Xbox 360 controller's buttons aren't analog (pressure sensitive)?

I didn't like the pressure sensitive controls in DOAX and racing game's were never my forte, in the end I dont see it as a true loss. The real loss is the fact that you have to buy the play n' charge kit per wireless controller or keep swapping :roll: its also going to be a ball holding L1 to talk now...or trigger 1 or whatever the fuck microsoft tags it....
 
[quote name='Epic Wolf']I didn't like the pressure sensitive controls in DOAX and racing game's were never my forte, in the end I dont see it as a true loss. The real loss is the fact that you have to buy the play n' charge kit per wireless controller or keep swapping :roll: its also going to be a ball holding L1 to talk now...or trigger 1 or whatever the fuck microsoft tags it....[/QUOTE]

why did they do that???? got a source??? that's gay if they do do that
 
[quote name='shipwreck']I can't believe you need a link. The Xbox controller buttons are pressure sensitive. Go play DOAXBV and you won't need a link. Will this link do though:

http://www.xbox.com/en-us/hardware/xboxcontroller-s.htm[/QUOTE]

it says nothing there about pressure sensitivity, so i need a link saying it says PRESSURE SENSITIVE buttons...which it does not say...

because i know for a fact that GTA, if you used the buttons to accelerate there was not pressure sensitivity involved...
 
[quote name='tearofangst']it says nothing there about pressure sensitivity, so i need a link saying it says PRESSURE SENSITIVE buttons...which it does not say...

because i know for a fact that GTA, if you used the buttons to accelerate there was not pressure sensitivity involved...[/QUOTE]

It says it right there on that link: Six analog buttons with 256 levels of sensitivity

That is pressure sensitive.
 
[quote name='ragtop70']I wonder who is making these decisions for Microsoft?
1. There is absolutely no backward compatibility for the $299 version that doesn't have a hard drive.
2. J. Allard has been touting the wireless controllers and hard drive that come packed with all Xbox 360 consoles. In the last month or so, it has been let know that this was basically a lie. For me, one of the biggest selling point of the Xbox was the hard drive. This means I don't have to waste money on memory cards. Surely I'm not alone here.
3. The analog buttons, or lack thereof, mentioned in this thread.
4. Since not all Xbox games will be compatible with the 360 when it launches, I'm assuming more will be made so via downloads. The problem here is that many people do not have Xbox Live. Sure they're giving a year of Live with the $399 system, but many people do not have a broadband connection.
5. Live is only available via broadband. I realize it is the same way on Xbox, but it was a bad idea then too. I couldn't play online with broadband users, but dial-up would still allow me to download patches and updates if I were able to connect. It would take a long time to do these things, but dial-up users would wait a few hours for the download before they'd pay the extra for broadband just to get Live.

I'm wondering why I'm even getting a 360 after typing all that. At least mine will have the hard drive.[/QUOTE]

1) Get over it. Backward compatibility is an asset but one of limited value. The Xbox market never achieved the number needed to be consistently profitable. Unlike the immense continuing strength of the PS1 when the PS2 arrived, there isn't nearly much incentive to keep Xbox development going. Especially since Microsoft will soon be unable to offer retailers any more supply of the original Xbox. Nvidia has ceased production of the XGPU and XMCP, so barring a new license agreement (or another possibility I consider such an extreme longshot I won't go into it now) the Xbox's installed base growth is soon to hit its peak.

There is only so much investment that can be qualified for running Xbox games on the 360. The circumstance are not those enjoyed by Sony but rather more like those experienced by Sega when the Genesis launched with the optional Power Base Converter to play Master System games.

2) Microsoft never, repeat NEVER, said the hard drive and wireless controller would be standard with every Xbox 360. The controller shipping with the $299 package can be upgraded to wireless through the addition of the battery & charging cable accessory. What console has previously offered the option to do that without buying an entire separate controller.

Good batteries are costly. Unlike the PSP's situation there isn't a critical need for a battery to be bundled with the Xbox 360 base package. To date, I've never seen fit to invest in wireless controllers for any console. I tried them and just wasn't impressed by the elimination of the cord. So I'd be just as happy to forego the cost of the battery for a feature I don't desire that has no bearing on game developer's decisions.

The hard drive in the original Xbox may have been a big selling point for you, as it was for many of us here, but it didn't make the critical difference for most of the market. The average shopper had difficulty understanding the advantages. On top of that, Microsoft made some policy error that prevented the drive from being exploited better. The drive ended up being a major addition to the manufacturing cost of the Xbox while doing little to justify that cost in increased sales and software that couldn't be matched on competing systems. Games like Morrowind were just too few.

It was imperative that the hard drive not be treated as a 'always there' feature on the 360 if they going to be able to cater to as much of the market as possible. I expect a solid majority of Xbox 360's will be bought with the drive or upgraded, and it may even come to pass the MS drops offering a model without a drive, but for now they need to create a large installed base ASAP to keep developers interested before Sony launches. Offering a lower price point to those who don't appreciate the drive is one of the necessary measures to being more competitive.

Nobody is forcing you to buy a memory card. The $399 package with hard drive will be there. This time around they aren't going to take massive losses for te features set. If you want the drive and other features you'll pay what it costs. Even then MS will take a loss on the hardware. Just not so severe as with the Xbox.

