[quote name='decrot']looking at the vids, seems like they changed the gameplay a bit. looks like you can hit enemies above and below you, not just right in front of you like before.[/QUOTE]
This is one of few times, where I can't complain about such a change. The old games of this type always had a bit of a "hit radius", that allowed you to hit enemies not exactly on your plane. This is just a better graphical representation of that.
I love how Guardian Heroes gave you set planes to jump to. This eliminated the need for angled attacks, and allowed one to do special move commands, Fighting game style, really easily.
If there is one place I can say Castle Crashers dropped the ball, if was with this situation. The VS mode was much crappier than it should have been, because lining up hits felt horrible with non-cpu opponents. I would have prefered either a Guardian Heroes, or Turtles Reshelled method, rather than what we got.
I think the chaos in this port will make the angled hits fit well into the game. Seeing a character hit straight forward, but hit 3 enemies, in 3D space, on different planes, would look sloppy. The solution they used is much better, and shouldn't adversely affect this game.