Worst console ever?

Some clarification is called for.

In terms of the video game market in 1982 the use of the 400/800 chipset was indeed a big advance on the Atari VCS. The two system were designed by the same engineers consectutively with the difference at the time being that the VCS would be a $300 video game while the Atari 800 would be an $1100 computer. From a game development perspective that difference was massive.

The competition was hardly any better in terms of the recentness of their chipsets. Everything in the Colecovision was equally of 70's vintage. A Z80 CPU, Yamaha/GI audio chip that was in a zillion devices, and the video chip TI had been putting in their TI-994A home computer for years when the Colecovision was released. Atari at least engineered their own coprocessors. Coleco was entirely dependent on COTS parts, which is why Japanese companies were easily able to build their MSX design as a Coleco clone and run the same carts with a pinout adapter.

The Jaguar most certainly did have a 64-bit element in its architecture in the form of its main bus. It was a 64-bit wide path which was useful for moving data around quickly and such wide busses are extremely common on graphic systems today. This is not the criterion used by most to decribe the 'bitness' of a system. By this description the Intel Pentiums would be 64-bit chips since they use a 64-bit path to memory. Yes, the Atari marketing blather was overdone but this doesn't change the fact that the Jaguar could do quite a lot of things that the existing systems when it was first released couldn't touch. As I said before, the deficiency was in Atari's funding, not in the machine itself.

The Neo-Geo was never intended to be a force in the home market. I had an interesting interview with SNK's North American manager about this. SNK's single biggest expense item was mask ROMs. They used huge amounts in their arcade boards but ordering ROMs exclusively for the arcade business meant very small production runs and very high cost per set. Creating a niche market home version their arcade machine allowed them to quadruple the size of their mask ROM orders and reduce the cost per set by nearly half. The home business wasn't a big money maker but it cut the cost of the arcade board so much that those margins were a big boost for the company. It was a great idea for a while but things changed over the years and SNK failed to keep up with those changes. They missed a big chance to get serious in the home market by taking too long to go to CD-ROM and not putting enough RAM in the systems to deal with the transition from direct memory mapping to loaded data.

I'd comment on your last paragraph but frankly, I'm not sure what you're trying to say. At what point when the SNES and Genesis were their respective producer's lead products did Sega 'quit.' If you're referring to the point where Sega withdrew from the hardware market after Dreamcast failed to reach the mainstream consumer market, what has that to do the SNES era of the better part of many years prior? If you're trying to suggest that the Genesis was a more powerful machine I'd have to disagree. Having been involved in Apple ][GS software development I have no great love for the 65816 (although the CPU in of itself wasn't what was wrong with the ][GS it very existence made the ][GS and much horror possible) the SNES coprocessor set was substantially more sophisticated than that of the Genesis.

Nintendo didn't win on hardware alone. They also had a contractual stranglehold on third party developer publishing in the US and this gave them a huge early advantage in in exclusives like Street Fighter II until Sega finally wised up and sued. They eventually settled out of court and the field was finally even. (NEC never sued because they were also a chip supplier to Nintendo and weren't willing to risk that business. So many of the best PC Engine games were never released for US consumption on the TG-16 because those games had already appeared on the NES and had a minimum 2 year period before they could appear on a competing platform, by which time the game no longer were considered worth issuing.
 
[quote name='PittsburghAfterDark']"It's competition was the NES and it was, inarguably, the more powerfull of the two. Or the three if we're counting the Master System which was also an NES competitor."

Dude, it wasn't an NES competitor. It was launched head to head with the Mega Drive in Japan. It was supposed to be a Genesis and SNES competitor not an 8 bit competitor.[/quote]

Not true. The PC Engine was on sale in Japan well before the Mega Drive was shipping. At the company where I then worked (Cinemaware) we had both NEC and Sega trying to get our support. NEC was able to ship us for retail packages of the hardware and then library of about 16 games while Sega provided us with primarily pre-production material. (Cinemaware ended up going with NEC because Bob Jacob, the boss, was utterly psyched about the potential of CD-ROM and NEC was already well underway with add-on for that. It wasn't until the PlayStation that CD-ROM really paid off.)