3) Notice how many people didn't even know that this feature was in the Xbox controllers? Most gamers don't care, most developers don't care, it adds cost, it's outta there.

4 & 5) Xbox Live will have two levels, Silver and Gold. Silver access will be free of charge and will almost certainly be used for such updates.

As for broadband, tough. Prices for DSL now start at $14.95 a month. If you cannot afford that, why the hell are you in the market for a new console? Can't get broadband where you live? Service areas are growing every month. Telcos like SBC and Verizon are putting in new RTs as a fast as they to cover their regions. Beyond that they're bringing fiber directly into more neighborhoods to offer incredible speeds for competitive prices.

Standardizing on broadband makes a major difference in the quality of service XBL can offer. There are times when quality trumps wider availability. At the current rate of expansion there will soon be very few Americans concerned with buying new video games who won't have at least one form of broadband offered to their home.

There is an alternative. It may sound exotic but here is this thing called a DVD-ROM. In the past these have been used to distibute demos and content otherwise only found on XBL. These magical discs can be found on the Exhibition packs in games stores and bundled with magazines like OXM. Just because they don't support dial-up it doesn't mean you cannot get updates.
 
$14.95 a month for broadband would be great, however, there is only one broadband provider in this area and they charge $59.95. I've checked SBC several months now and they still don't offer services in my area.
As for wireless controllers, as generation after generation of consoles have come out, controller cord length has shortened and shortened. Sure you can buy 2 or 3 extensions for $8 - $10 each and have a good 15 ft cord, but you could have bought a wireless controller for that price. If you have big rooms, young kids or pets, surely you can understand the necessity of not having cords stretched accross the floor or, worse yet, hanging in the air. More than once I've thought my young nephew was going pull my Xbox off my entertainment center and into the floor. Granted, batter life is a problem and it increases cost a great deal. However it's cheaper to replace batteries than to replace a console. The Xbox 360 wireless controller shouldn't have this problem though as they are rechargeable.

I appreciate the way you answered most of my points with intelligent ideas that likely mirror the thinking of Microsoft or another business put in its position. I still think backward compatibility, or the lack thereof, could pose a problem in selling the 360.
 
[quote name='mmercer13']Other than faster load times what in the hell do you guys use the hard drive for, seriously??[/QUOTE]

Umm, saving games, custom soundtracks, and downloadable content come to mind immediately. And with the Xbox 360 I'll also be using to download patches for backwards compatibility on Xbox games.
 
[quote name='swetooth9']why did they do that???? got a source??? that's gay if they do do that[/QUOTE]
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Xbox 360 Ultimate Bundle

This bundle includes:
  • Xbox 360 Premium System ($399.00)
    • Xbox 360 Game Console
    • Wireless Controller
    • Combination High-Definition Component and Standard A/V Cable
    • 20GB Hard Drive
    • Ethernet Cable
    • Headset
    • Bonus Media Remote
    • Xbox Live Silver
    • Xbox Live Gold 30-Day Trial
  • Perfect Dark Zero Limited Edition
  • Dead or Alive 4
  • Kameo: Elements of Power
  • Project Gotham Racing 3
  • Extra Wireless Controller
  • Play & Charge Kit (for extra controller)
  • Extra Rechargeable Battery Pack
From IGN:


The Controller X will be wireless, employing an optional removable battery pack (or two AA batteries). This pack has an optional docking station and a power input. When the batteries run low, a warning will appear on the screen and players will have the option to plug-in the controller and continue playing while the battery recharges.

http://www.ebgames.com/ebx/product/258839.asp no mention of kit here either :whistle2:k

And finally : http://www.xbox365.com/news.cgi?id=GGGiGuLuHi05261141
 
What I want to know is why aren't they using HD-DVD or Blu Ray right off the bat :p

The timing of this launch is just plain horrible. The first one to launch is always the one to lose, and it looks to be the case again.
 
[quote name='opportunity777']What I want to know is why aren't they using HD-DVD or Blu Ray right off the bat :p

The timing of this launch is just plain horrible. The first one to launch is always the one to lose, and it looks to be the case again.[/QUOTE]


From what I've read it supposedly would've made the system cost a lot more so they opted against it, future incarnations of the 360 "supposedly" might have it though as the technology becomes "cost efficient"...I seriously doubt they'll make another...
 
[quote name='mmercer13']Other than faster load times what in the hell do you guys use the hard drive for, seriously??[/QUOTE]

Well:

- Faster loading times. (As you mentioned)
- The ability to download and save content from online.
- The ability to save a practically unlimited amount of game saves.
- The ability to store my music on it.
- The ability to use that music on custom soundtracks for games.
- The ability to play most original Xbox games.
- The ability to play certain games that require the HD. (Final Fantasy XI for example)
 
I'm really wondering how the hell a topic about the controller's button devolved in a debate about the hard drive, but anyway... I, for one, am damn glad to see analog buttons go bye bye. I have hated them since they were introduced on the negcon for the ps1 and have never grown to like them any more. It's odd that this started with a discussion of DOA:XVB, since it is the only game I've ever played where the buttons actually served their purpose. On almost every game, they are ignored are are crap. If a developer tries to map a pressure sensitive function to them, in practice you do something other than what you were trying to, more times than not. And as for racing games: You should be playing them on the xbox, period. Triggers are wonderful for gas and brakes, buttons are crap-even analog ones.
 
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