About their problems with games going out of sync, it seems like they should just be able to send everyone the same random seed at the start of the round and everything would be fine, but what do I know.
Also I'm pretty sure Soulcalibur IV is P2P and that supports multi VOIP without severe connection issues, and that's a game where latency actually matters.
I guess I'm grateful that it's P2P because it means we'll always be able to get a game going as long as PSN is around. Wormnet in WWP was not exactly reliable.
@DD: Yeah, there are tons of better implementations they could have gone with for limited voice chat... They basically picked the least elegant one. Man, I had so much of this covered in my huge rant that got deleted. I need to let my fury build back up so I can rewrite it. :lol:
And yeah, have they never heard of GTA4 online??
Also I'm pretty sure Soulcalibur IV is P2P and that supports multi VOIP without severe connection issues, and that's a game where latency actually matters.
I guess I'm grateful that it's P2P because it means we'll always be able to get a game going as long as PSN is around. Wormnet in WWP was not exactly reliable.
@DD: Yeah, there are tons of better implementations they could have gone with for limited voice chat... They basically picked the least elegant one. Man, I had so much of this covered in my huge rant that got deleted. I need to let my fury build back up so I can rewrite it. :lol:
And yeah, have they never heard of GTA4 online??