[quote name='uncle5555']I said this in another forum and I'll reiterate it here. Has there ever been 1 Goemon game EVER to sell well? There is a reason Konami never brings them over. Why you ask....well their not very good for starters.
I've played all of the N64 games (the 3d version and the 2.5d) and they were boring, the SNES ones (all 3) and while neat, again were boring....heck I even tried the so-called "GREAT" GB-mono Goemon game that's like Zelda only to be like what's all the fuss with these games. They suck.
Konami has tried since Mystical Ninja on SNES (SNES, N64, GBA, GB) to get the series a fighting chance over in the US and it never does well at retail, ever. Would WD's PS2 Goemon game have been any different....probably not.
Niche, forgotten, unloved like every other Goemon game ever released.
I've tried to love it, but the loves just never come for that series, which is a shame, because it had promise, it just got lost somewhere along the way.[/QUOTE]
Why should Sony care if someone wants to release Goemon, and it doesn't have great sales? Sure, its in their best interest to prevent companies from releasing shovelware onto their system, but this isn't exactly Custer's Revenge here. Sony isn't putting up the money, Sony only makes more money on licensing fees if more games are released.
[quote name='argyle']See, this is what I think as well. Show me all the unapproved games you want, but there's absolutely no arguing the fact that the PS2 has more "niche" games than the other 2 systems combined. Heck, I'd take bets that the PS2 has more 2D games than either of the other 2 as well.[/QUOTE]
Of course they do, its the most popular system, and the most popular system in Japan by leaps and bounds, companies want their niche games on that platform, and its just not practical for a localization company like WD to port things from PS2 to something like Xbox.
It doesn't mean that they don't reject games for absolutely no good reason. MS would move mountains to get the games that are rejected every year by SCEA on the Xbox. I hope this either forces Sony to be a little more liberal in what they approve for release, or makes developers more receptive to other systems that aren't quite so needlessly anal about it.
[quote name='PittsburghAfterDark']Microsoft has the perfect opportunity to solidify their "games as art" philosophy and court great favor with the hardest of the hardcore gamers and enthusiast press would be to hire the WD staff, give them a fully funded new first party studio and bring over these Japanese titles MS Game Studios may not want to put out under their label. Would be a hell of a lot more cost effectiv than trying to buy another Rare.[/QUOTE]
I would agree, but... WD mostly just localizes games on the same system they were made for, sometimes they'll port a previous gen game to a current system, but thats all. 360 doesn't have enough Japanese titles for WD to really do very much. The Shin Megami Tensei game on Xbox would have been good, but something like that only comes around once in a while. However, it could be an added attraction that they'd have such a reputable localization team in house. But, I don't think they'd buy them just for that. Besides, Vic Ireland is going to work on some 360 games now, I think we'll see him and some of their former employees involved in something, just not as WD.