of my games on the go. I like to have a little 2D love for the TV.

In any case, I will go enjoy Megaman 9; and to any of you haters out there, screw you!
 
[quote name='gunm']For that short game argument, I'd rather play a good short game than a shitty long one.[/quote]
Yes. And I suspect most people would when it came down to it. But short game length has started to carry negative associations for reviewers and gamers alike, so there's a general feeling in gaming circles that short equals less value or low quality.
 
[quote name='Strell']For some reason, "Do you has?" makes me laugh every time.[/QUOTE]

BELLEN DELLOW!!!! NOOO BELLEN DELLOW! yOU CAN DIE ON ME NOW! I still hasnt gotten my 5 bucks.

[quote name='Strell']MM9 is the best thing on Wiiware.

The best thing.

Say it with me now - the best thing on Wiiware.

I am not even joking, and all I've done is kill Tornado Man.

Even though it was a pain to delete MORE stuff to get 67 blocks, download it, try to run it, and be told I needed at least 2 blocks open for save data, which required MORE deletion, which prompted me to immediately go into the Nintendo Channel since I only have 1 block left....and I can already tell I'll be getting some of the DLC, but oh well, I am ready to support this kind of gaming.

The feeling I got when I turned it on and saw the extremely borderline-engrish cheesy opening - which contained no logical story whatsoever - combined with the awesome music is absolutely incredible - I feel like I'm in elementary school again and have just gotten home from renting a game.

Tingling.

This is the best thing on Wiiware. And that's even above my hardcore appreciation of point-and-click games combined with a hilarious overlay of a cartoon I thoroughly enjoy.

If you don't want it, you are not invited to any more of my sexy parties.

Also, congrats to Capcom to making a challenge list more difficult that Ikaruga's. I didn't think that was possible. I think Capcom got an achievement themselves by doing that, since no one thought it was allowed on this plane of existence.[/QUOTE]

need to go home and buy MM9 right now. Cursaid personal finance and statistics work.

EDIT:
yeah just saw the releases......Im getting all 3. Vectorman, Kunio Kun Dodgeball!!!!!, and MM 9. Nintendo kicking ass 3 weeks in a row.
 
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Whoo!!! Finally beat first Robot Master! I got Concrete Shot!

I think I'm going to do Galaxy Man's stage; I heard it wasn't too bad. I'd do Splash Woman, but does freaking moving water tank platforms hovering on the spikes =X
 
Uh......no.

I got to
Wily Castle 4 and past the 8 Robot Master Gauntlet barely, with no lives and 2/3 health with no energy tank, Wily ANNIHILATED ME!!! Seriously, I got no damage on him.
So I had to quit because I had no energy tanks. I know I'll have to go through all of those stages again, but I need Energy Tanks...and lives.
 
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