There's a PC remake of Out of this World actually.. it's only available as an indie online, no new graphics. Just updated to run with DirectX, modern hardware and higher res that's all.
But anyway... back to Prince of Persia..
It's pretty damn good so far, especially if you are a fan of the original. There are a LOT more moves and once you master them, it's a lot more fluid than the original i.e. little step little step, jump. He has dive rolls, wall jump into grabs, standing backflip (haven't figured this one out yet), even last minute one handed falling grabs in the opposite direction. They also reduced the inertia, speed and distance from when you run and then have to turn around which was especially bad on the PC version. The whole game is a lot tighter and in some ways easier but there are still the really annoying one platform running jumps that you'll be screwing up all the time
It starts out kind of dull when you're in the catacombs but picks up a lot once you get into the palace for a really nice tileset change. It's amazing what they've been able to pack into the 50 mb. However the cutscenes have suffered (no speech just animations and they are kind of dull and hard to interpret) because of that.
The combat is also a LOT better. There are multiple swing animations, combos, finishers, parries, dodges, blocks and a new running jumping sword attack I just discovered. Although it starts out easy (initially the guys dont block and you can mash your way through a lot faster than previous version while going "WTF? EASY MODE??") it gets a lot harder later on. There are different enemies, the shield guys in particular are harder to counter since if they get off a shield block the counter attack comes out much quicker. One thing they've added is that any kind of defensive move or getting hit will move you backwards noticeably so you can't be on the defensive forever and there's a lot more tension whenever you are fighting close to the edge. When the game starts getting hard the pace of the combat picks up dramatically closer to the SNES Version (same mechanics, but a LOT faster so the swords look like a dervish of flying blades). One nice if frustrating touch is that the longer the attack/parry rallies last, the quicker your parry timing has to be to defend the counterattacks.
Also does anyone remember how you get more life bubbles? I'm stuck right now when I have to fight 3 guys one after the other all on 5 or 6 bubbles each when I have three and they are all hard. I seem to remember some way to do it in the original (was it the purple bottle?) but in this one I've only drank reds and the poison one so far..