At this point the Famicom/NES was the platform to beat. The Super Famicom/SNES was released in Japan almost two years after the PC Engine had ascended to the #1 position in the Japanese market. The Mega Drive never achieved better than a distant third position in Japan, much like the same status the TG-16 had in the US. Sega had its own arcade hits to draw upon but was still getting the hang of working with third party developers. Many of them like Capcom and Namco were intense competitors with Sega in the arcades and weren't thrill about supporting Sega's home system. Nintendo OTOH had largely withdrawn from the arcade business and most arcade companies were happy to do Famicom games except for Namco whose leader was highly resistant to Nintendo's royalty scheme despite the huge sums Namco had already earned as a Famicom developer. NEC, likewise, was not a competitor for the arcade market and just about everybody was happy to produce games for them. This included versions of many Famicom hits that anyone could immediately see were hugely improved on the new platform. NEC gained marketshare at a ferocious pace.
 
I'll have to go with game.com I bought on at kb for 9.99 and subsequently ordered four games for 18 dollars (Sonic Jam,Resident Evil, Duke Nukem and Fighter's Megmix). I opened and played the Sonic Jam first... the frame rate was so horrible it was like playing a Game and Watch..but then add blurring four times worse then the original game boy. A few years later I still have not had the nerve to try the other three games.

I also have (but still unopened) an R-Zone (two different versions) and a few games (including NIGHTS of all things) are these worth opening up and trying out?

one more thing.... by virture of unresponsive, uncomfortable and near impossible to replace controllers (do to them being hardwired onto the console) The intellivision is a major chore to try to enjoy.
 
[quote name='chosen1s'][quote name='The Cheapest Ass Gamer'][quote name='manofpeace20']My vote goes out to the original NES, and here is why:

Sure the games were incredible, as many will find out when some more get rereleased in the coming months, but the system was a piece of crap. Many people I know nowadays complain about the PS2 disc read errors as being the end-all, but old school gamers will surely remember that constant twitching red light. The only reason I bought 3 NES systems was because the games were so addictive. To this day, there has not been a poorer model than the first NES.[/quote]

Yes, NES systems never lasted more than a few years. I remember the sad, slow deterioration of my first gaming console, but that was because of the moving parts that Nintendo for some reason thought was a good idea. Reliability-wise, yes, the NES was not an example of a well-built system. But look at what it did to the gaming industry! The games themselves were revolutionary. You wouldn't have PS2 or Xbox today if not for the NES--it saved a defunct, downhill fad from being just that.[/quote]

Your NES didn't work because you didn't take care of it. I had an NES for years and never experienced the blinking problem.[/quote]

Are we talking about the NES here? You are the first person I ever known to say that about the NES.
 
I think it was the Sega Cd, to this day i dont know why I forked over all that loot for that piece of gamin crap. The game that came with it Sewer Shark shouldve been flushed down the sewer, the system was a piece of junk.
Fo Shizzle My Nizzle
 
[quote name='bmulligan'][quote name='PittsburgAfterDark']"It's competition was the NES and it was, inarguably, the more powerfull of the two. Or the three if we're counting the Master System which was also an NES competitor."[/quote]

Dude, it wasn't an NES competitor. It was launched head to head with the Mega Drive in Japan. It was supposed to be a Genesis and SNES competitor not an 8 bit competitor.[/quote]

[quote name='RetorGamingTimes']In Japan, shortly after the introduction of Nintendo's Famicom (Japan's version of the NES), the electronics giant NEC entered into the videogame market with the introduction of their "next generation" system, known as the PC Engine (PCE). [/quote]


http://www.classicgaming.com/museum/tg16/

mmm,mmmmm, Bitch!
 
Virtual Boy was an awful system . . . that said I wish I had bought one when I saw it for $20 used at a Blockbuster . . . damn!

