I actually joined specifically to post in this thread after seeing more control-bashing.
Believe me, I'm with all of you that dislike the controls - I have my gripes with them as well. I posted on GFAQS with a few criticisms about the game, and even came up with a (IMHO) nice dual-stick controller layout.
BUT (and this is a big one), once you spend a couple hours with the game, you really do get used to the controls.
I think the biggest issue people are having is in thinking the game is Asteroids or Subspace. I almost wish the devs would stop comparing the game to other games, but there's no avoiding it. If you *are* going to compare the game to another, Subspace is really as close as it gets.
A lot of people seem to be having a Rotation vs. Free issue, too. If you move the stick to the left, your ship is going to turn quickly to point left. If you move the stick to the right, etc. etc. Rotation would slow your ship down to a point where the game would be unplayable - there's just too much action to have that type of control scheme.
From what I read, it looks like the CTG team is going to try to work in some more control customization, and I'm really hoping that will improve the way people are perceiving SN.
Really, though, for those of you that grabbed the trial, said 'bleh', and immediately put it down... spend some more time with the game. My first reaction was pretty poor, but once I put some time into it, I enjoyed it enough to buy it.