This is probably a bad idea, but here we go...
http://blogs.ign.com/Matt-IGN/2008/01/16/77284/#comments
So this is a blog post from Matt Cassamassinaasdfasfs from IGN discussing publishers shying away from mature titles for Wii. The lack of mature titles and quality control in general for the Wii has been on my mind recently, and I felt it would be nice to discuss it with some of you.
About the blog post. I noticed Matt cited Manhunt 2 in his article, but I think that was largely ignored because it was a lazy game that was being violent just for the hell of it. I tried thinking of a non-port, well-done M rated game, and nothing came up off the top of my head.
As he mentioned, I do think we may be stuck in a situation where more "hardcore" games aren't being made (of good quality) because there are no good comparables on the market. This situation mainly stemming from developer's not putting their full effort behind a Wii release, so the games end up not reaching their full potential, scoring lower, selling less, and then induce developer's and the general public to view the Wii as a casual system, furthering this cycle.
Example. Namco decided to guage Wii owner interest in the Soul Calibur franchise by releasing a sub-par action game. The only thing that proves is that gamers don't like shitty games. Though to Namco, that may tell them that Wii owners aren't "hardcore" enough for a real fighting game.
What do you guys think about this issue? And what do you think Nintendo, as a company can do to fix it? (Though, chances are they don't even see that as a problem)
A couple things to note:
- Mature rating != good game, so let's get that out of the way first.
- Let's not have this conversation deteriote into bashing and picking apart posts. Though it probably will.
http://blogs.ign.com/Matt-IGN/2008/01/16/77284/#comments
So this is a blog post from Matt Cassamassinaasdfasfs from IGN discussing publishers shying away from mature titles for Wii. The lack of mature titles and quality control in general for the Wii has been on my mind recently, and I felt it would be nice to discuss it with some of you.
About the blog post. I noticed Matt cited Manhunt 2 in his article, but I think that was largely ignored because it was a lazy game that was being violent just for the hell of it. I tried thinking of a non-port, well-done M rated game, and nothing came up off the top of my head.
As he mentioned, I do think we may be stuck in a situation where more "hardcore" games aren't being made (of good quality) because there are no good comparables on the market. This situation mainly stemming from developer's not putting their full effort behind a Wii release, so the games end up not reaching their full potential, scoring lower, selling less, and then induce developer's and the general public to view the Wii as a casual system, furthering this cycle.
Example. Namco decided to guage Wii owner interest in the Soul Calibur franchise by releasing a sub-par action game. The only thing that proves is that gamers don't like shitty games. Though to Namco, that may tell them that Wii owners aren't "hardcore" enough for a real fighting game.
What do you guys think about this issue? And what do you think Nintendo, as a company can do to fix it? (Though, chances are they don't even see that as a problem)
A couple things to note:
- Mature rating != good game, so let's get that out of the way first.
- Let's not have this conversation deteriote into bashing and picking apart posts. Though it probably will.