[quote name='Hoffer']I've put in a couple hours and am really enjoying this game. I've only played as Gunner so far. I feel the games seem fairly balanced so far. I only had one game where we got creamed. When we got back to the lobby, my team only had 3 people and their's had 6. So, I think that was the main problem. Also, the other team had like 3 Snipers. Every time I'd poke my head out of our base, I'd be dead.
I finally got $15,000 and bought my first custom slot. I was messing around with the different gold, silver and bronze perks. I chose things to make my gunfire more effective. I didn't play a game after this. Tonight I will see how effective it is.
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Gunner is my baby, i love him. try using Accuracy as your first Gold slot, it makes a TREMENDOUS difference in the grouping of your shots and FAR more accurate at long range, i then slotted Critical Hit, then Rate of Fire. with Silver Crits i find i can start shooting after a rival gunner who is running Rate of Fire GOLD and still drop him first with the critical bonus. the only real downside to this loadout is that you have a much larger reload time. I compensate this by making sure i work to corners or defense glass before reloading, this also leaves you vulnerable to assassings and assault charges, but if you have saved your "blue" slam you can bounce them away. you cannot activate skills during the reload animation but you CAN jump which will prevent grapples and reload in the air.
your grapple sucks IMO but can chuck assassins just fine otherwise save it for jackbots, i like to wait on an overpass for a group then float over them, ground slam from the air, shoot any players, them toss a jackbot. at close range with this set up, you can chew a gunner or tank down in about 3 seconds, other classes in mere moments.
for upgrades, i ALWAYS do my first level ' Gray " first then jump down and activate a lazer turret, then upgrade it once. any early rushing assassins or snipers generally get chewed up by this trying to get outside our base for easy spawn kills and gets you more money early. once you got the 400 bills upgrade to your dual minigun ASAP then save for your deploy bonuses. at level 3 you can deploy with a face shield and keep from getting one shotted by snipers to the face. then get your slam built up. once i have those ill dump any money i got into turrets or bots then work my money into my grapple, a level 1 grapple will still take them to about half life, then you can follow it with a slam to finish almost anyone and blow them away ( or jump at them and pancake them )
either way, i love the game and the class, anyone wants to try tthe blitz rounds im on the third one and it is F'ing NUTS with 4, i made it to 27 my first try with a tank so might try with my gunner, but it is a blast. look me up or friend me and we can rock some stuff out.