Also of note is the N-Gage . . . having to remove the back to change games???
 
umm tg 16 was released in 89, same year as the genesis, but tg16 didnt make an impact until ~1 year later, which was a year before the snes. while it was around at the same time as the nes, it wasnt really competition because the next nintendo system was on its way in by the time tg16 started getting popular
 
[quote name='Maxwell31']Turbografix sixteen system. What a piece of junk.[/quote]

So the only games you tried were Keith Courage and Vigilante, right? :roll:
 
I don't recall that many great TG16 games myself. Though it had Military Madness, and at the end of the day, that's all that matters.
 
[quote name='punqsux'][quote name='MauMauProductions']Game.com was much more fun that the original Game Boy. If only it was supported more. Castlevania SOTN (played a Demo ROM got it from Rom World) was sick...if that came out I woulda been SOLD.

Worst system...I HATED The N64 but I'll say The Pippin.[/quote]

the most powerful system in the world dosent matter if it dosent have good games....look at xbox :wink:[/quote]


:shock: , ARGHHH......FANBOY......RAGES......EMERGING!!! CAN'T.....HOLD....IT.....MUCH...LONGER.....
 
[quote name='XboxMaster'][quote name='punqsux'][quote name='MauMauProductions']Game.com was much more fun that the original Game Boy. If only it was supported more. Castlevania SOTN (played a Demo ROM got it from Rom World) was sick...if that came out I woulda been SOLD.

Worst system...I HATED The N64 but I'll say The Pippin.[/quote]

the most powerful system in the world dosent matter if it dosent have good games....look at xbox :wink:[/quote]


:shock: , ARGHHH......FANBOY......RAGES......EMERGING!!! CAN'T.....HOLD....IT.....MUCH...LONGER.....[/quote]

HAHAHAHAHA!!! :rofl: At least he admits he's a fanboy. That's the first step to recovery. :lol:
 
[quote name='daphatty'][quote name='XboxMaster'][quote name='punqsux'][quote name='MauMauProductions']Game.com was much more fun that the original Game Boy. If only it was supported more. Castlevania SOTN (played a Demo ROM got it from Rom World) was sick...if that came out I woulda been SOLD.

Worst system...I HATED The N64 but I'll say The Pippin.[/quote]

the most powerful system in the world dosent matter if it dosent have good games....look at xbox :wink:[/quote]


:shock: , ARGHHH......FANBOY......RAGES......EMERGING!!! CAN'T.....HOLD....IT.....MUCH...LONGER.....[/quote]

HAHAHAHAHA!!! :rofl: At least he admits he's a fanboy. That's the first step to recovery. :lol:[/quote]


Have you been gone for a while? I can remember pretty well many times I have called myself an Xbox fanboy. Anyway, I think I'm in too deep to ever come out.
 
I think the worst system ws the Super combined Mountain combo of the Sega Genesis With Sega Cd and the 32x attached at top. Talk about one big combo system of pure crappiness.
 
The Famicom was sold in Japan for over five years before NEC released the PC Engine. If the two systems had entered the market simulataneously the Famicom would have been utterly destroyed, unless you consider that the PC Engine's video chip would have made for a prohibitively expensive game system in 1982.

NEC's PC Engine came into the Famicom dominated market toward the end of the Nintendo's reign but with a substantial lead over the announcement of the Super Famicom/SNEs and managed to grab a major chunk of the Japanese market in that time because it was ripe for a new hardware platform.
 
[quote name='Ericnmel99']I think the worst system ws the Super combined Mountain combo of the Sega Genesis With Sega Cd and the 32x attached at top. Talk about one big combo system of pure crappiness.[/quote]

Ah yes, Mt. Sega I like to call mine. Which in turn meant finding outlets for three big wall warts so Sega created their own poer strip. It had five sockets in stead of six with the sockets spaced with the letters S E G A to make especially useful with wall warts.
http://www.shinforce.com/general/Peripherals.htm

At one point Good Guys was having one of their blowout sales and had these marked down to $3 each. I bought about a dozen and still get a lot of use from them almost a decade later.
 
My vote goes for the SNES. Never in my life have I had a console which I'm STILL shelling out tons of cash for games and accessories on. DAMN YOU AND YOUR HIGH QUALITY GAMING GOODNESS!!
 
[quote name='bmulligan'][quote name='PittsburghAfterDark']Try this one bitch....

History of Turbo Grafx 16

Or...

History of Computing: games Modern Age

Or even this one...

7 generations of gaming consoles .

Toss my salad you wannabe expert.[/quote]

LOL! Go toss yourself some more. You just linked to 3 sites that proved my point. Don't they teach you to read in high school nowadays?[/quote]
Actually they teach him reading in elementary, but when he made it to high school he was too far gone so they just let him stare at the wall.
 
[quote name='ex0'][quote name='punqsux'][quote name='MauMauProductions']Game.com was much more fun that the original Game Boy. If only it was supported more. Castlevania SOTN (played a Demo ROM got it from Rom World) was sick...if that came out I woulda been SOLD.

Worst system...I HATED The N64 but I'll say The Pippin.[/quote]

the most powerful system in the world dosent matter if it dosent have good games....look at xbox :wink:[/quote]

Ohhhh bbbuuuurrrrrnnn[/quote]

It only burns if its true. Nothing could be further from the truth.
 
I vote for the Virtual Boy. Not because the games sucked but because of the headache that happened when playing one.
 
[quote name='BigNick'][quote name='dcfox']I know its technically not a system, but the tiger hand helds that could only play one game were pretty bad. Looking back, I bought so many of those I could've gotten a gameboy instead.[/quote]
lol same here, but eachof those was the same price as a Gb game. Worst system? hmmmm, Im gonna have to say saturn I shaq-fuing hated it.[/quote]

Are you nuts? The Saturn was home to Panzer Dragoon Saga, Virtua Fighter 2, Fighters MegaMix, Nights Into Dreams, Daytona(even with all the pop-up it was glorious), Dragon Force, Gaurdian Heroes, Iron Storm, Panzer Dragoon 1&2, Sega Rally Championship, Shining Force 3, Three Dirty Dwarves, World Series Baseball 1&2 and X-Men:Children of the Atom. I rest my case!
 
I would say out of hardware quality, popularity, game lineup and consumer success, the Atari Jaguar comes out as the worst console. The hardware was a joke. Atari claims it was 64-bit, but a lot of the games still looked like they belonged on the Super NES. After October 1996, could Atari seriously and honestly stare us in the eye and tell us that the Jaguar was 64 bit, after seeing what the N64 did? The system's popularity seemed almost less than Nintendo's Virtual Boy system. The game line-up was bad, and not a hell of a lot of third party companies would publish for the console. Even Acclaim stayed away from the system, and we all know how much of a "quality" company Acclaim is.

Some say that the Virtual Boy was the worst system made, but I digress. It was an experiment, and I don't think many people were ready for what Nintendo wanted to do. But despite the fact that it was a consumer flop and had a very small lineup, it still had a couple of really great games that can stand the test of time.

The 32x could be considered one of the worst systems due to the fact that the game quallity was not much better than the Genesis itself, but the 32x never seemed like a console, but more of an expensive add-on (like Sega CD or Jaguar CD).

Overall, the worst system is the Jaguar. It was Atari's last stand, and failed miserablly to make an impact on the industry.
 
[quote name='xspeedracerx']I vote for gamecube, there is like one good game on it, and thats..... well none. :hot:[/quote]
I feel the same way ... about the PS2. Neither are awuful systems (and the Gamecube is far from the worst system of all time). But I find myself playing the Gamecube (and my Xbox) more than my PS2. The only games I really like are the Gran Turimso series, Silent Hill games and Amplitude. I have a hard time finding something that interests me on the PS2.
 
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